accessibility-issues
Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs
Best use case
accessibility-issues is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs
Teams using accessibility-issues should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/accessibility-issues/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How accessibility-issues Compares
| Feature / Agent | accessibility-issues | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Use when animation excludes users with vestibular disorders, cognitive disabilities, or assistive technology needs
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Accessibility Issues
Make animations inclusive using Disney's principles thoughtfully.
## Problem Indicators
- Motion sickness complaints
- Vestibular disorder triggers
- Screen reader confusion
- Cognitive overload
- Seizure risk (flashing)
- Keyboard focus lost during animation
## Diagnosis by Principle
### Squash and Stretch
**Issue**: Excessive distortion causes disorientation
**Fix**: Reduce or eliminate squash/stretch for users with `prefers-reduced-motion`. Use opacity changes instead.
### Secondary Action
**Issue**: Too many moving elements
**Fix**: Limit to one animated element at a time. Secondary actions should be subtle or removed.
### Exaggeration
**Issue**: Dramatic motion triggers vestibular responses
**Fix**: Reduce scale, rotation, and position changes. Keep movements small and predictable.
### Timing
**Issue**: Animations too fast or too slow
**Fix**: Provide consistent, predictable timing. Avoid sudden speed changes.
### Arcs
**Issue**: Curved motion paths cause tracking difficulty
**Fix**: Use linear motion for essential UI. Save arcs for optional decorative elements.
## Quick Fixes
1. **Respect `prefers-reduced-motion`** - Always check and honor
2. **No autoplay animation** - Let users trigger motion
3. **Keep focus visible** - Never animate focus indicator away
4. **Announce changes** - Use ARIA live regions for dynamic content
5. **Provide pause controls** - For any looping animation
## Troubleshooting Checklist
- [ ] Does animation respect `prefers-reduced-motion`?
- [ ] Is there a way to pause/stop animations?
- [ ] Are state changes announced to screen readers?
- [ ] Does keyboard focus remain visible and logical?
- [ ] Is flash rate under 3 per second?
- [ ] Can users complete tasks without animation?
- [ ] Are animations triggered by user action (not autoplay)?
- [ ] Test with screen reader enabled
## Code Pattern
```css
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
```js
// Check preference in JS
const prefersReducedMotion = window.matchMedia(
'(prefers-reduced-motion: reduce)'
).matches;
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