unity-profiler
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
Best use case
unity-profiler is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
Teams using unity-profiler should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/unity-profiler/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How unity-profiler Compares
| Feature / Agent | unity-profiler | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Unity Profiler Skill
Performance profiling and optimization using Unity Profiler tools.
## Overview
This skill provides capabilities for analyzing and optimizing Unity game performance using the Profiler, Frame Debugger, and Memory Profiler.
## Capabilities
### CPU Profiling
- Analyze frame timing
- Identify bottlenecks
- Profile custom code markers
- Handle deep profiling
### GPU Profiling
- Analyze render passes
- Profile shader performance
- Identify overdraw
- Debug draw calls
### Memory Profiling
- Track allocations
- Identify memory leaks
- Analyze texture memory
- Profile managed heap
### Automated Analysis
- Create profiler scripts
- Set up performance tests
- Generate reports
- Monitor regressions
## Prerequisites
- Unity 2021.3+
- Profiler module (built-in)
- Memory Profiler package (optional)
## Usage Patterns
### Custom Profiler Markers
```csharp
using Unity.Profiling;
public class OptimizedSystem : MonoBehaviour
{
static readonly ProfilerMarker s_UpdateMarker =
new ProfilerMarker("MySystem.Update");
void Update()
{
using (s_UpdateMarker.Auto())
{
// Code to profile
ProcessEntities();
}
}
}
```
### Performance Test
```csharp
[Test, Performance]
public void TestSpawnPerformance()
{
Measure.Method(() =>
{
for (int i = 0; i < 1000; i++)
{
SpawnEnemy();
}
})
.WarmupCount(3)
.MeasurementCount(10)
.Run();
}
```
## Best Practices
1. Profile on target hardware
2. Use profiler markers
3. Test with realistic data
4. Monitor frame budget
5. Track memory over time
## References
- [Profiler Documentation](https://docs.unity3d.com/Manual/Profiler.html)Related Skills
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