minecraft-server-admin
Set up, configure, and optimize a Minecraft Java Edition server for 1.21.x. Covers Paper server installation and startup (Aikar's JVM flags), server.properties reference, paper-global.yml and paper-world-defaults.yml configuration for performance, spigot.yml and bukkit.yml tuning, chunk loading/unloading optimization, player count and TPS monitoring, plugin management best practices, world management (pre-generation with Chunky), backup strategies, Docker/Pterodactyl deployment, Velocity proxy setup for multi-server networks, Geyser for Bedrock crossplay, and performance profiling with Spark. Use for server operations and infrastructure — not for plugin or mod development.
Best use case
minecraft-server-admin is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Set up, configure, and optimize a Minecraft Java Edition server for 1.21.x. Covers Paper server installation and startup (Aikar's JVM flags), server.properties reference, paper-global.yml and paper-world-defaults.yml configuration for performance, spigot.yml and bukkit.yml tuning, chunk loading/unloading optimization, player count and TPS monitoring, plugin management best practices, world management (pre-generation with Chunky), backup strategies, Docker/Pterodactyl deployment, Velocity proxy setup for multi-server networks, Geyser for Bedrock crossplay, and performance profiling with Spark. Use for server operations and infrastructure — not for plugin or mod development.
Teams using minecraft-server-admin should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/minecraft-server-admin/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How minecraft-server-admin Compares
| Feature / Agent | minecraft-server-admin | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Set up, configure, and optimize a Minecraft Java Edition server for 1.21.x. Covers Paper server installation and startup (Aikar's JVM flags), server.properties reference, paper-global.yml and paper-world-defaults.yml configuration for performance, spigot.yml and bukkit.yml tuning, chunk loading/unloading optimization, player count and TPS monitoring, plugin management best practices, world management (pre-generation with Chunky), backup strategies, Docker/Pterodactyl deployment, Velocity proxy setup for multi-server networks, Geyser for Bedrock crossplay, and performance profiling with Spark. Use for server operations and infrastructure — not for plugin or mod development.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Minecraft Server Administration Skill
## Server Software Comparison
| Software | Base | Use Case |
|----------|------|---------|
| **Paper** | Spigot | Recommended for most servers; best performance + plugin compatibility |
| **Purpur** | Paper | Additional gameplay config options |
| **Velocity** | Proxy | Multi-server network proxy (modern replacement for BungeeCord) |
| **Folia** | Paper | Region-threaded; for very high player-count servers |
| **Fabric** / **NeoForge** | Vanilla | Mod servers (no Bukkit plugin support) |
### Routing Boundaries
- `Use when`: the task is server operations, deployment, performance tuning, networking/proxy setup, backups, or security hardening.
- `Do not use when`: the task is writing plugin/mod/gameplay code (`minecraft-plugin-dev`, `minecraft-modding`, `minecraft-multiloader`).
- `Do not use when`: the task is authoring datapack/resource-pack content (`minecraft-datapack`, `minecraft-resource-pack`).
---
## Initial Server Setup
```bash
# Download Paper
curl -O "https://api.papermc.io/v2/projects/paper/versions/1.21.1/builds/latest/downloads/paper-1.21.1-latest.jar"
# Or check https://papermc.io/downloads/paper for latest build
mkdir minecraft-server && mv paper-*.jar minecraft-server/server.jar
cd minecraft-server
# Accept EULA
echo "eula=true" > eula.txt
# Start script (see JVM flags below)
```
---
## Aikar's JVM Flags (Recommended)
For servers with **≥12 GB RAM** (adjust `-Xms` / `-Xmx` to your available RAM):
```bash
java -Xms10G -Xmx10G \
-XX:+UseG1GC \
-XX:+ParallelRefProcEnabled \
-XX:MaxGCPauseMillis=200 \
-XX:+UnlockExperimentalVMOptions \
-XX:+DisableExplicitGC \
-XX:+AlwaysPreTouch \
-XX:G1NewSizePercent=30 \
-XX:G1MaxNewSizePercent=40 \
-XX:G1HeapRegionSize=8M \
-XX:G1ReservePercent=20 \
-XX:G1HeapWastePercent=5 \
-XX:G1MixedGCCountTarget=4 \
-XX:InitiatingHeapOccupancyPercent=15 \
-XX:G1MixedGCLiveThresholdPercent=90 \
-XX:G1RSetUpdatingPauseTimePercent=5 \
-XX:SurvivorRatio=32 \
-XX:+PerfDisableSharedMem \
-XX:MaxTenuringThreshold=1 \
-Dusing.aikars.flags=https://aikar.co/2018/07/02/aikars-new-server-startup-script/ \
-Dfile.encoding=UTF-8 \
-jar server.jar --nogui
```
For servers with **<12 GB RAM**, use `-XX:G1HeapRegionSize=4M` and `-XX:G1NewSizePercent=20`.
