shader-optimization
Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.
Best use case
shader-optimization is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.
Teams using shader-optimization should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/shader-optimization/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How shader-optimization Compares
| Feature / Agent | shader-optimization | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Shader Optimization Skill Shader performance optimization techniques. ## Overview This skill provides capabilities for optimizing shader performance. ## Capabilities - Instruction counting - ALU optimization - Texture sample reduction - Shader variant management - GPU profiling ## Best Practices 1. Minimize texture samples 2. Use half precision where possible 3. Avoid branching 4. Batch similar shaders 5. Profile on target hardware ## References - Engine-specific profiling tools
Related Skills
image-optimization
Image formats, responsive images, lazy loading, and CDN integration.
bundle-optimization
Bundle analysis, code splitting, tree shaking, and size optimization.
tensorrt-optimization
NVIDIA TensorRT model optimization and deployment. Convert models to TensorRT engines, configure optimization profiles and precision modes, apply INT8 calibration, analyze kernel fusion, generate custom plugins, and profile inference performance.
unity-shader-graph
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
shader-effects
Common shader effects skill for dissolve, outline, hologram, toon, water, fire effects.
mobile-optimization
Mobile GPU optimization skill for thermal management.
godot-shaders
Godot shading language skill for visual shaders, custom rendering, and material effects.
compute-shaders
GPU compute programming skill for parallel algorithms and data processing.
asset-optimization
Asset optimization skill for mesh and texture budgets.
synthesis-optimization
Expertise in RTL optimization for FPGA synthesis tools. Analyzes synthesis reports, applies attributes, and guides resource inference for optimal QoR.
scipy-optimization-toolkit
SciPy scientific computing skill for numerical optimization, integration, and signal processing in physics
nonlinear-optimization-solver
Solve general nonlinear optimization problems