glsl

GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.

509 stars

Best use case

glsl is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.

Teams using glsl should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/glsl/SKILL.md --create-dirs "https://raw.githubusercontent.com/a5c-ai/babysitter/main/library/specializations/game-development/skills/glsl/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/glsl/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How glsl Compares

Feature / AgentglslStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# GLSL Skill

GLSL shader programming for OpenGL/Vulkan.

## Overview

This skill provides capabilities for writing GLSL shaders.

## Capabilities

- Vertex and fragment shaders
- Geometry shaders
- Uniform handling
- Cross-platform shading

## Usage Patterns

```glsl
#version 450

layout(location = 0) in vec3 position;
layout(location = 0) out vec4 fragColor;

uniform mat4 mvp;

void main() {
    gl_Position = mvp * vec4(position, 1.0);
}
```

## References

- [GLSL Specification](https://www.khronos.org/opengl/wiki/Core_Language_(GLSL))