abaqus-mesh
Generate finite element meshes. Use when user mentions mesh, elements, nodes, refine mesh, mesh size, or asks about element types like C3D8R, C3D10, S4R.
Best use case
abaqus-mesh is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Generate finite element meshes. Use when user mentions mesh, elements, nodes, refine mesh, mesh size, or asks about element types like C3D8R, C3D10, S4R.
Teams using abaqus-mesh should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/abaqus-mesh/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How abaqus-mesh Compares
| Feature / Agent | abaqus-mesh | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Generate finite element meshes. Use when user mentions mesh, elements, nodes, refine mesh, mesh size, or asks about element types like C3D8R, C3D10, S4R.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Abaqus Mesh Skill Generate finite element meshes for Abaqus models. Discretizes geometry into elements and nodes for analysis. ## When to Use This Skill **Route here when user mentions:** - "Mesh the part", "generate mesh" - "Element size", "mesh size", "refine mesh" - "Element type", "C3D8R", "C3D10", "S4R" - "Too many nodes", "Learning Edition limit" - "Mesh quality", "check elements" **Route elsewhere:** - Creating or modifying geometry → `/abaqus-geometry` - Creating partitions for loads/BCs → `/abaqus-geometry` - Extracting mesh-based results → `/abaqus-odb` ## Prerequisites Before meshing: 1. Geometry must be complete 2. Sections should be assigned (material assignment) ## Workflow: Generating a Mesh ### Step 1: Understand User's Goal Ask if unclear: - **Target mesh size?** Coarse (fast) or fine (accurate)? - **Hex or tet elements?** Simple geometry → hex; complex → tet - **Local refinement?** Stress concentrations need finer mesh ### Step 2: Choose Element Type | Geometry | Recommended | Code | Notes | |----------|-------------|------|-------| | Simple box/prism | Hex, reduced | C3D8R | Fast, accurate, try first | | Complex freeform | Tet, quadratic | C3D10 | Meshes anything | | Thin-walled (t/L < 0.1) | Shell | S4R | Plates, shells | | Slender beams (L/d > 10) | Beam | B31 | Frames, trusses | **Decision guidance:** - Can it be hex-meshed? → Try C3D8R first - Complex shape or holes? → Use C3D10 (tet) - Thin structure? → Use S4R shell - Explicit dynamics? → C3D8R works well ### Step 3: Choose Mesh Size | Use Case | Element Size | Guideline | |----------|--------------|-----------| | Quick feasibility | 10-20mm | 5+ elements across model | | General analysis | 3-5mm | 10+ elements across smallest dimension | | Stress concentrations | 1-2mm | 5+ elements in high-gradient regions | | Topology optimization | 2-5mm | 3-5 elements across expected members | **Rule of thumb:** At least 3 elements across any feature you care about. ### Step 4: Check Learning Edition Limits Learning Edition allows max 1000 nodes. | Box Dimensions (mm) | Max Element Size | |--------------------|------------------| | 100 x 100 x 100 | 20mm | | 100 x 50 x 30 | 10mm | | 50 x 50 x 50 | 12mm | | 200 x 100 x 50 | 25mm | **Estimation formula:** `nodes ≈ (L/size + 1) × (W/size + 1) × (H/size + 1)` ### Step 5: Apply Local Refinement (If Needed) Refine mesh near: - Holes and notches (stress concentrations) - Fillets and sharp corners - Load/BC application points Options: - Edge seeds with smaller size - Edge seeds with specific element count - Biased mesh (graded density) ### Step 6: Generate and Verify After mesh generation, check: - [ ] Node count within limits - [ ] Element count reasonable - [ ] No mesh quality warnings - [ ] Elements exist in all regions ## Element Type Reference ### 3D Solid Elements | Code | Type | Nodes | Use Case | |------|------|-------|----------| | C3D8R | Hex, reduced | 8 | General purpose (recommended) | | C3D8 | Hex, full | 8 | Bending-dominated, no hourglass | | C3D20R | Hex, quadratic | 20 | High accuracy, expensive | | C3D4 | Tet, linear | 4 | Complex geometry (less accurate) | | C3D10 | Tet, quadratic | 10 | Complex geometry (better accuracy) | ### Shell Elements | Code | Type | Nodes | Use Case | |------|------|-------|----------| | S4R | Quad, reduced | 4 | General purpose (recommended) | | S4 | Quad, full | 4 | No hourglass | | S3 | Triangle | 3 | Complex surfaces | ## Mesh Quality Guidelines | Metric | Target | Warning | Failure | |--------|--------|---------|---------| | Aspect ratio | < 5:1 | 5-10:1 | > 10:1 | | Jacobian | > 0.5 | 0.1-0.5 | < 0.1 | | Min angle (quad) | > 45° | 30-45° | < 30° | ## Troubleshooting | Problem | Likely Cause | Solution | |---------|--------------|----------| | "Cannot mesh region" | Geometry too complex for hex | Switch to TET with FREE technique | | "Element distortion" | Poor element shapes | Refine locally or fix geometry | | "Exceeded node limit" | Mesh too fine | Increase element size | | "No mesh controls" | Missing mesh technique | Set mesh controls before generating | | Mesh won't generate | Gaps in geometry | Check geometry, merge if needed | ## Code Patterns For API syntax and code examples, see: - [API Quick Reference](references/api-quick-ref.md) - [Common Patterns](references/common-patterns.md) - [Element Library](references/element-library.md)
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