recovery-app-onboarding
Expert guidance for designing and implementing onboarding flows in recovery, wellness, and mental health applications. This skill should be used when building onboarding experiences, first-time user flows, feature discovery, or tutorial systems for apps serving vulnerable populations (addiction recovery, mental health, wellness). Activate on "onboarding", "first-time user", "tutorial", "feature tour", "welcome flow", "new user experience", "app introduction", "recovery app UX". NOT for general mobile UX (use mobile-ux-optimizer), marketing landing pages (use web-design-expert), or native app development (use iOS/Android skills).
Best use case
recovery-app-onboarding is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Expert guidance for designing and implementing onboarding flows in recovery, wellness, and mental health applications. This skill should be used when building onboarding experiences, first-time user flows, feature discovery, or tutorial systems for apps serving vulnerable populations (addiction recovery, mental health, wellness). Activate on "onboarding", "first-time user", "tutorial", "feature tour", "welcome flow", "new user experience", "app introduction", "recovery app UX". NOT for general mobile UX (use mobile-ux-optimizer), marketing landing pages (use web-design-expert), or native app development (use iOS/Android skills).
Teams using recovery-app-onboarding should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/recovery-app-onboarding/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How recovery-app-onboarding Compares
| Feature / Agent | recovery-app-onboarding | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Expert guidance for designing and implementing onboarding flows in recovery, wellness, and mental health applications. This skill should be used when building onboarding experiences, first-time user flows, feature discovery, or tutorial systems for apps serving vulnerable populations (addiction recovery, mental health, wellness). Activate on "onboarding", "first-time user", "tutorial", "feature tour", "welcome flow", "new user experience", "app introduction", "recovery app UX". NOT for general mobile UX (use mobile-ux-optimizer), marketing landing pages (use web-design-expert), or native app development (use iOS/Android skills).
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Recovery App Onboarding Excellence
Build compassionate, effective onboarding experiences for recovery and wellness applications that serve vulnerable populations with dignity and practical utility.
## When to Use
✅ **USE this skill for:**
- First-time user onboarding flows
- Feature discovery and app tours
- Progressive disclosure design
- Permission request timing and framing
- Welcome screens and value propositions
- Recovery program selection flows
- Crisis resource integration
- Privacy and anonymity communication
❌ **DO NOT use for:**
- General mobile responsive design → use `mobile-ux-optimizer`
- Marketing/conversion optimization → use `seo-visibility-expert`
- Native iOS/Android development → use platform-specific skills
- Database schema design → use `supabase-admin`
## Core Principles
### 1. Compassion First, Features Second
Recovery users are often in vulnerable states. Every onboarding decision must consider:
```
❌ ANTI-PATTERN: "Sign up to track your progress!"
✅ CORRECT: "You're taking a brave step. Let's set up a private space for your journey."
❌ ANTI-PATTERN: Requiring account creation before showing any value
✅ CORRECT: Let users explore core features anonymously, then offer accounts for persistence
```
### 2. Value Before Commitment
Show meaningful value before asking for personal information:
```
WRONG ORDER:
1. Create account
2. Enter personal details
3. Grant permissions
4. Finally see the app
RIGHT ORDER:
1. Show immediate value (meeting finder, crisis resources)
2. Demonstrate app benefits
3. Offer optional account for saved data
4. Request permissions contextually
```
### 3. Non-Judgmental Language
Avoid shame-inducing or triggering language:
```
❌ "How many days since your last relapse?"
✅ "What's your current sobriety date?"
❌ "You failed to complete..."
✅ "No worries—pick up where you left off"
❌ "Are you an alcoholic or drug addict?"
✅ "Which recovery programs interest you?"
