corearena-classes-rewards
Troubleshooting class selection, tier upgrades, experience, and nugget economy
Best use case
corearena-classes-rewards is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Troubleshooting class selection, tier upgrades, experience, and nugget economy
Teams using corearena-classes-rewards should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/corearena-classes-rewards/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How corearena-classes-rewards Compares
| Feature / Agent | corearena-classes-rewards | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Troubleshooting class selection, tier upgrades, experience, and nugget economy
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Classes & Economy Troubleshooting
## Diagnostic Flow — "Player can't use class / not getting rewards"
1. **Ask what error message** they see on join
2. If "no class": check `Give_Random_Class_If_Not_Selected` in settings.yml and whether player has class permissions
3. If no nuggets after game: check `Experience.Reward_On_Escape` setting
## Common Mistakes
- **Potion level is 1-based in config but 0-based internally** — level 1 in YAML = amplifier 0 in Bukkit. Users see "weaker than expected" effects because they think level 1 = amplifier 1
- **Class permission uses `{file_lowercase}` auto-replacement** — `classes/Warrior.yml` requires permission `corearena.class.warrior`. Users often try the exact filename case
- **`Experience.Reward_On_Escape: false` blocks nuggets on disconnect** — players who leave via command or disconnect get no nuggets. Only natural arena ends (countdown, all monsters killed) award nuggets
- **Upgrade "locked" depends on current arena phase** — the upgrade's `Available_From_Phase` must be reached in the current game. This resets each gameRelated Skills
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