art-style-creator

Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.

242 stars

Best use case

art-style-creator is best used when you need a repeatable AI agent workflow instead of a one-off prompt. It is especially useful for teams working in multi. Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.

Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.

Users should expect a more consistent workflow output, faster repeated execution, and less time spent rewriting prompts from scratch.

Practical example

Example input

Use the "art-style-creator" skill to help with this workflow task. Context: Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.

Example output

A structured workflow result with clearer steps, more consistent formatting, and an output that is easier to reuse in the next run.

When to use this skill

  • Use this skill when you want a reusable workflow rather than writing the same prompt again and again.

When not to use this skill

  • Do not use this when you only need a one-off answer and do not need a reusable workflow.
  • Do not use it if you cannot install or maintain the related files, repository context, or supporting tools.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/art-style-creator/SKILL.md --create-dirs "https://raw.githubusercontent.com/aiskillstore/marketplace/main/skills/cesaraugustusgrob/art-style-creator/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/art-style-creator/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How art-style-creator Compares

Feature / Agentart-style-creatorStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Art Style Creator

This skill guides the creation of comprehensive art style definitions for visual projects.

## Workflow

### Step 1: Vision & Context

Gather project context:
1. **Project type**: Game, illustration, animation, UI, branding
2. **Target audience**: Age group, cultural context
3. **Vision statement**: 2-3 sentences describing the visual direction
4. **Key words**: 5-7 words capturing the style essence
5. **Primary influences**: Reference styles, artists, or works

### Step 2: Color Palette

Define the color system. See [color-theory.md](references/color-theory.md) for detailed guidance.

Ask for:
- **Palette type**: Monochromatic, analogous, complementary, triadic, etc.
- **Dominant color** (60%): Background, large areas
- **Secondary color** (30%): Supporting elements
- **Accent color** (10%): Highlights, focal points
- **Mood alignment**: Match colors to intended emotion
- **Forbidden colors**: Colors to avoid and why

### Step 3: Line Work

Establish line characteristics. See [line-and-shape.md](references/line-and-shape.md) for details.

Define:
- **Outline approach**: Full / Partial / None / Color holds
- **Base weight**: Thin / Medium / Thick (with pixel/pt measurement)
- **Quality**: Clean / Sketchy / Geometric / Organic / Calligraphic
- **Weight variation**: Different weights for FG/MG/BG
- **Line color**: Black / Dark local color / Color holds

### Step 4: Shape Language

Define shape characteristics. See [line-and-shape.md](references/line-and-shape.md).

Specify:
- **Dominant shape**: Circle (friendly), Square (stable), Triangle (dynamic)
- **Complexity level**: Simple / Moderate / Complex
- **Edge treatment**: Sharp / Rounded / Mixed
- **Character shapes**: Heroes, villains, NPCs
- **Environment shapes**: Architecture, nature, props
- **Silhouette priority**: High / Medium / Low

### Step 5: Composition

Set layout rules. See [composition-lighting.md](references/composition-lighting.md).

Define:
- **Framing system**: Rule of thirds / Golden ratio / Center-focused / Dynamic
- **Symmetry preference**: Symmetric / Asymmetric / Varied
- **Depth approach**: FG/MG/BG presence and treatment
- **Perspective type**: 1-point / 2-point / 3-point / Isometric
- **Visual hierarchy**: Primary method (size/contrast/color/position)
- **Negative space**: Minimal / Moderate / Abundant

### Step 6: Lighting & Atmosphere

Define lighting style. See [composition-lighting.md](references/composition-lighting.md).

Specify:
- **Overall brightness**: Dark / Dim / Neutral / Bright
- **Contrast level**: Low / Medium / High / Extreme
- **Shadow rendering**: Gradient / Cel-shaded / Hatched / Minimal / None
- **Primary light direction**: Front / Side / Back / Top / Variable
- **Light hardness**: Soft / Medium / Hard
- **Shadow color**: Black / Colored / Complementary
- **Atmospheric effects**: Fog, particles, god rays

### Step 7: Texture & Detail

Set detail approach. See [texture-mood.md](references/texture-mood.md).

Define:
- **Detail level**: Minimal / Low / Medium / High / Photorealistic
- **Texture rendering**: Painted / Photo / Procedural / Flat / Stylized
- **Detail distribution**: High detail for focus, low for background
- **Surface treatments**: How to handle different materials
- **Aging/weathering**: None / Subtle / Visible / Heavy
- **Noise/grain**: None / Subtle / Visible

### Step 8: Mood & Tone

Establish emotional baseline. See [texture-mood.md](references/texture-mood.md).

Specify:
- **Core emotion**: Joy, sadness, fear, tension, peace, mystery, etc.
- **Intensity**: Subtle / Moderate / Strong
- **Tone position**: Light ↔ Dark spectrum
- **Energy level**: Calm / Moderate / Energetic
- **Genre alignment**: Fantasy, sci-fi, horror, noir, etc.
- **Elements to avoid**: What would break the mood

### Step 9: Technical Specs

Document technical requirements. See [technical-specs.md](references/technical-specs.md).

Define:
- **Working resolution**: Dimensions at DPI
- **Export resolution**: Final output specs
- **Color mode**: RGB / CMYK / Indexed
- **File formats**: Working and export formats
- **Asset sizes**: Characters, environments, UI elements, icons

### Step 10: Generate Style Document

Output the complete art style definition using the template below.

