3d-games
3D game development principles. Rendering, shaders, physics, cameras.
Best use case
3d-games is best used when you need a repeatable AI agent workflow instead of a one-off prompt. It is especially useful for teams working in multi. 3D game development principles. Rendering, shaders, physics, cameras.
3D game development principles. Rendering, shaders, physics, cameras.
Users should expect a more consistent workflow output, faster repeated execution, and less time spent rewriting prompts from scratch.
Practical example
Example input
Use the "3d-games" skill to help with this workflow task. Context: 3D game development principles. Rendering, shaders, physics, cameras.
Example output
A structured workflow result with clearer steps, more consistent formatting, and an output that is easier to reuse in the next run.
When to use this skill
- Use this skill when you want a reusable workflow rather than writing the same prompt again and again.
When not to use this skill
- Do not use this when you only need a one-off answer and do not need a reusable workflow.
- Do not use it if you cannot install or maintain the related files, repository context, or supporting tools.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/3d-games/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How 3d-games Compares
| Feature / Agent | 3d-games | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
3D game development principles. Rendering, shaders, physics, cameras.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# 3D Game Development > Principles for 3D game systems. --- ## 1. Rendering Pipeline ### Stages ``` 1. Vertex Processing → Transform geometry 2. Rasterization → Convert to pixels 3. Fragment Processing → Color pixels 4. Output → To screen ``` ### Optimization Principles | Technique | Purpose | |-----------|---------| | **Frustum culling** | Don't render off-screen | | **Occlusion culling** | Don't render hidden | | **LOD** | Less detail at distance | | **Batching** | Combine draw calls | --- ## 2. Shader Principles ### Shader Types | Type | Purpose | |------|---------| | **Vertex** | Position, normals | | **Fragment/Pixel** | Color, lighting | | **Compute** | General computation | ### When to Write Custom Shaders - Special effects (water, fire, portals) - Stylized rendering (toon, sketch) - Performance optimization - Unique visual identity --- ## 3. 3D Physics ### Collision Shapes | Shape | Use Case | |-------|----------| | **Box** | Buildings, crates | | **Sphere** | Balls, quick checks | | **Capsule** | Characters | | **Mesh** | Terrain (expensive) | ### Principles - Simple colliders, complex visuals - Layer-based filtering - Raycasting for line-of-sight --- ## 4. Camera Systems ### Camera Types | Type | Use | |------|-----| | **Third-person** | Action, adventure | | **First-person** | Immersive, FPS | | **Isometric** | Strategy, RPG | | **Orbital** | Inspection, editors | ### Camera Feel - Smooth following (lerp) - Collision avoidance - Look-ahead for movement - FOV changes for speed --- ## 5. Lighting ### Light Types | Type | Use | |------|-----| | **Directional** | Sun, moon | | **Point** | Lamps, torches | | **Spot** | Flashlight, stage | | **Ambient** | Base illumination | ### Performance Consideration - Real-time shadows are expensive - Bake when possible - Shadow cascades for large worlds --- ## 6. Level of Detail (LOD) ### LOD Strategy | Distance | Model | |----------|-------| | Near | Full detail | | Medium | 50% triangles | | Far | 25% or billboard | --- ## 7. Anti-Patterns | ❌ Don't | ✅ Do | |----------|-------| | Mesh colliders everywhere | Simple shapes | | Real-time shadows on mobile | Baked or blob shadows | | One LOD for all distances | Distance-based LOD | | Unoptimized shaders | Profile and simplify | --- > **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.
Related Skills
web-games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
pc-games
PC and console game development principles. Engine selection, platform features, optimization strategies.
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
azure-quotas
Check/manage Azure quotas and usage across providers. For deployment planning, capacity validation, region selection. WHEN: "check quotas", "service limits", "current usage", "request quota increase", "quota exceeded", "validate capacity", "regional availability", "provisioning limits", "vCPU limit", "how many vCPUs available in my subscription".
raindrop-io
Manage Raindrop.io bookmarks with AI assistance. Save and organize bookmarks, search your collection, manage reading lists, and organize research materials. Use when working with bookmarks, web research, reading lists, or when user mentions Raindrop.io.
zlibrary-to-notebooklm
自动从 Z-Library 下载书籍并上传到 Google NotebookLM。支持 PDF/EPUB 格式,自动转换,一键创建知识库。
discover-skills
当你发现当前可用的技能都不够合适(或用户明确要求你寻找技能)时使用。本技能会基于任务目标和约束,给出一份精简的候选技能清单,帮助你选出最适配当前任务的技能。
web-performance-seo
Fix PageSpeed Insights/Lighthouse accessibility "!" errors caused by contrast audit failures (CSS filters, OKLCH/OKLAB, low opacity, gradient text, image backgrounds). Use for accessibility-driven SEO/performance debugging and remediation.
project-to-obsidian
将代码项目转换为 Obsidian 知识库。当用户提到 obsidian、项目文档、知识库、分析项目、转换项目 时激活。 【激活后必须执行】: 1. 先完整阅读本 SKILL.md 文件 2. 理解 AI 写入规则(默认到 00_Inbox/AI/、追加式、统一 Schema) 3. 执行 STEP 0: 使用 AskUserQuestion 询问用户确认 4. 用户确认后才开始 STEP 1 项目扫描 5. 严格按 STEP 0 → 1 → 2 → 3 → 4 顺序执行 【禁止行为】: - 禁止不读 SKILL.md 就开始分析项目 - 禁止跳过 STEP 0 用户确认 - 禁止直接在 30_Resources 创建(先到 00_Inbox/AI/) - 禁止自作主张决定输出位置
obsidian-helper
Obsidian 智能笔记助手。当用户提到 obsidian、日记、笔记、知识库、capture、review 时激活。 【激活后必须执行】: 1. 先完整阅读本 SKILL.md 文件 2. 理解 AI 写入三条硬规矩(00_Inbox/AI/、追加式、白名单字段) 3. 按 STEP 0 → STEP 1 → ... 顺序执行 4. 不要跳过任何步骤,不要自作主张 【禁止行为】: - 禁止不读 SKILL.md 就开始工作 - 禁止跳过用户确认步骤 - 禁止在非 00_Inbox/AI/ 位置创建新笔记(除非用户明确指定)
internationalizing-websites
Adds multi-language support to Next.js websites with proper SEO configuration including hreflang tags, localized sitemaps, and language-specific content. Use when adding new languages, setting up i18n, optimizing for international SEO, or when user mentions localization, translation, multi-language, or specific languages like Japanese, Korean, Chinese.