developing-ios-apps
Develops iOS/macOS applications with XcodeGen, SwiftUI, and SPM. Handles Apple Developer signing, notarization, and CI/CD pipelines. Triggers on XcodeGen project.yml, SPM dependency issues, device deployment, code signing errors (Error -25294, keychain mismatch, adhoc fallback, EMFILE, notarization credential conflict, continueOnError), camera/AVFoundation debugging, iOS version compatibility, "Library not loaded @rpath", Electron @electron/osx-sign/@electron/notarize config, notarytool, GitHub Actions secrets in conditionals, or certificate/provisioning problems. Use when building iOS/macOS apps, fixing Xcode build failures, deploying to real devices, or configuring CI/CD signing pipelines.
Best use case
developing-ios-apps is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Develops iOS/macOS applications with XcodeGen, SwiftUI, and SPM. Handles Apple Developer signing, notarization, and CI/CD pipelines. Triggers on XcodeGen project.yml, SPM dependency issues, device deployment, code signing errors (Error -25294, keychain mismatch, adhoc fallback, EMFILE, notarization credential conflict, continueOnError), camera/AVFoundation debugging, iOS version compatibility, "Library not loaded @rpath", Electron @electron/osx-sign/@electron/notarize config, notarytool, GitHub Actions secrets in conditionals, or certificate/provisioning problems. Use when building iOS/macOS apps, fixing Xcode build failures, deploying to real devices, or configuring CI/CD signing pipelines.
Teams using developing-ios-apps should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/iOS-APP-developer/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How developing-ios-apps Compares
| Feature / Agent | developing-ios-apps | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Develops iOS/macOS applications with XcodeGen, SwiftUI, and SPM. Handles Apple Developer signing, notarization, and CI/CD pipelines. Triggers on XcodeGen project.yml, SPM dependency issues, device deployment, code signing errors (Error -25294, keychain mismatch, adhoc fallback, EMFILE, notarization credential conflict, continueOnError), camera/AVFoundation debugging, iOS version compatibility, "Library not loaded @rpath", Electron @electron/osx-sign/@electron/notarize config, notarytool, GitHub Actions secrets in conditionals, or certificate/provisioning problems. Use when building iOS/macOS apps, fixing Xcode build failures, deploying to real devices, or configuring CI/CD signing pipelines.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
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SKILL.md Source
# iOS App Development
Build, configure, and deploy iOS applications using XcodeGen and Swift Package Manager.
## Critical Warnings
| Issue | Cause | Solution |
|-------|-------|----------|
| "Library not loaded: @rpath/Framework" | XcodeGen doesn't auto-embed SPM dynamic frameworks | **Build in Xcode GUI first** (not xcodebuild). See [Troubleshooting](#spm-dynamic-framework-not-embedded) |
| `xcodegen generate` loses signing | Overwrites project settings | Configure in `project.yml` target settings, not global |
| Command-line signing fails | Free Apple ID limitation | Use Xcode GUI or paid developer account ($99/yr) |
| "Cannot be set when automaticallyAdjustsVideoMirroring is YES" | Setting `isVideoMirrored` without disabling automatic | Set `automaticallyAdjustsVideoMirroring = false` first. See [Camera](#camera--avfoundation) |
| App signed as adhoc despite certificate | `@electron/packager` defaults `continueOnError: true` | Set `continueOnError: false` in osxSign. See [Code Signing](#macos-code-signing--notarization) |
| "Cannot use password credentials, API key credentials..." | Passing `teamId` to `@electron/notarize` with API key auth | **Remove `teamId`**. `notarytool` infers team from API key. See [Code Signing](#macos-code-signing--notarization) |