### Startup script `start.sh`
```bash
#!/usr/bin/env bash
MEMORY="10G"
JAR="server.jar"
exec java \
-Xms${MEMORY} -Xmx${MEMORY} \
-XX:+UseG1GC \
-XX:+ParallelRefProcEnabled \
-XX:MaxGCPauseMillis=200 \
-XX:+UnlockExperimentalVMOptions \
-XX:+DisableExplicitGC \
-XX:+AlwaysPreTouch \
-XX:G1NewSizePercent=30 \
-XX:G1MaxNewSizePercent=40 \
-XX:G1HeapRegionSize=8M \
-XX:G1ReservePercent=20 \
-XX:G1HeapWastePercent=5 \
-XX:G1MixedGCCountTarget=4 \
-XX:InitiatingHeapOccupancyPercent=15 \
-XX:G1MixedGCLiveThresholdPercent=90 \
-XX:G1RSetUpdatingPauseTimePercent=5 \
-XX:SurvivorRatio=32 \
-XX:+PerfDisableSharedMem \
-XX:MaxTenuringThreshold=1 \
-Dfile.encoding=UTF-8 \
-jar "${JAR}" --nogui
```
---
## `server.properties` Key Settings
```properties
# Network
server-port=25565
online-mode=true # false for Velocity/BungeeCord with offline-mode forwarding
server-ip= # blank = bind all interfaces
# World
level-name=world
gamemode=survival
difficulty=normal
max-players=100
view-distance=10 # lower = better performance (8-12 is normal)
simulation-distance=10 # how far entities simulate (6-8 for perf)
spawn-protection=16
allow-nether=true
allow-end=true
# Performance
max-tick-time=60000 # milliseconds before watchdog kills (increase if needed)
sync-chunk-writes=true
# Resource pack
resource-pack=https://example.com/pack.zip
resource-pack-sha1=
# RCON (for remote management)
enable-rcon=false
rcon.port=25575
rcon.password=CHANGE_THIS
# Query
enable-query=false
query.port=25565
```
---
## Paper Configuration (`config/paper-global.yml`)
Key settings — these are the most impactful for performance:
```yaml
# config/paper-global.yml
chunk-system:
io-threads: 4 # increase for SSD servers
misc:
# Reduce log spam
chat-thread-check-interval: -1
packet-limiter:
all-packets:
action: KICK
max-packet-rate: 500.0
timings:
enabled: false # disable for production (use Spark instead)
watchdog:
early-warning-every: 5000
early-warning-delay: 10000
```
---
## Paper World Config (`config/paper-world-defaults.yml`)
```yaml
# config/paper-world-defaults.yml
chunks:
auto-save-interval: default # or set in ticks (6000 = 5 min)
delay-chunk-unloads-by: 10s
entity-per-chunk-save-limit:
arrow: 16
dragon_fireball: 3
fireworks_rocket: 8
snowball: 8
falling_block: 8
painting: 16
fixed-chunk-inhabited-time: -1
max-auto-save-chunks-per-tick: 24
prevent-moving-into-unloaded-chunks: false
entities:
spawning:
all-chunks-are-slime-chunks: false
count-all-mobs-for-spawning: false
creative-arrow-despawn-rate: -1
despawn-ranges: # reduce for fewer loaded entities
ambient:
hard: 128
soft: 32
axolotls:
hard: 128
soft: 32
creature:
hard: 128
soft: 32
misc:
hard: 128
soft: 32
monster:
hard: 128
soft: 32
underground_water_creature:
hard: 64
soft: 32
water_ambient:
hard: 64
soft: 32
water_creature:
hard: 128
soft: 32
duplicate-uuid:
delete-invalid: true
mode: SAFE_REGEN
mob-spawner-tick-rate: 2
non-player-arrow-despawn-rate: -1
per-player-mob-spawns: true # important — prevents mob spawn farms from breaking
spawn-limits:
ambient: -1
axolotls: -1
creature: -1
monster: -1
underground_water_creature: -1
water_ambient: -1
water_creature: -1
environment:
disable-thunder: false
disable-ice-and-snow: false
