asyncredux-dependency-injection
Inject dependencies into actions using the environment pattern. Covers creating an Environment class, passing it to the Store, accessing `env` from actions, and using dependency injection for testability.
Best use case
asyncredux-dependency-injection is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Inject dependencies into actions using the environment pattern. Covers creating an Environment class, passing it to the Store, accessing `env` from actions, and using dependency injection for testability.
Teams using asyncredux-dependency-injection should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/asyncredux-dependency-injection/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How asyncredux-dependency-injection Compares
| Feature / Agent | asyncredux-dependency-injection | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Inject dependencies into actions using the environment pattern. Covers creating an Environment class, passing it to the Store, accessing `env` from actions, and using dependency injection for testability.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Dependency Injection with Environment
AsyncRedux provides dependency injection through the Store's `environment` parameter. Dependencies stored in the environment are accessible throughout actions, widgets, and view-model factories, and are automatically disposed when the store is disposed.
## Step 1: Define an Environment Interface
Create an abstract class defining your injectable services:
```dart
abstract class Environment {
// Define your injectable services as abstract methods/getters
ApiClient get apiClient;
AuthService get authService;
Analytics get analytics;
int incrementer(int value, int amount);
int limit(int value);
}
```
## Step 2: Implement the Environment
Create concrete implementations for different contexts (production, staging, test):
```dart
class ProductionEnvironment implements Environment {
@override
ApiClient get apiClient => RealApiClient();
@override
AuthService get authService => FirebaseAuthService();
@override
Analytics get analytics => MixpanelAnalytics();
@override
int incrementer(int value, int amount) => value + amount;
@override
int limit(int value) => min(value, 100);
}
class TestEnvironment implements Environment {
@override
ApiClient get apiClient => MockApiClient();
@override
AuthService get authService => MockAuthService();
@override
Analytics get analytics => NoOpAnalytics();
@override
int incrementer(int value, int amount) => value + amount;
@override
int limit(int value) => value; // No limit in tests
}
```
## Step 3: Pass Environment to the Store
When creating the store, pass your environment instance:
```dart
void main() {
var store = Store<AppState>(
initialState: AppState.initialState(),
environment: ProductionEnvironment(),
);
runApp(
StoreProvider<AppState>(
store: store,
child: MyApp(),
),
);
}
```
## Step 4: Access Environment from Actions
Extend `ReduxAction` to provide typed access to your environment:
```dart
/// Base action class with typed environment access
abstract class Action extends ReduxAction<AppState> {
@override
Environment get env => super.env as Environment;
}
```
Now use `env` in your actions:
```dart
class FetchUserAction extends Action {
final String userId;
FetchUserAction(this.userId);
@override
Future<AppState?> reduce() async {
// Access injected dependencies via env
final user = await env.apiClient.fetchUser(userId);
env.analytics.logEvent('user_fetched');
return state.copy(user: user);
}
}
class IncrementAction extends Action {
final int amount;
IncrementAction({required this.amount});
@override
AppState reduce() {
// Use environment methods in reducer
final newCount = env.incrementer(state.counter, amount);
return state.copy(counter: env.limit(newCount));
}
}
```
## Step 5: Access Environment from Widgets
Create a `BuildContext` extension to access the environment in widgets:
```dart
extension BuildContextExtension on BuildContext {
AppState get state => getState<AppState>();
R select<R>(R Function(AppState state) selector) =>
getSelect<AppState, R>(selector);
Environment get env => getEnvironment<AppState>() as Environment;
}
```
Use in widgets:
```dart
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
// Access environment
final env = context.env;
// Use environment logic in selectors
final counter = context.select((state) => env.limit(state.counter));
return Scaffold(
body: Center(
child: Text('Counter: $counter'),
),
floatingActionButton: FloatingActionButton(
onPressed: () => dispatch(IncrementAction(amount: 1)),
child: const Icon(Icons.add),
),
);
}
}
```
## Testing with Different Environments
The environment pattern makes testing straightforward by allowing you to inject test doubles:
```dart
void main() {
group('IncrementAction', () {
test('increments counter using environment', () async {
// Create store with test environment
var store = Store<AppState>(
initialState: AppState(counter: 0),
environment: TestEnvironment(),
);
await store.dispatchAndWait(IncrementAction(amount: 5));
// TestEnvironment has no limit, so value is 5
expect(store.state.counter, 5);
});
test('production environment limits counter', () async {
var store = Store<AppState>(
initialState: AppState(counter: 95),
environment: ProductionEnvironment(),
);
await store.dispatchAndWait(IncrementAction(amount: 10));
// ProductionEnvironment limits to 100
expect(store.state.counter, 100);
});
});
}
```
## Complete Working Example
```dart
import 'dart:math';
import 'package:async_redux/async_redux.dart';
import 'package:flutter/material.dart';
late Store<int> store;
void main() {
store = Store<int>(
initialState: 0,
environment: EnvironmentImpl(),
);
runApp(MyApp());
}
/// Abstract environment interface
abstract class Environment {
int incrementer(int value, int amount);
int limit(int value);
}
/// Production implementation
class EnvironmentImpl implements Environment {
@override
int incrementer(int value, int amount) => value + amount;
@override
int limit(int value) => min(value, 5); // Limit counter at 5
}
/// Base action with typed env access
abstract class Action extends ReduxAction<int> {
@override
Environment get env => super.env as Environment;
}
/// Action using environment
class IncrementAction extends Action {
final int amount;
IncrementAction({required this.amount});
@override
int reduce() => env.incrementer(state, amount);
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return StoreProvider<int>(
store: store,
child: MaterialApp(home: MyHomePage()),
);
}
}
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
final env = context.env;
final counter = context.select((state) => env.limit(state));
return Scaffold(
appBar: AppBar(title: const Text('Dependency Injection Example')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text('Counter (limited to 5):'),
Text('$counter', style: const TextStyle(fontSize: 30)),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () => dispatch(IncrementAction(amount: 1)),
child: const Icon(Icons.add),
),
);
}
}
extension BuildContextExtension on BuildContext {
int get state => getState<int>();
R select<R>(R Function(int state) selector) => getSelect<int, R>(selector);
Environment get env => getEnvironment<int>() as Environment;
}
```
## Key Benefits
- **Testability**: Swap implementations for testing without changing action code
- **Separation of concerns**: Business logic lives in environment, actions orchestrate
- **Automatic disposal**: Dependencies are disposed when the store is disposed
- **Type safety**: The typed `env` getter provides compile-time checking
- **Scoped dependencies**: Each store instance has its own environment, preventing test contamination
## References
URLs from the documentation:
- https://asyncredux.com/sitemap.xml
- https://asyncredux.com/flutter/miscellaneous/dependency-injection
- https://asyncredux.com/flutter/testing/mocking
- https://asyncredux.com/flutter/basics/store
- https://asyncredux.com/flutter/advanced-actions/redux-action
- https://asyncredux.com/flutter/connector/store-connector
- https://asyncredux.com/flutter/testing/store-tester
- https://asyncredux.com/flutter/testing/dispatch-wait-and-expect
- https://github.com/marcglasberg/async_redux/blob/master/example/lib/main_environment.dartRelated Skills
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