ux-design

UX design methodology and external consultation. Use when creating user flows, wireframes, interaction patterns, or getting UX feedback. Provides structured frameworks for user-centered design.

7,060 stars

Best use case

ux-design is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

UX design methodology and external consultation. Use when creating user flows, wireframes, interaction patterns, or getting UX feedback. Provides structured frameworks for user-centered design.

Teams using ux-design should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/ux-design/SKILL.md --create-dirs "https://raw.githubusercontent.com/civitai/civitai/main/.claude/skills/ux-design/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/ux-design/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How ux-design Compares

Feature / Agentux-designStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

UX design methodology and external consultation. Use when creating user flows, wireframes, interaction patterns, or getting UX feedback. Provides structured frameworks for user-centered design.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

Related Guides

SKILL.md Source

# UX Design Skill

A comprehensive UX design methodology for creating user-centered products. Use this skill when designing user experiences, creating flows, evaluating usability, or getting external UX feedback.

## Core UX Principles

### 1. Jobs-to-be-Done (JTBD)
Focus on what users are trying to accomplish, not features.

```
Template:
When [situation], I want to [motivation], so I can [expected outcome].

Example:
When I have a character I love, I want to generate comic panels with them,
so I can tell stories without learning to draw.
```

### 2. Progressive Disclosure
Show only what's needed at each step. Complexity emerges as users need it.

```
Level 1: Core action (upload, generate)
Level 2: Basic options (style, description)
Level 3: Advanced controls (parameters, fine-tuning)
Level 4: Expert features (custom LoRAs, composition)
```

### 3. Recognition Over Recall
Users should recognize options, not remember commands.

```
Bad: "Enter LoRA weight (0.0-1.0)"
Good: [Slider with preview] "Style strength: Subtle ←→ Strong"
```

### 4. Error Prevention > Error Recovery
Design to prevent errors, not just handle them gracefully.

```
Example: Disable "Generate" until character is locked, not "Error: No character"
```

### 5. Immediate Feedback
Every action should have visible response within 100ms.

```
- Button press → visual state change
- Upload → progress indicator
- Generation → status updates ("Analyzing face...", "Applying style...")
```

## UX Design Process

### Phase 1: Research & Discovery

```
1. User Interviews
   - Who are the target users?
   - What are they trying to accomplish?
   - What do they currently use? What's frustrating?
   - What would "magic" look like?

2. Competitive Analysis
   - What do competitors do well?
   - Where do they fail?
   - What's the table stakes?
   - What's the differentiation opportunity?

3. Jobs-to-be-Done Mapping
   - List all user jobs
   - Prioritize by frequency × importance
   - Identify underserved jobs

4. User Personas
   - 2-3 primary personas
   - Goals, frustrations, context
   - Technical proficiency level
```

### Phase 2: Information Architecture

```
1. Content Inventory
   - What content/features exist?
   - How do they relate?

2. Site/App Map
   - Hierarchy of screens/pages
   - Navigation structure

3. User Flows
   - Primary task flows (happy path)
   - Error/edge case flows
   - Entry and exit points
```

### Phase 3: Interaction Design

```
1. Wireframes
   - Low-fidelity layouts
   - Component placement
   - Information hierarchy

2. Interaction Patterns
   - How does each element behave?
   - State transitions
   - Micro-interactions

3. Responsive Considerations
   - Desktop, tablet, mobile breakpoints
   - Touch vs mouse interactions
```

### Phase 4: Visual Design

```
1. Design System
   - Typography
   - Color palette
   - Spacing/grid
   - Component library

2. High-Fidelity Mockups
   - Pixel-perfect designs
   - All states (empty, loading, error, success)
   - Dark/light mode if applicable

3. Prototypes
   - Interactive clickable prototypes
   - Animation/transition specs
```

### Phase 5: Validation

```
1. Usability Testing
   - Task completion rates
   - Time on task
   - Error rates
   - User satisfaction

2. A/B Testing
   - Hypothesis-driven experiments
   - Statistical significance

3. Analytics
   - Funnel analysis
   - Drop-off points
   - Feature usage
```

## UX Deliverables

### User Flow Diagram Format

```
[Entry Point] → (Decision) → [Screen/State] → [Exit/Success]
                    ↓
              [Alternative Path]

Legend:
[ ] = Screen or state
( ) = Decision point
→  = Flow direction
--- = Optional path
```

### Wireframe Annotation Format

```
┌─────────────────────────────────────────┐
│  [Component Name]                        │
│  ┌─────────────────────────────────────┐│
│  │                                     ││
│  │  ① Element description              ││
│  │  ② Interaction behavior             ││
│  │                                     ││
│  └─────────────────────────────────────┘│
│                                          │
│  Notes:                                  │
│  - Accessibility considerations          │
│  - Edge cases                            │
│  - Mobile behavior                       │
└─────────────────────────────────────────┘

① Numbered annotations reference specific elements
② Describe behavior, not just appearance
```

### State Diagram Format

```
State Machine: [Component Name]

States:
- idle: Default state
- loading: Async operation in progress
- success: Operation completed
- error: Operation failed

Transitions:
idle → loading: [trigger: user action]
loading → success: [trigger: operation complete]
loading → error: [trigger: operation failed]
error → idle: [trigger: dismiss/retry]
```

