pitfalls-websocket

WebSocket server and client patterns with heartbeat and reconnection. Use when implementing real-time features, debugging connection issues, or reviewing WebSocket code. Triggers on: WebSocket, wss, heartbeat, reconnect, real-time.

25 stars

Best use case

pitfalls-websocket is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

WebSocket server and client patterns with heartbeat and reconnection. Use when implementing real-time features, debugging connection issues, or reviewing WebSocket code. Triggers on: WebSocket, wss, heartbeat, reconnect, real-time.

Teams using pitfalls-websocket should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/pitfalls-websocket/SKILL.md --create-dirs "https://raw.githubusercontent.com/ComeOnOliver/skillshub/main/skills/aiskillstore/marketplace/barissozen/pitfalls-websocket/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/pitfalls-websocket/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How pitfalls-websocket Compares

Feature / Agentpitfalls-websocketStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

WebSocket server and client patterns with heartbeat and reconnection. Use when implementing real-time features, debugging connection issues, or reviewing WebSocket code. Triggers on: WebSocket, wss, heartbeat, reconnect, real-time.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# WebSocket Pitfalls

Common pitfalls and correct patterns for WebSocket implementations.

## When to Use

- Implementing WebSocket server
- Building WebSocket client with reconnection
- Debugging connection drops
- Adding heartbeat/ping-pong
- Reviewing WebSocket code

## Workflow

### Step 1: Verify Server Setup

Check WebSocket server shares HTTP port.

### Step 2: Check Heartbeat

Ensure ping/pong heartbeat is implemented.

### Step 3: Verify Client Reconnection

Confirm exponential backoff reconnection logic.

---

## Server Pattern

```typescript
const wss = new WebSocketServer({ server: httpServer }); // Same port

wss.on('connection', (ws) => {
  // Heartbeat
  ws.isAlive = true;
  ws.on('pong', () => { ws.isAlive = true; });

  ws.on('message', (data) => {
    try {
      const msg = JSON.parse(data.toString());
      // Validate message type
    } catch {
      ws.send(JSON.stringify({ error: 'Invalid message' }));
    }
  });
});

// Heartbeat interval
setInterval(() => {
  wss.clients.forEach((ws) => {
    if (!ws.isAlive) return ws.terminate();
    ws.isAlive = false;
    ws.ping();
  });
}, 30000);
```

## Client Reconnection

```typescript
// Client - reconnection logic with exponential backoff
let attempt = 0;

function connect() {
  const ws = new WebSocket(url);

  ws.onopen = () => {
    attempt = 0; // Reset on successful connection
  };

  ws.onclose = () => {
    const delay = Math.min(1000 * Math.pow(2, attempt), 30000);
    attempt++;
    setTimeout(connect, delay);
  };

  ws.onerror = (error) => {
    console.error('WebSocket error:', error);
  };
}
```

## Message Handling

```typescript
// ✅ Always validate and type messages
interface WsMessage {
  type: 'subscribe' | 'unsubscribe' | 'ping';
  channel?: string;
}

function handleMessage(ws: WebSocket, data: string) {
  try {
    const msg: WsMessage = JSON.parse(data);

    switch (msg.type) {
      case 'subscribe':
        subscribeToChannel(ws, msg.channel);
        break;
      case 'ping':
        ws.send(JSON.stringify({ type: 'pong' }));
        break;
      default:
        ws.send(JSON.stringify({ error: 'Unknown message type' }));
    }
  } catch {
    ws.send(JSON.stringify({ error: 'Invalid JSON' }));
  }
}
```

## Quick Checklist

- [ ] WebSocket server uses same port as HTTP
- [ ] Heartbeat ping/pong every 30 seconds
- [ ] Client has reconnection with exponential backoff
- [ ] Messages validated before processing
- [ ] Connection errors logged

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