unity-mobile

Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.

8 stars

Best use case

unity-mobile is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.

Teams using unity-mobile should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/unity-mobile/SKILL.md --create-dirs "https://raw.githubusercontent.com/creator-hian/claude-code-plugins/main/unity-plugin/skills/unity-mobile/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/unity-mobile/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How unity-mobile Compares

Feature / Agentunity-mobileStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Unity Mobile Optimization

## Overview

Mobile platform optimization for Unity focusing on iOS and Android performance, battery life, and deployment.

**Foundation Required**: `unity-csharp-fundamentals` (TryGetComponent, FindAnyObjectByType, null-safe coding)

**Core Topics**:
- IL2CPP compilation and optimization
- Memory management and profiling
- Touch input and mobile UI
- Battery life optimization
- App size reduction
- Platform-specific code

## Quick Start

```csharp
// Platform-specific code
#if UNITY_IOS
    // iOS-specific code
    Application.targetFrameRate = 60;
#elif UNITY_ANDROID
    // Android-specific code
    Application.targetFrameRate = 30;
#endif

// Touch input
if (Input.touchCount > 0)
{
    Touch touch = Input.GetTouch(0);
    if (touch.phase == TouchPhase.Began)
    {
        HandleTouch(touch.position);
    }
}
```

## Platform Constraints

- **iOS**: Metal rendering, App Store guidelines, 150MB initial download
- **Android**: Vulkan/OpenGL ES, API level fragmentation, 150MB initial
- **Memory**: 1-2GB low-end, 4-6GB high-end
- **Thermal**: Throttling after 5-10 minutes

## Optimization Checklist

- ✅ Texture compression: ASTC (mobile), ETC2 (Android), PVRTC (iOS)
- ✅ Audio compression: AAC (iOS), Vorbis (Android)
- ✅ Reduce draw calls: <100 mobile, batching
- ✅ IL2CPP optimization: Strip engine code, managed stripping
- ✅ Battery: Lower target framerate, reduce update frequency

## Reference Documentation

### [Mobile Platform Optimization](references/mobile-optimization.md)
Platform-specific optimization:
- IL2CPP build configuration and stripping
- Touch input handling patterns
- Memory budgets and thermal management

## Best Practices

1. **Profile on device**: Not just Unity Editor
2. **Minimize allocations**: Reduce GC pressure
3. **Touch-friendly UI**: 44pt minimum touch target
4. **Handle pause**: OnApplicationPause lifecycle
5. **Test on low-end**: Target lowest common denominator

Related Skills

unity-vcontainer

8
from creator-hian/claude-code-plugins

VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-optimized DI patterns. Masters dependency resolution, scoped containers, and testable architecture design. Use PROACTIVELY for VContainer setup, service registration, or SOLID principle implementation.

unity-unitask

8
from creator-hian/claude-code-plugins

UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.

unity-unirx

8
from creator-hian/claude-code-plugins

UniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable streams, and ReactiveProperty. Use for maintaining existing UniRx codebases. For new projects, use unity-r3 skill instead.

unity-ui

8
from creator-hian/claude-code-plugins

Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.

unity-textmeshpro

8
from creator-hian/claude-code-plugins

TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.

unity-testrunner

8
from creator-hian/claude-code-plugins

Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/PlayMode testing, and TDD workflows. Use PROACTIVELY for test automation, CI/CD pipelines, or test-driven development in Unity.

unity-r3

8
from creator-hian/claude-code-plugins

R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable streams. Masters R3-specific features, async enumerable integration, and Unity-optimized reactive patterns. Use PROACTIVELY for R3 implementation, reactive programming, or MVVM/MVP architecture.

unity-performance

8
from creator-hian/claude-code-plugins

Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.

unity-networking

8
from creator-hian/claude-code-plugins

Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.

unity-csharp-fundamentals

8
from creator-hian/claude-code-plugins

Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.

unity-collection-pool

8
from creator-hian/claude-code-plugins

Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool. Masters memory optimization, pool sizing, and allocation-free patterns. Use PROACTIVELY for collection allocations, GC pressure reduction, temporary list/dictionary usage, or performance-critical code paths.

unity-async

8
from creator-hian/claude-code-plugins

Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.