---

## Output Template

```markdown
# [PROJECT NAME] — Art Style Guide

## Overview
**Project**: [Name]
**Style Name**: [Unique identifier]
**Version**: 1.0

### Vision Statement
[2-3 sentences describing the visual vision]

### Key Words
[5-7 words capturing the essence]

---

## 1. Color Palette

### Primary Palette
| Role | Color | Hex | Usage |
|------|-------|-----|-------|
| Dominant | [Name] | #XXXXXX | [60% - backgrounds, large areas] |
| Secondary | [Name] | #XXXXXX | [30% - supporting elements] |
| Accent | [Name] | #XXXXXX | [10% - highlights, CTAs] |

### Extended Palette
- Highlight: #XXXXXX
- Shadow: #XXXXXX
- Neutrals: #XXXXXX, #XXXXXX

### Color Rules
- [Rule 1]
- [Rule 2]

### Forbidden Colors
- [Color]: [Reason]

---

## 2. Line Work

- **Outline**: [Full/Partial/None/Color holds]
- **Base weight**: [Thin/Medium/Thick] at [X px at Y resolution]
- **Quality**: [Clean/Sketchy/Geometric/Organic]
- **FG weight**: [Weight]
- **BG weight**: [Weight]
- **Line color**: [Black/Colored/Color holds]

---

## 3. Shape Language

- **Dominant shape**: [Circle/Square/Triangle/Mixed]
- **Complexity**: [Simple/Moderate/Complex]
- **Edges**: [Sharp/Rounded/Mixed]
- **Heroes**: [Shape description]
- **Villains**: [Shape description]
- **Environments**: [Geometric/Organic/Mixed]
- **Silhouette priority**: [High/Medium/Low]

---

## 4. Composition

- **Framing**: [Rule of thirds/Golden ratio/etc.]
- **Symmetry**: [Symmetric/Asymmetric/Varied]
- **Depth layers**: [FG/MG/BG treatment]
- **Perspective**: [Type]
- **Hierarchy method**: [Size/Contrast/Color/Position]
- **Negative space**: [Minimal/Moderate/Abundant]

---

## 5. Lighting

- **Brightness**: [Dark/Dim/Neutral/Bright]
- **Contrast**: [Low/Medium/High]
- **Shadow style**: [Gradient/Cel-shaded/Hatched/None]
- **Light direction**: [Default direction]
- **Hardness**: [Soft/Medium/Hard]
- **Shadow color**: [Black/Colored] at [opacity]%
- **Atmosphere**: [Effects if any]

---

## 6. Texture & Detail

- **Detail level**: [Minimal/Low/Medium/High]
- **Texture style**: [Painted/Flat/Stylized/etc.]
- **Focus areas**: [High detail]
- **Background**: [Low detail]
- **Weathering**: [None/Subtle/Visible]
- **Grain**: [None/Subtle/Visible]

---

## 7. Mood & Tone

- **Core emotion**: [Emotion] at [intensity]
- **Tone**: [Light ↔ Dark position]
- **Energy**: [Calm/Moderate/Energetic]
- **Genre**: [Genre]
- **Avoid**: [Elements that break mood]

---

## 8. Technical Specs

- **Working**: [Dimensions] at [DPI]
- **Export**: [Dimensions] at [DPI]
- **Color mode**: [RGB/CMYK]
- **Formats**: [Working] → [Export formats]
- **Character size**: [Dimensions]
- **Environment size**: [Dimensions]
- **Icon size**: [Dimensions]

---

## 9. References

### Primary Influences
1. [Influence]: [What to take]
2. [Influence]: [What to take]

### Avoid
- [Style/Work]: [Why]

---

## 10. Do's and Don'ts

### Do
- [Correct practice]
- [Correct practice]

### Don't
- [Incorrect practice]
- [Incorrect practice]
```

---

## Reference Files

Load these as needed for detailed guidance:

- [color-theory.md](references/color-theory.md) - Color wheel, palette types, psychology, construction rules
- [line-and-shape.md](references/line-and-shape.md) - Line characteristics, shape psychology, silhouettes
- [composition-lighting.md](references/composition-lighting.md) - Composition principles, perspective, lighting setups
- [texture-mood.md](references/texture-mood.md) - Detail levels, texture types, mood mapping, genre guides
- [technical-specs.md](references/technical-specs.md) - Resolution, color modes, file formats
- [style-references.md](references/style-references.md) - Art movements, contemporary styles, animation styles
- [glossary.md](references/glossary.md) - Art terminology definitions

## Quick Style Presets

For rapid style definition, use these genre presets as starting points:

| Genre | Colors | Lines | Shapes | Lighting | Detail |
|-------|--------|-------|--------|----------|--------|
| **Anime** | Saturated, clean | Clean, variable weight | Soft, appealing | Cel-shaded | Medium |
| **Cartoon** | Bright, primary | Bold outlines | Round, exaggerated | Flat/minimal | Low |
| **Realistic** | Natural, full range | No outline | Complex, accurate | Gradient | High |
| **Pixel Art** | Limited palette | Sharp, 1px | Blocky, simplified | Dithered | Low |
| **Noir** | Mono + accent | Heavy contrast | Stark, geometric | High contrast | Medium |
| **Fantasy** | Rich, varied | Flowing, ornate | Organic, majestic | Dramatic | High |
| **Sci-Fi** | Cool, neon accents | Clean, geometric | Streamlined | Artificial | Medium-High |
| **Horror** | Desaturated, sickly | Jagged, broken | Distorted | Low key | Varied |
| **Minimalist** | Limited, pastel | None or thin | Simple geometric | Flat | Minimal |

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