flame-game-dev
Flame Engine 2D game development master index - core, systems, templates
Best use case
flame-game-dev is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Flame Engine 2D game development master index - core, systems, templates
Teams using flame-game-dev should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/flame-game-dev/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How flame-game-dev Compares
| Feature / Agent | flame-game-dev | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Flame Engine 2D game development master index - core, systems, templates
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Flame Game Development
Flame Engine 遊戲開發完整指南,包含核心基礎、14 個遊戲系統、3 種遊戲類型模板。
## Sub-Skills Index
| Skill | Description | Reference Count |
|-------|-------------|-----------------|
| **flame-core** | 引擎核心基礎 | 10 references |
| **flame-systems** | 14 個遊戲系統 | 14 references |
| **flame-templates** | 遊戲類型模板 | 3 references |
## Quick Navigation
### flame-core (核心基礎)
```
components.md - 組件生命週期、類型
input.md - 觸控、鍵盤、搖桿
collision.md - 碰撞檢測、Hitbox
camera.md - 相機、HUD、視口
animation.md - 精靈動畫、Effects
scenes.md - RouterComponent、Overlays、UI
audio.md - 音效、背景音樂
particles.md - 粒子系統、特效
performance.md - 效能優化、最佳實踐
debug.md - 除錯模式、日誌
```
### flame-systems (遊戲系統)
```
quest.md - 任務系統 achievement.md - 成就系統
dialogue.md - 對話系統 shop.md - 商店系統
localization.md - 多語言系統 crafting.md - 製作系統
inventory.md - 背包系統 procedural.md - 程序生成
paperdoll.md - 紙娃娃系統 multiplayer.md - 多人連線
combat.md - 戰鬥系統 leveleditor.md - 關卡編輯器
skills.md - 技能系統
saveload.md - 存檔系統
```
### flame-templates (遊戲模板)
```
rpg.md - 回合制/動作 RPG
platformer.md - 橫向卷軸平台遊戲
roguelike.md - 程序生成地下城
```
## AI Usage Guide
```
# 基礎問題
需要了解 Flame? → 先讀 flame-core/SKILL.md
需要特定功能? → 根據 flame-core 索引讀取對應 reference
# 系統實作
需要任務/對話系統? → 讀 flame-systems/references/quest.md 或 dialogue.md
需要戰鬥系統? → 讀 flame-systems/references/combat.md + skills.md
需要存檔功能? → 讀 flame-systems/references/saveload.md
需要多人連線? → 讀 flame-systems/references/multiplayer.md
# 完整遊戲
要做 RPG? → 讀 flame-templates/references/rpg.md
要做平台遊戲? → 讀 flame-templates/references/platformer.md
要做 Roguelike? → 讀 flame-templates/references/roguelike.md
# 部署發布
要發布遊戲? → 參考下方「部署平台」章節
```
## Quick Start
```bash
flutter create my_game && cd my_game
flutter pub add flame
flutter pub add flame_audio # 選用
flutter pub add flame_tiled # 選用
```
```dart
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
void main() => runApp(GameWidget(game: MyGame()));
class MyGame extends FlameGame with HasCollisionDetection {
@override
Future<void> onLoad() async {
camera.viewfinder.anchor = Anchor.topLeft;
// 開始建構你的遊戲!
}
}
```
## 部署平台
Flame 基於 Flutter,支援多平台部署:
| 平台 | 發布管道 | 指令 |
|------|----------|------|
| **iOS** | App Store | `flutter build ios --release` |
| **Android** | Google Play | `flutter build apk --release` |
| **Web** | itch.io / GitHub Pages | `flutter build web --release` |
| **macOS** | App Store / 獨立 | `flutter build macos --release` |
| **Windows** | Steam / 獨立 | `flutter build windows --release` |
| **Linux** | Steam / 獨立 | `flutter build linux --release` |
### 發布到 itch.io (Web)
```bash
# 1. 建置 Web 版本
flutter build web --release --web-renderer canvaskit
# 2. 上傳 build/web 資料夾到 itch.io
# 3. itch.io 設置
# - Kind of project: HTML
# - Embed options: Click to launch in fullscreen
```
### 發布到 Google Play (Android)
```bash
# 1. 建立 keystore
keytool -genkey -v -keystore ~/my-game.jks -keyalg RSA -keysize 2048 -validity 10000 -alias my-game
# 2. 設定 android/key.properties
storePassword=<password>
keyPassword=<password>
keyAlias=my-game
storeFile=/Users/you/my-game.jks
# 3. 建置 App Bundle
flutter build appbundle --release
# 4. 上傳 build/app/outputs/bundle/release/app-release.aab
```
### 發布到 Steam (Desktop)
```bash
# 1. 建置 Desktop 版本
flutter build windows --release # 或 macos / linux
# 2. 使用 Steamworks SDK 打包
# - 設定 app_build.vdf
# - 上傳到 Steam Partner
# 3. 建議加入 Steam 成就整合
# flutter pub add steamworks
```
## Dependency Graph
```
flame-game-dev (總索引)
│
├── flame-core (核心基礎)
│ └── 10 reference files
│
├── flame-systems (遊戲系統)
│ └── 14 reference files
│
└── flame-templates (遊戲模板)
└── 3 reference files
```
## Best Practices
1. **按需載入** - 只讀取需要的 reference,節省 token
2. **核心優先** - 先熟悉 flame-core,再擴展系統
3. **模板參考** - 用模板作為起點,按需添加系統
4. **模組化** - 每個系統獨立,可組合使用
## Version History
- v2.2.0 - 新增部署平台指南(itch.io、Google Play、Steam)
- v2.1.0 - 新增 Audio、Particles、Performance references
- v2.0.0 - 重構為三個子 skills,模組化架構
- v1.0.0 - 初始版本(單一大檔案)Related Skills
add-game
Scaffold a new game for the Ancient Games platform. Use when the user says "add a game", "create a new game", "implement [game name]", or similar. Guides implementation of all required backend and frontend pieces.
accessibility-games
Game accessibility skill for colorblind modes and control remapping.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
agent-game-developer
Expert game developer specializing in game engine programming, graphics optimization, and multiplayer systems. Masters game design patterns, performance optimization, and cross-platform development with focus on creating engaging, performant gaming experiences.
game-audio
Game audio principles. Sound design, music integration, adaptive audio systems.
bgo
Automates the complete Blender build-go workflow, from building and packaging your extension/add-on to removing old versions, installing, enabling, and launching Blender for quick testing and iteration.
framework
Expert on SpecWeave framework structure, rules, and spec-driven development conventions. Use when learning SpecWeave best practices, understanding increment lifecycle, or configuring hooks. Covers source-of-truth discipline, tasks.md/spec.md formats, living docs sync, and file organization patterns.
framework-learning
Learn and answer questions from any framework documentstion website quickly and accurately. Crawls a docs site from a seed URL, builds a lightweight URL index (titles/headings/snippets), BM25-ranks pages for a user's question, then fetehces and converts only the top-k pages to clean markdown for grounded answers with source links. Use when a user shares a docs URL and asks "how do I..", "where is..", "explain..", "OAuth/auth", "errors", "configuration" or "API usage"
framework-expert
Unified framework expertise bundle. Lazy-loads relevant framework patterns (React, Vue, Angular, Next.js, Node.js, Python, Laravel, Go, Flutter, Godot) based on detected tech stack.
framework-consciousness
Meta-orchestration skill for holistic TNF system understanding and coordinated capability use.