godot-physics
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Best use case
godot-physics is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Teams using godot-physics should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/godot-physics/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How godot-physics Compares
| Feature / Agent | godot-physics | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Godot Physics Skill
Physics system implementation for Godot Engine.
## Overview
This skill provides capabilities for implementing physics-based gameplay in Godot.
## Capabilities
- Configure RigidBody2D/3D
- Set up collision layers and masks
- Implement raycasting and shape casting
- Handle Area2D/3D triggers
- Configure physics materials
## Usage Patterns
```gdscript
extends RigidBody2D
func _physics_process(delta):
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(position, target)
var result = space_state.intersect_ray(query)
```
## References
- [Godot Physics](https://docs.godotengine.org/en/stable/tutorials/physics/)Related Skills
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