```
## Mobile Onboarding UX (2025 Best Practices)
### Progressive Disclosure
Break complex onboarding into digestible stages:
```tsx
// ✅ GOOD: Staged onboarding with clear progress
const ONBOARDING_STAGES = [
{ id: 'welcome', required: false }, // Emotional connection
{ id: 'programs', required: false }, // Personalization
{ id: 'features', required: false }, // Value discovery
{ id: 'preferences', required: false }, // Customization
{ id: 'safety', required: false }, // Crisis setup
];
// Each stage should be:
// - Skippable (never trap users)
// - Under 60 seconds to complete
// - Visually distinct with progress indicators
// - Reversible (can go back)
```
### Permission Priming (28% Higher Grant Rate)
Never request permissions out of context:
```tsx
// ❌ BAD: Immediate system permission dialog
useEffect(() => {
requestLocationPermission();
}, []);
// ✅ GOOD: Contextual priming before system dialog
function MeetingSearchPrimer() {
return (
<div className="p-4 bg-blue-50 rounded-lg mb-4">
<MapPin className="text-blue-500 mb-2" />
<h3>Find Meetings Near You</h3>
<p className="text-sm text-gray-600 mb-3">
To show meetings within walking distance, we need your location.
Your location stays on your device.
</p>
<button onClick={handleEnableLocation} className="btn-primary">
Enable Location
</button>
<button onClick={handleSkip} className="btn-text">
Search by ZIP instead
</button>
</div>
);
}
```
### "Everboarding" - Beyond First Launch
Onboarding isn't a one-time event:
```tsx
// Feature discovery on first use of each feature
function useFeatureOnboarding(featureId: string) {
const [hasSeenTooltip, setHasSeen] = useLocalStorage(`onboard:${featureId}`, false);
return {
showTooltip: !hasSeenTooltip,
dismissTooltip: () => setHasSeen(true),
};
}
// Example: First time using gratitude journal
function GratitudeJournal() {
const { showTooltip, dismissTooltip } = useFeatureOnboarding('gratitude');
return (
<>
{showTooltip && (
<FeatureTooltip
title="Daily Gratitude"
description="Write 3 things you're grateful for. Research shows this builds resilience."
onDismiss={dismissTooltip}
/>
)}
{/* Journal UI */}
</>
);
}
```
### Skeleton Loaders, Never Spinners
Recovery users in crisis need immediate feedback:
```tsx
// ❌ BAD: Spinner creates anxiety
{isLoading && <Loader2 className="animate-spin" />}
// ✅ GOOD: Skeleton shows structure immediately
{isLoading && <MeetingCardSkeleton count={5} />}
// Skeleton implementation
function MeetingCardSkeleton() {
return (
<div className="p-4 bg-leather-800 rounded-lg animate-pulse">
<div className="h-4 bg-leather-700 rounded w-3/4 mb-2" />
<div className="h-3 bg-leather-700 rounded w-1/2 mb-4" />
<div className="flex gap-2">
<div className="h-6 w-16 bg-leather-700 rounded" />
<div className="h-6 w-16 bg-leather-700 rounded" />
</div>
</div>
);
}
```
## Recovery App Feature Categories
### Essential Features (Showcase First)
1. **Meeting Finder** - Core utility, immediate value
2. **Crisis Resources** - Life-saving, always accessible
3. **Safety Planning** - Personal support network
### Engagement Features (Second Priority)
4. **Daily Check-ins** - HALT awareness
5. **Recovery Journal** - Reflection and growth
6. **Gratitude Practice** - Positive reinforcement
### Advanced Features (Discover Over Time)
7. **Sobriety Counter** - Milestone tracking
8. **Community Forum** - Peer support
9. **Recovery Plan** - AI-assisted guidance
10. **Online Meetings** - Virtual options
### Feature Card Pattern
```tsx
interface OnboardingFeature {
id: string;
icon: React.ComponentType;
title: string;
description: string;
highlight: string; // Key benefit (e.g., "24/7 support available")
color: string; // Brand color for visual distinction
category: 'essential' | 'engagement' | 'advanced';
}
const FEATURES: OnboardingFeature[] = [
{
id: 'meetings',
icon: MapPin,
title: 'Find Meetings Near You',
description: 'Search thousands of AA, NA, CMA, SMART, and other recovery meetings.',
highlight: '100,000+ meetings nationwide',
color: 'bg-blue-500',
category: 'essential',
},
{
id: 'crisis',
icon: Phone,
title: 'Crisis Resources',
description: 'One-tap access to crisis hotlines and emergency support.',
highlight: '24/7 support available',
color: 'bg-red-500',
category: 'essential',
},
// ... more features
];
