assets-delete
Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
Best use case
assets-delete is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
Teams using assets-delete should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/assets-delete/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How assets-delete Compares
| Feature / Agent | assets-delete | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Assets / Delete
Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
## How to Call
### HTTP API (Direct Tool Execution)
Execute this tool directly via the MCP Plugin HTTP API:
```bash
curl -X POST http://localhost:54437/api/tools/assets-delete \
-H "Content-Type: application/json" \
-d '{
"paths": "string_value"
}'
```
#### With Authorization (if required)
```bash
curl -X POST http://localhost:54437/api/tools/assets-delete \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"paths": "string_value"
}'
```
> The token is stored in the file: `UserSettings/AI-Game-Developer-Config.json`
> Using the format: `"token": "YOUR_TOKEN"`
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `paths` | `any` | Yes | The paths of the assets |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"paths": {
"$ref": "#/$defs/System.String[]",
"description": "The paths of the assets"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"paths"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BDeleteAssetsResponse"
}
},
"$defs": {
"System.Collections.Generic.List\u003CSystem.String\u003E": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\u002BDeleteAssetsResponse": {
"type": "object",
"properties": {
"DeletedPaths": {
"$ref": "#/$defs/System.Collections.Generic.List\u003CSystem.String\u003E",
"description": "List of paths of deleted assets."
},
"Errors": {
"$ref": "#/$defs/System.Collections.Generic.List\u003CSystem.String\u003E",
"description": "List of errors encountered during delete operations."
}
}
}
},
"required": [
"result"
]
}
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