assets-delete

Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.

16 stars

Best use case

assets-delete is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.

Teams using assets-delete should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/assets-delete/SKILL.md --create-dirs "https://raw.githubusercontent.com/diegosouzapw/awesome-omni-skill/main/skills/backend/assets-delete/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/assets-delete/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How assets-delete Compares

Feature / Agentassets-deleteStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Assets / Delete

Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.

## How to Call

### HTTP API (Direct Tool Execution)

Execute this tool directly via the MCP Plugin HTTP API:

```bash
curl -X POST http://localhost:54437/api/tools/assets-delete \
  -H "Content-Type: application/json" \
  -d '{
  "paths": "string_value"
}'
```

#### With Authorization (if required)

```bash
curl -X POST http://localhost:54437/api/tools/assets-delete \
  -H "Content-Type: application/json" \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -d '{
  "paths": "string_value"
}'
```

> The token is stored in the file: `UserSettings/AI-Game-Developer-Config.json`
> Using the format: `"token": "YOUR_TOKEN"`

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `paths` | `any` | Yes | The paths of the assets |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "paths": {
      "$ref": "#/$defs/System.String[]",
      "description": "The paths of the assets"
    }
  },
  "$defs": {
    "System.String[]": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "paths"
  ]
}
```

## Output

### Output JSON Schema

```json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BDeleteAssetsResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List\u003CSystem.String\u003E": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BDeleteAssetsResponse": {
      "type": "object",
      "properties": {
        "DeletedPaths": {
          "$ref": "#/$defs/System.Collections.Generic.List\u003CSystem.String\u003E",
          "description": "List of paths of deleted assets."
        },
        "Errors": {
          "$ref": "#/$defs/System.Collections.Generic.List\u003CSystem.String\u003E",
          "description": "List of errors encountered during delete operations."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}
```

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