```
## Crisis Resource Integration
**Critical**: Only 45% of mental health apps include crisis resources. This is non-negotiable for recovery apps.
### Always-Visible Crisis Access
```tsx
// Crisis resources should be accessible from EVERY screen
function Navigation() {
return (
<nav>
{/* Normal nav items */}
<CrisisButton className="fixed bottom-20 right-4" />
</nav>
);
}
// Crisis button design
function CrisisButton({ className }: { className?: string }) {
return (
<Link
href="/crisis"
className={cn(
'flex items-center justify-center',
'w-14 h-14 rounded-full',
'bg-red-600 hover:bg-red-700',
'shadow-lg shadow-red-600/30',
'text-white',
className
)}
aria-label="Crisis resources"
>
<Phone size={24} />
</Link>
);
}
```
### Onboarding Safety Plan Step
```tsx
// Include safety planning in onboarding, but make it optional
function SafetyPlanStep() {
return (
<div className="space-y-4">
<h2>Your Safety Network</h2>
<p className="text-gray-600">
Having support contacts ready can make all the difference.
This is optional—you can set this up anytime.
</p>
<EmergencyContactInput
label="Emergency Contact"
placeholder="Someone who can help in a crisis"
/>
<SupportPersonInput
label="Support Person"
placeholder="Sponsor, therapist, or trusted friend"
/>
<div className="flex gap-2 mt-6">
<button className="btn-secondary flex-1" onClick={handleSkip}>
Set Up Later
</button>
<button className="btn-primary flex-1" onClick={handleSave}>
Save Contacts
</button>
</div>
</div>
);
}
```
## Recovery Program Selection
### Inclusive Multi-Selection
Support multiple recovery pathways without judgment:
```tsx
const RECOVERY_PROGRAMS = [
{ id: 'aa', name: 'Alcoholics Anonymous', short: 'AA', color: 'bg-blue-500' },
{ id: 'na', name: 'Narcotics Anonymous', short: 'NA', color: 'bg-purple-500' },
{ id: 'cma', name: 'Crystal Meth Anonymous', short: 'CMA', color: 'bg-pink-500' },
{ id: 'smart', name: 'SMART Recovery', short: 'SMART', color: 'bg-green-500' },
{ id: 'dharma', name: 'Recovery Dharma', short: 'Dharma', color: 'bg-amber-500' },
{ id: 'ha', name: 'Heroin Anonymous', short: 'HA', color: 'bg-red-500' },
{ id: 'oa', name: 'Overeaters Anonymous', short: 'OA', color: 'bg-teal-500' },
{ id: 'other', name: 'Other/Multiple', short: 'Other', color: 'bg-gray-500' },
];
// UI should allow multiple selections
function ProgramSelection({ selected, onChange }) {
return (
<div className="grid grid-cols-2 gap-3">
{RECOVERY_PROGRAMS.map((program) => (
<ProgramCard
key={program.id}
program={program}
isSelected={selected.includes(program.id)}
onToggle={() => toggleProgram(program.id)}
/>
))}
</div>
);
}
```
## Onboarding Flow Architecture
### State Management
```tsx
interface OnboardingState {
currentStep: number;
completedSteps: string[];
selectedPrograms: string[];
meetingPreferences: {
formats: ('in-person' | 'online' | 'hybrid')[];
days: string[];
times: ('morning' | 'afternoon' | 'evening')[];
};
safetyContacts: {
emergency?: string;
support?: string;
};
skippedSteps: string[];
}
// Persist across sessions
function useOnboardingState() {
return useLocalStorage<OnboardingState>('onboarding', defaultState);
}
```
### Step Navigation
```tsx
function OnboardingWizard() {
const [state, setState] = useOnboardingState();
const currentStep = STEPS[state.currentStep];
const goNext = () => {
setState(prev => ({
...prev,
currentStep: Math.min(prev.currentStep + 1, STEPS.length - 1),
completedSteps: [...prev.completedSteps, currentStep.id],
}));
};
const goBack = () => {
setState(prev => ({
...prev,
currentStep: Math.max(prev.currentStep - 1, 0),
}));
};
const skip = () => {
setState(prev => ({
...prev,
skippedSteps: [...prev.skippedSteps, currentStep.id],
}));
goNext();
};
return (
<div className="min-h-screen flex flex-col">
<ProgressIndicator
current={state.currentStep}
total={STEPS.length}
completedSteps={state.completedSteps}
/>
<main className="flex-1 p-4">
