package-blured

Package the Blured Engine into a distributable directory

5 stars

Best use case

package-blured is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Package the Blured Engine into a distributable directory

Teams using package-blured should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/package-blured/SKILL.md --create-dirs "https://raw.githubusercontent.com/bluredengine/blured/main/.claude/skills/package-blured/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/package-blured/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How package-blured Compares

Feature / Agentpackage-bluredStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Package the Blured Engine into a distributable directory

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Package Blured Engine

This skill packages the built Blured Engine into a distributable directory at `dist/blured-engine/`.

## Instructions

When the user asks to "package blured", "package the engine", "create a dist", or similar, run:

```bash
bash g:/blured-engine/.claude/skills/package-blured/scripts/package_blured.sh
```

## Prerequisites

Both OpenCode and Godot must be built first. If not, tell the user to run `/build-blured`.

## Output

The packaged engine is created at `dist/blured-engine/` with this structure:

```
dist/blured-engine/
  blured.exe            (launcher with auto-update)
  bin/
    blured.exe          (Godot editor)
    opencode.exe        (AI server)
  tools/
    ScreenCapture.exe   (snipping tool)
  docs/
  blured.json
  blured-models.json
  VERSION
  LICENSE
```

## Notes

- Image processing (sharp, gifenc, opencv-js) is now handled natively by Godot's Image class -- no node_modules needed
- The `tools/` directory contains ScreenCapture.exe for the snipping feature
- The launcher is built from Rust source in `launcher/`

Related Skills

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