3d-games

3D game development principles. Rendering, shaders, physics, cameras.

23 stars

Best use case

3d-games is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

3D game development principles. Rendering, shaders, physics, cameras.

Teams using 3d-games should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/3d-games/SKILL.md --create-dirs "https://raw.githubusercontent.com/christophacham/agent-skills-library/main/skills/game-dev/3d-games/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/3d-games/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How 3d-games Compares

Feature / Agent3d-gamesStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

3D game development principles. Rendering, shaders, physics, cameras.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# 3D Game Development

> Principles for 3D game systems.

---

## 1. Rendering Pipeline

### Stages

```
1. Vertex Processing → Transform geometry
2. Rasterization → Convert to pixels
3. Fragment Processing → Color pixels
4. Output → To screen
```

### Optimization Principles

| Technique | Purpose |
|-----------|---------|
| **Frustum culling** | Don't render off-screen |
| **Occlusion culling** | Don't render hidden |
| **LOD** | Less detail at distance |
| **Batching** | Combine draw calls |

---

## 2. Shader Principles

### Shader Types

| Type | Purpose |
|------|---------|
| **Vertex** | Position, normals |
| **Fragment/Pixel** | Color, lighting |
| **Compute** | General computation |

### When to Write Custom Shaders

- Special effects (water, fire, portals)
- Stylized rendering (toon, sketch)
- Performance optimization
- Unique visual identity

---

## 3. 3D Physics

### Collision Shapes

| Shape | Use Case |
|-------|----------|
| **Box** | Buildings, crates |
| **Sphere** | Balls, quick checks |
| **Capsule** | Characters |
| **Mesh** | Terrain (expensive) |

### Principles

- Simple colliders, complex visuals
- Layer-based filtering
- Raycasting for line-of-sight

---

## 4. Camera Systems

### Camera Types

| Type | Use |
|------|-----|
| **Third-person** | Action, adventure |
| **First-person** | Immersive, FPS |
| **Isometric** | Strategy, RPG |
| **Orbital** | Inspection, editors |

### Camera Feel

- Smooth following (lerp)
- Collision avoidance
- Look-ahead for movement
- FOV changes for speed

---

## 5. Lighting

### Light Types

| Type | Use |
|------|-----|
| **Directional** | Sun, moon |
| **Point** | Lamps, torches |
| **Spot** | Flashlight, stage |
| **Ambient** | Base illumination |

### Performance Consideration

- Real-time shadows are expensive
- Bake when possible
- Shadow cascades for large worlds

---

## 6. Level of Detail (LOD)

### LOD Strategy

| Distance | Model |
|----------|-------|
| Near | Full detail |
| Medium | 50% triangles |
| Far | 25% or billboard |

---

## 7. Anti-Patterns

| ❌ Don't | ✅ Do |
|----------|-------|
| Mesh colliders everywhere | Simple shapes |
| Real-time shadows on mobile | Baked or blob shadows |
| One LOD for all distances | Distance-based LOD |
| Unoptimized shaders | Profile and simplify |

---

> **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.

## When to Use
This skill is applicable to execute the workflow or actions described in the overview.

Related Skills

web-games

23
from christophacham/agent-skills-library

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

pc-games

23
from christophacham/agent-skills-library

PC and console game development principles. Engine selection, platform features, optimization strategies.

mobile-games

23
from christophacham/agent-skills-library

Mobile game development principles. Touch input, battery, performance, app stores.

2d-games

23
from christophacham/agent-skills-library

2D game development principles. Sprites, tilemaps, physics, camera.

epic-games-automation

23
from christophacham/agent-skills-library

Automate Epic Games tasks via Rube MCP (Composio). Always search tools first for current schemas.

cost-optimization

23
from christophacham/agent-skills-library

Optimize cloud costs through resource rightsizing, tagging strategies, reserved instances, and spending analysis. Use when reducing cloud expenses, analyzing infrastructure costs, or implementing c...

copilot-usage-metrics

23
from christophacham/agent-skills-library

Retrieve and display GitHub Copilot usage metrics for organizations and enterprises using the GitHub CLI and REST API.

copilot-sdk

23
from christophacham/agent-skills-library

Build agentic applications with GitHub Copilot SDK. Use when embedding AI agents in apps, creating custom tools, implementing streaming responses, managing sessions, connecting to MCP servers, or creating custom agents. Triggers on Copilot SDK, GitHub SDK, agentic app, embed Copilot, programmable agent, MCP server, custom agent.

copilot-instructions-blueprint-generator

23
from christophacham/agent-skills-library

Technology-agnostic blueprint generator for creating comprehensive copilot-instructions.md files that guide GitHub Copilot to produce code consistent with project standards, architecture patterns, and exact technology versions by analyzing existing codebase patterns and avoiding assumptions.

copilot-docs

23
from christophacham/agent-skills-library

Configure GitHub Copilot with custom instructions. Use when setting up .github/copilot-instructions.md, customizing Copilot behavior, or creating repository-specific AI guidance. Triggers on Copilot instructions, copilot-instructions.md, GitHub Copilot config.

conventional-commit

23
from christophacham/agent-skills-library

Prompt and workflow for generating conventional commit messages using a structured XML format. Guides users to create standardized, descriptive commit messages in line with the Conventional Commits specification, including instructions, examples, and validation.

contagious

23
from christophacham/agent-skills-library

Engineer word-of-mouth and virality using the STEPPS framework (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Use when the user mentions "go viral", "word of mouth", "shareable content", "social currency", or "why people share". Covers environmental triggers and high-arousal emotional content. For sticky messaging, see made-to-stick. For persuasion tactics, see influence-psychology.