json-canvas
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
Best use case
json-canvas is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
Teams using json-canvas should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/json-canvas/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How json-canvas Compares
| Feature / Agent | json-canvas | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# JSON Canvas Skill
## File Structure
A canvas file (`.canvas`) contains two top-level arrays following the [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/):
```json
{
"nodes": [],
"edges": []
}
```
- `nodes` (optional): Array of node objects
- `edges` (optional): Array of edge objects connecting nodes
## Common Workflows
### 1. Create a New Canvas
1. Create a `.canvas` file with the base structure `{"nodes": [], "edges": []}`
2. Generate unique 16-character hex IDs for each node (e.g., `"6f0ad84f44ce9c17"`)
3. Add nodes with required fields: `id`, `type`, `x`, `y`, `width`, `height`
4. Add edges referencing valid node IDs via `fromNode` and `toNode`
5. **Validate**: Parse the JSON to confirm it is valid. Verify all `fromNode`/`toNode` values exist in the nodes array
### 2. Add a Node to an Existing Canvas
1. Read and parse the existing `.canvas` file
2. Generate a unique ID that does not collide with existing node or edge IDs
3. Choose position (`x`, `y`) that avoids overlapping existing nodes (leave 50-100px spacing)
4. Append the new node object to the `nodes` array
5. Optionally add edges connecting the new node to existing nodes
6. **Validate**: Confirm all IDs are unique and all edge references resolve to existing nodes
### 3. Connect Two Nodes
1. Identify the source and target node IDs
2. Generate a unique edge ID
3. Set `fromNode` and `toNode` to the source and target IDs
4. Optionally set `fromSide`/`toSide` (top, right, bottom, left) for anchor points
5. Optionally set `label` for descriptive text on the edge
6. Append the edge to the `edges` array
7. **Validate**: Confirm both `fromNode` and `toNode` reference existing node IDs
### 4. Edit an Existing Canvas
1. Read and parse the `.canvas` file as JSON
2. Locate the target node or edge by `id`
3. Modify the desired attributes (text, position, color, etc.)
4. Write the updated JSON back to the file
5. **Validate**: Re-check all ID uniqueness and edge reference integrity after editing
## Nodes
Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.
### Generic Node Attributes
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `id` | Yes | string | Unique 16-char hex identifier |
| `type` | Yes | string | `text`, `file`, `link`, or `group` |
| `x` | Yes | integer | X position in pixels |
| `y` | Yes | integer | Y position in pixels |
| `width` | Yes | integer | Width in pixels |
| `height` | Yes | integer | Height in pixels |
| `color` | No | canvasColor | Preset `"1"`-`"6"` or hex (e.g., `"#FF0000"`) |
### Text Nodes
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `text` | Yes | string | Plain text with Markdown syntax |
```json
{
"id": "6f0ad84f44ce9c17",
"type": "text",
"x": 0,
"y": 0,
"width": 400,
"height": 200,
"text": "# Hello World\n\nThis is **Markdown** content."
}
```
**Newline pitfall**: Use `\n` for line breaks in JSON strings. Do **not** use the literal `\\n` -- Obsidian renders that as the characters `\` and `n`.
### File Nodes
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `file` | Yes | string | Path to file within the system |
| `subpath` | No | string | Link to heading or block (starts with `#`) |
```json
{
"id": "a1b2c3d4e5f67890",
"type": "file",
"x": 500,
"y": 0,
"width": 400,
"height": 300,
"file": "Attachments/diagram.png"
}
```
### Link Nodes
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `url` | Yes | string | External URL |
```json
{
"id": "c3d4e5f678901234",
"type": "link",
"x": 1000,
"y": 0,
"width": 400,
"height": 200,
"url": "https://obsidian.md"
}
```
### Group Nodes
Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `label` | No | string | Text label for the group |
| `background` | No | string | Path to background image |
| `backgroundStyle` | No | string | `cover`, `ratio`, or `repeat` |
```json
{
"id": "d4e5f6789012345a",
"type": "group",
"x": -50,
"y": -50,
"width": 1000,
"height": 600,
"label": "Project Overview",
"color": "4"
}
```
## Edges
Edges connect nodes via `fromNode` and `toNode` IDs.
| Attribute | Required | Type | Default | Description |
|-----------|----------|------|---------|-------------|
| `id` | Yes | string | - | Unique identifier |
| `fromNode` | Yes | string | - | Source node ID |
| `fromSide` | No | string | - | `top`, `right`, `bottom`, or `left` |
| `fromEnd` | No | string | `none` | `none` or `arrow` |
| `toNode` | Yes | string | - | Target node ID |
| `toSide` | No | string | - | `top`, `right`, `bottom`, or `left` |
| `toEnd` | No | string | `arrow` | `none` or `arrow` |
| `color` | No | canvasColor | - | Line color |
| `label` | No | string | - | Text label |
```json
{
"id": "0123456789abcdef",
"fromNode": "6f0ad84f44ce9c17",
"fromSide": "right",
"toNode": "a1b2c3d4e5f67890",
"toSide": "left",
"toEnd": "arrow",
"label": "leads to"
}
```
## Colors
The `canvasColor` type accepts either a hex string or a preset number:
| Preset | Color |
|--------|-------|
| `"1"` | Red |
| `"2"` | Orange |
| `"3"` | Yellow |
| `"4"` | Green |
| `"5"` | Cyan |
| `"6"` | Purple |
Preset color values are intentionally undefined -- applications use their own brand colors.
## ID Generation
Generate 16-character lowercase hexadecimal strings (64-bit random value):
```
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"
```
## Layout Guidelines
- Coordinates can be negative (canvas extends infinitely)
- `x` increases right, `y` increases down; position is the top-left corner
- Space nodes 50-100px apart; leave 20-50px padding inside groups
- Align to grid (multiples of 10 or 20) for cleaner layouts
| Node Type | Suggested Width | Suggested Height |
|-----------|-----------------|------------------|
| Small text | 200-300 | 80-150 |
| Medium text | 300-450 | 150-300 |
| Large text | 400-600 | 300-500 |
| File preview | 300-500 | 200-400 |
| Link preview | 250-400 | 100-200 |
## Validation Checklist
After creating or editing a canvas file, verify:
1. All `id` values are unique across both nodes and edges
2. Every `fromNode` and `toNode` references an existing node ID
3. Required fields are present for each node type (`text` for text nodes, `file` for file nodes, `url` for link nodes)
4. `type` is one of: `text`, `file`, `link`, `group`
5. `fromSide`/`toSide` values are one of: `top`, `right`, `bottom`, `left`
6. `fromEnd`/`toEnd` values are one of: `none`, `arrow`
7. Color presets are `"1"` through `"6"` or valid hex (e.g., `"#FF0000"`)
8. JSON is valid and parseable
If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).
## Complete Examples
See [references/EXAMPLES.md](references/EXAMPLES.md) for full canvas examples including mind maps, project boards, research canvases, and flowcharts.
## References
- [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/)
- [JSON Canvas GitHub](https://github.com/obsidianmd/jsoncanvas)Related Skills
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