phaser

Phaser.js 2D game development skill for web games, arcade physics, and web deployment.

509 stars

Best use case

phaser is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Phaser.js 2D game development skill for web games, arcade physics, and web deployment.

Teams using phaser should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/phaser/SKILL.md --create-dirs "https://raw.githubusercontent.com/a5c-ai/babysitter/main/library/specializations/game-development/skills/phaser/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/phaser/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How phaser Compares

Feature / AgentphaserStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Phaser.js 2D game development skill for web games, arcade physics, and web deployment.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Phaser Skill

Phaser.js 2D game development for web.

## Overview

This skill provides capabilities for creating 2D web games using Phaser.js.

## Capabilities

- Configure game scenes
- Implement arcade physics
- Handle sprites and animations
- Set up input systems
- Deploy to web

## Usage Patterns

```javascript
class GameScene extends Phaser.Scene {
    preload() {
        this.load.image('player', 'assets/player.png');
    }
    create() {
        this.player = this.physics.add.sprite(100, 100, 'player');
    }
}
```

## References

- [Phaser Documentation](https://phaser.io/docs)