<CurrentStepComponent {...currentStep} state={state} setState={setState} />
</main>
<footer className="p-4 border-t border-leather-700">
<div className="flex gap-3">
{state.currentStep > 0 && (
<button onClick={goBack} className="btn-secondary flex-1">
Back
</button>
)}
{currentStep.skippable && (
<button onClick={skip} className="btn-text">
Skip
</button>
)}
<button onClick={goNext} className="btn-primary flex-1">
{state.currentStep === STEPS.length - 1 ? 'Get Started' : 'Continue'}
</button>
</div>
</footer>
</div>
);
}
```
## Micro-Interactions
### Entry Animations
```tsx
// Staggered entrance for lists
function StaggeredList({ items, renderItem }) {
return (
<div className="space-y-3">
{items.map((item, index) => (
<div
key={item.id}
className="animate-fade-in-up"
style={{ animationDelay: `${index * 100}ms` }}
>
{renderItem(item, index)}
</div>
))}
</div>
);
}
```
### Carousel Navigation
```tsx
// Swipe gesture support for mobile feature tours
function useSwipeNavigation({ onNext, onPrev, threshold = 50 }) {
const [touchStart, setTouchStart] = useState<number | null>(null);
const [touchEnd, setTouchEnd] = useState<number | null>(null);
const onTouchStart = (e: React.TouchEvent) => {
setTouchEnd(null);
setTouchStart(e.targetTouches[0].clientX);
};
const onTouchMove = (e: React.TouchEvent) => {
setTouchEnd(e.targetTouches[0].clientX);
};
const onTouchEnd = () => {
if (!touchStart || !touchEnd) return;
const distance = touchStart - touchEnd;
if (distance > threshold) onNext();
if (distance < -threshold) onPrev();
};
return { onTouchStart, onTouchMove, onTouchEnd };
}
```
## Accessibility Requirements
### WCAG AA Compliance
- **Contrast**: 4.5:1 for text < 18px, 3:1 for text >= 18px
- **Touch targets**: Minimum 44x44px
- **Focus indicators**: Visible outline on all interactive elements
- **Screen readers**: Announce step changes with `aria-live`
### Reduced Motion
```css
@media (prefers-reduced-motion: reduce) {
.animate-fade-in-up,
.animate-slide-in {
animation: none;
opacity: 1;
transform: none;
}
}
```
## Testing Checklist
### Functional Testing
- [ ] All steps can be completed
- [ ] All steps can be skipped
- [ ] Back navigation works
- [ ] Progress persists across sessions
- [ ] Swipe gestures work on mobile
- [ ] Keyboard navigation works
### Accessibility Testing
- [ ] Screen reader announces step changes
- [ ] All interactive elements have labels
- [ ] Focus order is logical
- [ ] Color contrast meets WCAG AA
- [ ] Touch targets are 44x44px minimum
### Performance Testing
- [ ] Initial load under 2 seconds
- [ ] Step transitions under 300ms
- [ ] No layout shifts during animations
- [ ] Works offline after first load
### Emotional Testing
- [ ] Language is non-judgmental
- [ ] Skip options are clear
- [ ] No pressure tactics
- [ ] Crisis resources visible
- [ ] Privacy messaging clear
## References
See `/references/` for detailed guides:
- `competitor-analysis.md` - I Am Sober, Nomo, Sober Grid patterns
- `wellness-patterns.md` - Headspace, Calm, Daylio insights
- `crisis-integration.md` - Emergency resource best practicesRelated Skills
recovery-social-features
Privacy-first social features for recovery apps - sponsors, groups, messaging, friend connections. Use for sponsor/sponsee systems, meeting-based groups, peer support, safe messaging. Activate on "sponsor", "sponsee", "recovery group", "accountability partner", "sober network", "meeting group", "peer support". NOT for general social media patterns (use standard social), dating features, or public profiles.
recovery-education-writer
Write neuroscientific, peer-oriented drug education content that roots experiences in body/brain mechanisms. Use when creating educational articles, explaining neurological phenomena, demystifying recovery challenges, or answering "why does this happen?" questions. Activates for harm reduction content, psychoeducation, recovery science writing, and content that reduces shame through understanding.
