phaser
Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
Best use case
phaser is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
Teams using phaser should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/phaser/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How phaser Compares
| Feature / Agent | phaser | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Phaser Skill
Phaser.js 2D game development for web.
## Overview
This skill provides capabilities for creating 2D web games using Phaser.js.
## Capabilities
- Configure game scenes
- Implement arcade physics
- Handle sprites and animations
- Set up input systems
- Deploy to web
## Usage Patterns
```javascript
class GameScene extends Phaser.Scene {
preload() {
this.load.image('player', 'assets/player.png');
}
create() {
this.player = this.physics.add.sprite(100, 100, 'player');
}
}
```
## References
- [Phaser Documentation](https://phaser.io/docs)Related Skills
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