project-onboarding

Onboard Codex to crashwoc-decomp. Use when working in this repository and Codex needs the project layout, build and verification commands, generated-file rules, helper tooling, or the standard workflow for Crash Bandicoot: The Wrath of Cortex GameCube decompilation.

8 stars

Best use case

project-onboarding is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Onboard Codex to crashwoc-decomp. Use when working in this repository and Codex needs the project layout, build and verification commands, generated-file rules, helper tooling, or the standard workflow for Crash Bandicoot: The Wrath of Cortex GameCube decompilation.

Teams using project-onboarding should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/project-onboarding/SKILL.md --create-dirs "https://raw.githubusercontent.com/denzi-gh/crashwoc-decomp/main/tools/skills/project-onboarding/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/project-onboarding/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How project-onboarding Compares

Feature / Agentproject-onboardingStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Onboard Codex to crashwoc-decomp. Use when working in this repository and Codex needs the project layout, build and verification commands, generated-file rules, helper tooling, or the standard workflow for Crash Bandicoot: The Wrath of Cortex GameCube decompilation.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Project Onboarding

## Quick Start

- Read [../../../AGENTS.md](../../../AGENTS.md) first for the repo-level summary.
- Read [../../../.github/copilot-instructions.md](../../../.github/copilot-instructions.md) when the active agent is GitHub Copilot.
- If generated build files may be stale or missing, run `python configure.py --version GCBE7D --toolchain prodg35`.
- Use `python tools/ai_lookup_symbol.py ...`, `python tools/ai_lookup_unit.py ...`, or `python tools/ai_context.py ...` before manual repo-wide searching.
- Use `python tools/ai_match_plan.py <unit-or-path>` when the task starts from a file or unit and needs a backlog of remaining functions.

## Build Flow

Use these commands as the default local workflow:

- `python configure.py --version GCBE7D --toolchain prodg35`
- `ninja`
- `ninja progress`
- `ninja baseline`
- `ninja changes`
- `python tools/changes_fmt.py build/GCBE7D/report_changes.json`

For automation, never use interactive `objdiff-cli diff` sessions. Prefer the
report-based commands above, or direct `objdiff-cli report changes ... -o <file>`
when you need raw objdiff output.

For narrow iteration, build the single object or context target instead of the whole project:

- `ninja build/GCBE7D/src/<unit>.o`
- `ninja build/GCBE7D/src/<unit>.ctx`

## Working Rules

- Edit checked-in source files such as `config/GCBE7D/splits.txt` and `config/GCBE7D/config.yml`, not generated outputs.
- Treat `config/GCBE7D/symbols.txt` as authoritative for validated symbol names.
- Treat `src/dump_alphaNGCport_DWARF.txt` as a clue source when validated data is missing.
- Prefer repo-local helper scripts over ad hoc parsing when a script already exists for the job.

## References

- Read [references/repo-map.md](references/repo-map.md) for the important project files and what they mean.
- Read [references/build-flow.md](references/build-flow.md) for configure, build, and regression commands.

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