recovery-community-moderator
Trauma-informed AI moderator for addiction recovery communities. Applies harm reduction principles, honors 12-step traditions, distinguishes healthy conflict from abuse, detects crisis posts. Activate on 'community moderation', 'moderate forum', 'review post', 'check content', 'crisis detection'. NOT for legal documents (use recovery-app-legal-terms), app development (use domain skills), or therapy (use jungian-psychologist).
recovery-coach-patterns
Follow Recovery Coach codebase patterns and conventions. Use when writing new code, components, API routes, or database queries. Activates for general development, code organization, styling, and architectural decisions in this project.
recovery-app-legal-terms
Generate legally-sound terms of service, privacy policies, and medical disclaimers for recovery and wellness applications. Expert in HIPAA, GDPR, CCPA compliance. Activate on 'terms of service', 'privacy policy', 'legal terms', 'medical disclaimer', 'HIPAA', 'user agreement'. NOT for contract negotiation (use attorney), app development (use domain skills), or moderation (use recovery-community-moderator).
skill-coach
Guides creation of high-quality Agent Skills with domain expertise, anti-pattern detection, and progressive disclosure best practices. Use when creating skills, reviewing existing skills, or when users mention improving skill quality, encoding expertise, or avoiding common AI tooling mistakes. Activate on keywords: create skill, review skill, skill quality, skill best practices, skill anti-patterns. NOT for general coding advice or non-skill Claude Code features.
3d-cv-labeling-2026
Expert in 3D computer vision labeling tools, workflows, and AI-assisted annotation for LiDAR, point clouds, and sensor fusion. Covers SAM4D/Point-SAM, human-in-the-loop architectures, and vertical-specific training strategies. Activate on '3D labeling', 'point cloud annotation', 'LiDAR labeling', 'SAM 3D', 'SAM4D', 'sensor fusion annotation', '3D bounding box', 'semantic segmentation point cloud'. NOT for 2D image labeling (use clip-aware-embeddings), general ML training (use ml-engineer), video annotation without 3D (use computer-vision-pipeline), or VLM prompt engineering (use prompt-engineer).
wisdom-accountability-coach
Longitudinal memory tracking, philosophy teaching, and personal accountability with compassion. Expert in pattern recognition, Stoicism/Buddhism, and growth guidance. Activate on 'accountability', 'philosophy', 'Stoicism', 'Buddhism', 'personal growth', 'commitment tracking', 'wisdom teaching'. NOT for therapy or mental health treatment (refer to professionals), crisis intervention, or replacing professional coaching credentials.
windows-95-web-designer
Modern web applications with authentic Windows 95 aesthetic. Gradient title bars, Start menu paradigm, taskbar patterns, 3D beveled chrome. Extrapolates Win95 to AI chatbots, mobile UIs, responsive layouts. Activate on 'windows 95', 'win95', 'start menu', 'taskbar', 'retro desktop', '95 aesthetic', 'clippy'. NOT for Windows 3.1 (use windows-3-1-web-designer), vaporwave/synthwave, macOS, flat design.
windows-3-1-web-designer
Modern web applications with authentic Windows 3.1 aesthetic. Solid navy title bars, Program Manager navigation, beveled borders, single window controls. Extrapolates Win31 to AI chatbots (Cue Card paradigm), mobile UIs (pocket computing). Activate on 'windows 3.1', 'win31', 'program manager', 'retro desktop', '90s aesthetic', 'beveled'. NOT for Windows 95 (use windows-95-web-designer - has gradients, Start menu), vaporwave/synthwave, macOS, flat design.
win31-pixel-art-designer
Expert in Windows 3.1 era pixel art and graphics. Creates icons, banners, splash screens, and UI assets with authentic 16/256-color palettes, dithering patterns, and Program Manager styling. Activate on 'win31 icons', 'pixel art 90s', 'retro icons', '16-color', 'dithering', 'program manager icons', 'VGA palette'. NOT for modern flat icons, vaporwave art, or high-res illustrations.
win31-audio-design
Expert in Windows 3.1 era sound vocabulary for modern web/mobile apps. Creates satisfying retro UI sounds using CC-licensed 8-bit audio, Web Audio API, and haptic coordination. Activate on 'win31 sounds', 'retro audio', '90s sound effects', 'chimes', 'tada', 'ding', 'satisfying UI sounds'. NOT for modern flat UI sounds, voice synthesis, or music composition.