| EMFILE during signing (large embedded runtime) | `@electron/osx-sign` traverses all files in .app bundle | Add `ignore` filter + `ulimit -n 65536` in CI. See [Code Signing](#macos-code-signing--notarization) |
## Quick Reference
| Task | Command |
|------|---------|
| Generate project | `xcodegen generate` |
| Build simulator | `xcodebuild -destination 'platform=iOS Simulator,name=iPhone 17' build` |
| Build device (paid account) | `xcodebuild -destination 'platform=iOS,name=DEVICE' -allowProvisioningUpdates build` |
| Clean DerivedData | `rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-*` |
| Find device name | `xcrun xctrace list devices` |
## XcodeGen Configuration
### Minimal project.yml
```yaml
name: AppName
options:
bundleIdPrefix: com.company
deploymentTarget:
iOS: "16.0"
settings:
base:
SWIFT_VERSION: "6.0"
packages:
SomePackage:
url: https://github.com/org/repo
from: "1.0.0"
targets:
AppName:
type: application
platform: iOS
sources:
- path: AppName
settings:
base:
INFOPLIST_FILE: AppName/Info.plist
PRODUCT_BUNDLE_IDENTIFIER: com.company.appname
CODE_SIGN_STYLE: Automatic
DEVELOPMENT_TEAM: TEAM_ID_HERE
dependencies:
- package: SomePackage
```
### Code Signing Configuration
**Personal (free) account**: Works in Xcode GUI only. Command-line builds require paid account.
```yaml
# In target settings
settings:
base:
CODE_SIGN_STYLE: Automatic
DEVELOPMENT_TEAM: TEAM_ID # Get from Xcode → Settings → Accounts
```
**Get Team ID**:
```bash
security find-identity -v -p codesigning | head -3
```
## iOS Version Compatibility
### API Changes by Version
| iOS 17+ Only | iOS 16 Compatible |
|--------------|-------------------|
| `.onChange { old, new in }` | `.onChange { new in }` |
| `ContentUnavailableView` | Custom VStack |
| `AVAudioApplication` | `AVAudioSession` |
| `@Observable` macro | `@ObservableObject` |
| SwiftData | CoreData/Realm |
### Lowering Deployment Target
1. Update `project.yml`:
```yaml
deploymentTarget:
iOS: "16.0"
```
2. Fix incompatible APIs:
```swift
// iOS 17
.onChange(of: value) { oldValue, newValue in }
// iOS 16
.onChange(of: value) { newValue in }
// iOS 17
ContentUnavailableView("Title", systemImage: "icon")
// iOS 16
VStack {
Image(systemName: "icon").font(.system(size: 48))
Text("Title").font(.title2.bold())
}
// iOS 17
AVAudioApplication.shared.recordPermission
// iOS 16
AVAudioSession.sharedInstance().recordPermission
```
3. Regenerate: `xcodegen generate`
## Device Deployment
### First-time Setup
1. Connect device via USB
2. Trust computer on device
3. In Xcode: Settings → Accounts → Add Apple ID
4. Select device in scheme dropdown
5. Run (`Cmd + R`)
6. On device: Settings → General → VPN & Device Management → Trust
### Command-line Build (requires paid account)
```bash
xcodebuild \
-project App.xcodeproj \
-scheme App \
-destination 'platform=iOS,name=DeviceName' \
-allowProvisioningUpdates \
build
```
### Common Issues
| Error | Solution |
|-------|----------|
| "Library not loaded: @rpath/Framework" | SPM dynamic framework not embedded. Build in Xcode GUI first, then CLI works |
| "No Account for Team" | Add Apple ID in Xcode Settings → Accounts |
| "Provisioning profile not found" | Free account limitation. Use Xcode GUI or get paid account |
| Device not listed | Reconnect USB, trust computer on device, restart Xcode |
| DerivedData won't delete | Close Xcode first: `pkill -9 Xcode && rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-*` |
### Free vs Paid Developer Account
| Feature | Free Apple ID | Paid ($99/year) |
|---------|---------------|-----------------|
| Xcode GUI builds | ✅ | ✅ |
| Command-line builds | ❌ | ✅ |
| App validity | 7 days | 1 year |
| App Store | ❌ | ✅ |
| CI/CD | ❌ | ✅ |