frosted-ice:
delay:
max: 40
min: 20
enabled: true
misc:
max-loads-per-projectile: 10
redstone-implementation: VANILLA # ALTERNATE_CURRENT for Alternate Current algorithm
shield-blocking-delay: 5
```
---
## `bukkit.yml` Key Settings
```yaml
spawn-limits:
monsters: 70 # max monsters per world (lower = better TPS)
animals: 10
water-animals: 5
water-ambient: 20
water-underground-creature: 5
axolotls: 5
ambient: 15
ticks-per:
animal-spawns: 400 # how often animals try to spawn (higher = less frequent)
monster-spawns: 1
water-spawns: 1
water-ambient-spawns: 1
water-underground-creature-spawns: 1
axolotl-spawns: 1
ambient-spawns: 1
autosave: 6000 # ticks between autosaves (6000 = 5 min)
chunk-gc:
period-in-ticks: 600 # how often to unload unused chunks
```
---
## `spigot.yml` Key Settings
```yaml
world-settings:
default:
mob-spawn-range: 6 # radius for mob spawning (reduce for perf)
entity-activation-range:
animals: 32
monsters: 32
misc: 16
water: 16
flying-monsters: 32
traders: 48
villagers: 32
wake-up-inactive:
animals-every: 1200
animals-for: 100
animals-max-per-tick: 4
monsters-every: 400
monsters-for: 100
monsters-max-per-tick: 8
villagers-every: 600
villagers-for: 100
villagers-max-per-tick: 4
flying-monsters-every: 200
flying-monsters-for: 100
flying-monsters-max-per-tick: 8
merge-radius:
exp: 3.0
item: 2.5
ticks-per:
animal-spawns: 400 # how often animals try to spawn (higher = less frequent)
monster-spawns: 1
autosave: 6000
settings:
save-user-cache-on-stop-only: false
restart-on-crash: true
restart-script: ./start.sh
netty-threads: 4
```
---
## TPS and Performance Monitoring
```bash
# In-game
/tps # shows TPS (20 = perfect)
/mspt # milliseconds per tick
# Spark profiler (highly recommended plugin)
/spark tps
/spark profiler start
/spark profiler stop # generates report URL
/spark heapdump # heap dump for memory analysis
/spark health # quick server health overview
```
Target metrics:
- **TPS**: aim for 19.5+ (20 is perfect)
- **MSPT**: aim for <50ms (50ms = minimum for 20 TPS)
- **Memory**: keep GC pauses below 200ms
---
## Pre-generating the World (Chunky)
Pre-generating chunks prevents TPS drops as players explore new areas.
```bash
# Install Chunky plugin (https://hangar.papermc.io/pop4959/Chunky)
# In-game:
/chunky world world
/chunky center 0 0
/chunky radius 5000 # generates 5000-block radius
/chunky start
/chunky status # check progress
/chunky pause
/chunky continue
/chunky cancel
```
---
## Backup Strategy
### Simple file backup script
```bash
#!/usr/bin/env bash
# backup.sh — run via cron
set -euo pipefail
SERVER_DIR="/opt/minecraft"
BACKUP_DIR="/backups/minecraft"
DATE=$(date +%Y%m%d_%H%M%S)
KEEP_DAYS=7
mkdir -p "$BACKUP_DIR"
# Announce and disable saving
mcrcon -H localhost -P 25575 -p "$RCON_PASSWORD" "say Server backup starting..."
mcrcon -H localhost -P 25575 -p "$RCON_PASSWORD" "save-off"
mcrcon -H localhost -P 25575 -p "$RCON_PASSWORD" "save-all flush"
# Backup worlds
tar -czf "$BACKUP_DIR/world_${DATE}.tar.gz" -C "$SERVER_DIR" world world_nether world_the_end
# Re-enable saving
mcrcon -H localhost -P 25575 -p "$RCON_PASSWORD" "save-on"
mcrcon -H localhost -P 25575 -p "$RCON_PASSWORD" "say Backup complete!"
