Best use case
glsl is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
Teams using glsl should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/glsl/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How glsl Compares
| Feature / Agent | glsl | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# GLSL Skill
GLSL shader programming for OpenGL/Vulkan.
## Overview
This skill provides capabilities for writing GLSL shaders.
## Capabilities
- Vertex and fragment shaders
- Geometry shaders
- Uniform handling
- Cross-platform shading
## Usage Patterns
```glsl
#version 450
layout(location = 0) in vec3 position;
layout(location = 0) out vec4 fragColor;
uniform mat4 mvp;
void main() {
gl_Position = mvp * vec4(position, 1.0);
}
```
## References
- [GLSL Specification](https://www.khronos.org/opengl/wiki/Core_Language_(GLSL))Related Skills
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