## SPM Dependencies
### SPM Dynamic Framework Not Embedded
**Root Cause**: XcodeGen doesn't generate the "Embed Frameworks" build phase for SPM dynamic frameworks (like RealmSwift, Realm). The app builds successfully but crashes on launch with:
```
dyld: Library not loaded: @rpath/RealmSwift.framework/RealmSwift
Referenced from: /var/containers/Bundle/Application/.../App.app/App
Reason: image not found
```
**Why This Happens**:
- Static frameworks (most SPM packages) are linked into the binary - no embedding needed
- Dynamic frameworks (RealmSwift, etc.) must be copied into the app bundle
- XcodeGen generates link phase but NOT embed phase for SPM packages
- `embed: true` in project.yml causes build errors (XcodeGen limitation)
**The Fix** (Manual, one-time per project):
1. Open project in Xcode GUI
2. Select target → General → Frameworks, Libraries
3. Find the dynamic framework (RealmSwift)
4. Change "Do Not Embed" → "Embed & Sign"
5. Build and run from Xcode GUI first
**After Manual Fix**: Command-line builds (`xcodebuild`) will work because Xcode persists the embed setting in project.pbxproj.
**Identifying Dynamic Frameworks**:
```bash
# Check if a framework is dynamic
file ~/Library/Developer/Xcode/DerivedData/PROJECT-*/Build/Products/Debug-iphoneos/FRAMEWORK.framework/FRAMEWORK
# Dynamic: "Mach-O 64-bit dynamically linked shared library"
# Static: "current ar archive"
```
### Adding Packages
```yaml
packages:
AudioKit:
url: https://github.com/AudioKit/AudioKit
from: "5.6.5"
RealmSwift:
url: https://github.com/realm/realm-swift
from: "10.54.6"
targets:
App:
dependencies:
- package: AudioKit
- package: RealmSwift
product: RealmSwift # Explicit product name when package has multiple
```
### Resolving Dependencies (China proxy)
```bash
git config --global http.proxy http://127.0.0.1:1082
git config --global https.proxy http://127.0.0.1:1082
xcodebuild -scmProvider system -resolvePackageDependencies
```
**Never clear global SPM cache** (`~/Library/Caches/org.swift.swiftpm`). Re-downloading is slow.
## Camera / AVFoundation
Camera preview requires real device (simulator has no camera).
### Quick Debugging Checklist
1. **Permission**: Added `NSCameraUsageDescription` to Info.plist?
2. **Device**: Running on real device, not simulator?
3. **Session running**: `session.startRunning()` called on background thread?
4. **View size**: UIViewRepresentable has non-zero bounds?
5. **Video mirroring**: Disabled `automaticallyAdjustsVideoMirroring` before setting `isVideoMirrored`?
### Video Mirroring (Front Camera)
**CRITICAL**: Must disable automatic adjustment before setting manual mirroring:
```swift
// WRONG - crashes with "Cannot be set when automaticallyAdjustsVideoMirroring is YES"
connection.isVideoMirrored = true
// CORRECT - disable automatic first
connection.automaticallyAdjustsVideoMirroring = false
connection.isVideoMirrored = true
```
### UIViewRepresentable Sizing Issue
UIViewRepresentable in ZStack may have zero bounds. Fix with explicit frame:
```swift
// BAD: UIViewRepresentable may get zero size in ZStack
ZStack {
CameraPreviewView(session: session) // May be invisible!
OtherContent()
}
// GOOD: Explicit sizing
ZStack {
GeometryReader { geo in
CameraPreviewView(session: session)
.frame(width: geo.size.width, height: geo.size.height)
}
.ignoresSafeArea()
OtherContent()
}
```
### Debug Logging Pattern
Add logging to trace camera flow:
```swift
import os
private let logger = Logger(subsystem: "com.app", category: "Camera")
func start() async {
logger.info("start() called, isRunning=\(self.isRunning)")
// ... setup code ...
logger.info("session.startRunning() completed")
}
// For CGRect (doesn't conform to CustomStringConvertible)
logger.info("bounds=\(NSCoder.string(for: self.bounds))")
```
Filter in Console.app by subsystem.