# Delete old backups
find "$BACKUP_DIR" -name "*.tar.gz" -mtime +${KEEP_DAYS} -delete
echo "Backup complete: world_${DATE}.tar.gz"
```
```bash
# Add to crontab (runs every 6 hours)
0 */6 * * * /opt/minecraft/backup.sh >> /var/log/mc-backup.log 2>&1
```
---
## Docker Deployment
### `docker-compose.yml`
```yaml
services:
minecraft:
image: itzg/minecraft-server:latest
container_name: minecraft
environment:
EULA: "TRUE"
TYPE: "PAPER"
VERSION: "1.21.1"
MEMORY: "8G"
JVM_XX_OPTS: >-
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=200
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:G1NewSizePercent=30
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=8M
-XX:G1ReservePercent=20
-XX:G1HeapWastePercent=5
-XX:G1MixedGCCountTarget=4
-XX:InitiatingHeapOccupancyPercent=15
-XX:G1MixedGCLiveThresholdPercent=90
-XX:G1RSetUpdatingPauseTimePercent=5
-XX:SurvivorRatio=32
-XX:+PerfDisableSharedMem
-XX:MaxTenuringThreshold=1
-Dfile.encoding=UTF-8
ports:
- "25565:25565"
volumes:
- ./data:/data
restart: unless-stopped
tty: true
stdin_open: true
```
```bash
docker compose up -d
# Send commands
docker exec minecraft rcon-cli "list"
# View logs
docker compose logs -f minecraft
```
---
## Velocity Proxy (Multi-Server Network)
Velocity is a high-performance proxy for connecting multiple backend servers.
### `velocity.toml` (key settings)
```toml
bind = "0.0.0.0:25577"
motd = "<aqua>My Network"
show-max-players = 100
online-mode = true
player-info-forwarding-mode = "MODERN" # "LEGACY" for BungeeCord compat
forwarding-secret-file = "forwarding.secret" # auto-generated; share with backends
[servers]
lobby = "127.0.0.1:25565"
survival = "127.0.0.1:25566"
minigames = "127.0.0.1:25567"
try = ["lobby"] # servers to try on initial join
[forced-hosts]
"survival.example.com" = ["survival"]
[advanced]
compression-threshold = 256
connection-timeout = 5000
read-timeout = 30000
```
### Backend server config for Velocity
In `config/paper-global.yml` on each backend:
```yaml
proxies:
velocity:
enabled: true
online-mode: true
secret: "your-velocity-forwarding-secret" # must match velocity.toml forwarding-secret
```
And in `server.properties`:
```properties
online-mode=false # Velocity handles auth
```
---
## Geyser (Bedrock Crossplay)
Geyser allows Bedrock Edition players to join Java Edition servers.
```bash
# Download Geyser-Spigot plugin
# https://geysermc.org/download
# Place in plugins/ folder and restart
```
### `plugins/Geyser-Spigot/config.yml` (key settings)
```yaml
bedrock:
port: 19132 # Bedrock default port
clone-remote-port: false
motd1: "My Server"
motd2: "Bedrock Welcome"
remote:
address: auto # auto-detect for same-server
port: 25565
auth-type: online # online = require MS auth; floodgate = no Java account needed
# For auth-type: floodgate, also install Floodgate plugin
# https://geysermc.org/download#floodgate
```
### Firewall for Geyser
```bash
# Expose Bedrock port (UDP)
sudo ufw allow 19132/udp
```
> **Tip**: Install Floodgate alongside Geyser so Bedrock players don't need a Java account. Bedrock players get a `*` prefix by default.
---
## Pterodactyl Deployment
Pterodactyl is a web-based game server management panel.
### Install with Docker (Pterodactyl Wings)
```bash
# Wings is the daemon that runs on game server nodes.
# Install Docker first, then:
curl -L -o /usr/local/bin/wings \
"https://github.com/pterodactyl/wings/releases/latest/download/wings_linux_amd64"
chmod u+x /usr/local/bin/wings
```
### Key Setup Steps
1. **Panel**: Deploy the Pterodactyl Panel (web UI) on a separate host or the same machine.
2. **Node**: Add a node in the Panel pointing to the Wings daemon.
3. **Egg**: Use the built-in "Paper" egg (or import a custom egg for Purpur/Fabric).
4. **Allocation**: Assign ports (25565 for MC, 19132/udp for Geyser if needed).
5. **Server**: Create a server from the Panel UI — it auto-downloads Paper and sets JVM flags.