## Running UX Reviews

Use the agent-review skill with UX-focused prompts:

```bash
# Get UX feedback on a flow
node .claude/skills/agent-review/query.mjs -m opus \
  -s "You are a senior UX designer with 15 years of experience in consumer products. Focus on usability, accessibility, and emotional design." \
  -f docs/ux-flow.md \
  "Review this user flow for usability issues and opportunities"

# Evaluate information architecture
node .claude/skills/agent-review/query.mjs -m opus \
  -s "You are an information architect specializing in complex creative tools. Prioritize discoverability and progressive complexity." \
  -f docs/site-map.md \
  "Evaluate this information architecture for a comic creation tool"

# Get feedback on wireframes
node .claude/skills/agent-review/query.mjs -m opus \
  -s "You are a UX designer who specializes in creative tools like Figma, Canva, and Adobe products. Focus on efficiency for power users while maintaining approachability." \
  -f docs/wireframes.md \
  "Critique these wireframes for a comic panel generator"
```

## UX Heuristics Checklist

Use this checklist to evaluate designs:

### Nielsen's 10 Usability Heuristics

- [ ] **Visibility of system status**: User always knows what's happening
- [ ] **Match with real world**: Uses familiar language and concepts
- [ ] **User control and freedom**: Easy to undo, escape, go back
- [ ] **Consistency and standards**: Same actions work the same way
- [ ] **Error prevention**: Design prevents errors before they occur
- [ ] **Recognition over recall**: Options visible, not memorized
- [ ] **Flexibility and efficiency**: Shortcuts for experts, simplicity for novices
- [ ] **Aesthetic and minimal**: No irrelevant information
- [ ] **Help users with errors**: Clear error messages with solutions
- [ ] **Help and documentation**: Available when needed

### Accessibility (WCAG)

- [ ] **Perceivable**: Content available to all senses
- [ ] **Operable**: All functionality via keyboard
- [ ] **Understandable**: Clear language, predictable behavior
- [ ] **Robust**: Works with assistive technologies

### Emotional Design

- [ ] **Visceral**: First impression is positive
- [ ] **Behavioral**: Feels good to use, efficient
- [ ] **Reflective**: Users feel proud/satisfied after use

## UX Writing Guidelines

### Microcopy Principles

```
1. Be concise: "Upload" not "Click here to upload your files"
2. Be specific: "3 images required" not "Upload images"
3. Be helpful: "Try a front-facing photo" not "Invalid image"
4. Be human: "Almost there!" not "Processing: 80%"
```

### Button Labels

```
Good: [Create Comic] [Save Draft] [Generate Panel]
Bad: [Submit] [OK] [Go]

Action verbs that describe what happens
```

### Error Messages

```
Format: What happened + Why + How to fix

Example:
"Character not recognized. We couldn't detect a face in your images.
Try uploading photos with a clear, front-facing view."
```

### Loading States

```
Informative progress, not just spinners:

"Analyzing your character..." (0-30%)
"Learning facial features..." (30-50%)
"Creating style profile..." (50-70%)
"Almost ready..." (70-100%)
```

## Output Templates

When creating UX documentation, use these templates:

### User Story Template

```markdown
## User Story: [Title]

**As a** [user type]
**I want to** [action]
**So that** [benefit]

### Acceptance Criteria
- [ ] Criterion 1
- [ ] Criterion 2

### UX Notes
- Key interaction details
- Edge cases to handle
- Accessibility considerations
```

### Screen Specification Template

```markdown
## Screen: [Name]

**Purpose:** What this screen accomplishes
**Entry Points:** How users arrive here
**Exit Points:** Where users can go from here

### Layout
[ASCII wireframe or description]

### Components
| Component | Behavior | States |
|-----------|----------|--------|
| Component 1 | Description | idle, hover, active, disabled |

### Interactions
1. When user does X, Y happens
2. ...

### Edge Cases
- Empty state: What shows when no data?
- Error state: What shows on failure?
- Loading state: What shows during async?

### Accessibility
- Keyboard navigation
- Screen reader considerations
- Color contrast
```

### User Flow Template

```markdown
## Flow: [Name]

**Goal:** What the user accomplishes
**Trigger:** What initiates this flow
**Actors:** Who is involved

### Happy Path
1. Step 1 → [Screen/State]
2. Step 2 → [Screen/State]
3. Success!

### Alternative Paths
- If [condition], then [alternative flow]

### Error Paths
- If [error], show [error state], user can [recovery action]

### Flow Diagram
[ASCII or mermaid diagram]
```

## When to Use This Skill

- **New Feature Design**: Before writing code, design the experience
- **UX Review**: Evaluate existing designs for usability issues
- **User Flow Mapping**: Document how users accomplish tasks
- **Wireframing**: Create low-fidelity layouts
- **Interaction Design**: Define how elements behave
- **Usability Evaluation**: Heuristic analysis of designs
- **UX Writing**: Craft microcopy, error messages, onboarding text

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