**For detailed camera implementation**: See [references/camera-avfoundation.md](references/camera-avfoundation.md)
## macOS Code Signing & Notarization
For distributing macOS apps (Electron or native) outside the App Store, signing + notarization is required. Without it users see "Apple cannot check this app for malicious software."
**5-step checklist:**
| Step | What | Critical detail |
|------|------|-----------------|
| 1 | Create CSR in Keychain Access | Common Name doesn't matter; choose "Saved to disk" |
| 2 | Request **Developer ID Application** cert at developer.apple.com | Choose **G2 Sub-CA** (not Previous Sub-CA) |
| 3 | Install `.cer` → must choose **`login` keychain** | iCloud/System → Error -25294 (private key mismatch) |
| 4 | Export P12 from `login` keychain with password | Base64: `base64 -i cert.p12 \| pbcopy` |
| 5 | Create App Store Connect API Key (Developer role) | Download `.p8` once only; record Key ID + Issuer ID |
**GitHub Secrets required (5 secrets):**
| Secret | Source |
|--------|--------|
| `MACOS_CERT_P12` | Step 4 base64 |
| `MACOS_CERT_PASSWORD` | Step 4 password |
| `APPLE_API_KEY` | Step 5 `.p8` base64 |
| `APPLE_API_KEY_ID` | Step 5 Key ID |
| `APPLE_API_ISSUER` | Step 5 Issuer ID |
> **`APPLE_TEAM_ID` is NOT needed.** `notarytool` infers team from the API key. Passing `teamId` to `@electron/notarize` v2.5.0 causes a credential conflict error.
**Electron Forge osxSign critical settings:**
```typescript
osxSign: {
identity: 'Developer ID Application',
hardenedRuntime: true,
entitlements: 'entitlements.mac.plist',
entitlementsInherit: 'entitlements.mac.plist',
continueOnError: false, // CRITICAL: default is true, silently falls back to adhoc
// Skip non-binary files in large embedded runtimes (prevents EMFILE)
ignore: (filePath: string) => {
if (!filePath.includes('python-runtime')) return false;
if (/\.(so|dylib|node)$/.test(filePath)) return false;
return true;
},
// CI: explicitly specify keychain (apple-actions/import-codesign-certs uses signing_temp.keychain)
...(process.env.MACOS_SIGNING_KEYCHAIN
? { keychain: process.env.MACOS_SIGNING_KEYCHAIN }
: {}),
},
```
**Fail-fast three-layer defense:**
1. `@electron/osx-sign`: `continueOnError: false` — signing error throws immediately
2. `postPackage` hook: `codesign --verify --deep --strict` + adhoc detection
3. Release trigger script: verify local HEAD matches remote before dispatch
**Verify signing:**
```bash
security find-identity -v -p codesigning | grep "Developer ID Application"
```
For complete step-by-step guide, entitlements, workflow examples, and full troubleshooting (7 real-world errors with root causes): **[references/apple-codesign-notarize.md](references/apple-codesign-notarize.md)**
---
## Resources
- [references/xcodegen-full.md](references/xcodegen-full.md) - Complete project.yml options
- [references/swiftui-compatibility.md](references/swiftui-compatibility.md) - iOS version API differences
- [references/camera-avfoundation.md](references/camera-avfoundation.md) - Camera preview debugging
- [references/testing-mainactor.md](references/testing-mainactor.md) - Testing @MainActor classes (state machines, regression tests)
- [references/apple-codesign-notarize.md](references/apple-codesign-notarize.md) - Apple Developer signing + notarization for macOS/Electron CI/CDRelated Skills
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