### Custom Startup Command (in Egg config)
```
java -Xms{{SERVER_MEMORY}}M -Xmx{{SERVER_MEMORY}}M -XX:+UseG1GC \
-XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 \
-XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC \
-XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 \
-XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M \
-Dterminal.jline=false -Dterminal.ansi=true \
-jar {{SERVER_JARFILE}} --nogui
```
> Pterodactyl docs: https://pterodactyl.io/project/introduction.html
---
## Plugin Management Best Practices
- **Source plugins from trusted sites only**: Modrinth, Hangar (PaperMC), SpigotMC, or GitHub releases.
- **Keep plugins updated**: Use `/version <plugin>` to check versions; subscribe to update notifications.
- **Minimize plugin count**: Each plugin adds tick overhead. Remove unused plugins rather than disabling them.
- **Test updates in staging**: Copy your server to a test environment before updating plugins on production.
- **Use a plugin manager** (optional): [Spark](https://spark.lucko.me/) can identify which plugins consume the most tick time.
- **Check compatibility**: After a Minecraft version upgrade, verify each plugin supports the new version before updating the server JAR.
- **Back up before changes**: Always take a full backup before adding, removing, or updating plugins.
- **Avoid `/reload`**: Use `/restart` or stop/start the server. `/reload` causes memory leaks and unpredictable plugin behavior.
---
## Security Checklist
- [ ] Set a strong `rcon.password` or disable RCON if not needed
- [ ] Use `online-mode=true` (or Velocity with modern forwarding — not offline-mode without a proxy)
- [ ] Firewall: expose only port 25565 (and 25577 for Velocity) to the internet
- [ ] Run the server as a non-root user
- [ ] Set `max-players` appropriate to your hardware
- [ ] Use Paper's `packet-limiter` to prevent packet flood abuse
- [ ] Keep Paper and plugins updated (use `/version` to check)
- [ ] Store `rcon.password` in environment variables, not in committed config files
---
## References
- Aikar's flags: https://aikar.co/2018/07/02/aikars-new-server-startup-script/
- Paper docs: https://docs.papermc.io/paper/
- Velocity docs: https://docs.papermc.io/velocity/
- Spark profiler: https://spark.lucko.me/
- itzg/minecraft-server Docker: https://github.com/itzg/docker-minecraft-server
- Chunky: https://github.com/pop4959/Chunky
- YouHaveTrouble server optimization guide: https://github.com/YouHaveTrouble/minecraft-optimizationRelated Skills
server-sent-events-setup
Server Sent Events Setup - Auto-activating skill for API Integration. Triggers on: server sent events setup, server sent events setup Part of the API Integration skill category.
building-websocket-server
Build scalable WebSocket servers for real-time bidirectional communication. Use when enabling real-time bidirectional communication. Trigger with phrases like "build WebSocket server", "add real-time API", or "implement WebSocket".
building-graphql-server
Build production-ready GraphQL servers with schema design, resolvers, and subscriptions. Use when building GraphQL APIs with schemas and resolvers. Trigger with phrases like "build GraphQL API", "create GraphQL server", or "setup GraphQL".
gws-admin-reports
Google Workspace Admin SDK: Audit logs and usage reports.
typescript-mcp-server-generator
Generate a complete MCP server project in TypeScript with tools, resources, and proper configuration
swift-mcp-server-generator
Generate a complete Model Context Protocol server project in Swift using the official MCP Swift SDK package.
rust-mcp-server-generator
Generate a complete Rust Model Context Protocol server project with tools, prompts, resources, and tests using the official rmcp SDK
ruby-mcp-server-generator
Generate a complete Model Context Protocol server project in Ruby using the official MCP Ruby SDK gem.
python-mcp-server-generator
Generate a complete MCP server project in Python with tools, resources, and proper configuration
php-mcp-server-generator
Generate a complete PHP Model Context Protocol server project with tools, resources, prompts, and tests using the official PHP SDK
pdftk-server
Skill for using the command-line tool pdftk (PDFtk Server) for working with PDF files. Use when asked to merge PDFs, split PDFs, rotate pages, encrypt or decrypt PDFs, fill PDF forms, apply watermarks, stamp overlays, extract metadata, burst documents into pages, repair corrupted PDFs, attach or extract files, or perform any PDF manipulation from the command line.
mcp-copilot-studio-server-generator
Generate a complete MCP server implementation optimized for Copilot Studio integration with proper schema constraints and streamable HTTP support