hyrule-navigator
Autonomous navigation agent for Oracle of Secrets. Uses static map data and dynamic RAM state to localize Link and route him to destinations.
Best use case
hyrule-navigator is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Autonomous navigation agent for Oracle of Secrets. Uses static map data and dynamic RAM state to localize Link and route him to destinations.
Teams using hyrule-navigator should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/hyrule-navigator/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How hyrule-navigator Compares
| Feature / Agent | hyrule-navigator | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Autonomous navigation agent for Oracle of Secrets. Uses static map data and dynamic RAM state to localize Link and route him to destinations.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Hyrule Navigator
## Scope
- Localize Link in the game world (Dungeon Room or Overworld Screen).
- Plan paths between rooms (Macro-Pathing) using `world_graph.json`.
- Steer Link to specific coordinates (Micro-Pathing) within a room.
- Handle transitions (Doors, Stairs, Entrances).
## Core Capabilities
### 1. Localization
Identify where Link is using RAM:
- **Dungeon:** RoomID (`$7E00A0`), X (`$7E0022`), Y (`$7E0020`).
- **Overworld:** ScreenID (Calc from X/Y), Global X/Y.
- **Context:** `Indoors` flag (`$7E001B`).
### 2. Macro-Pathfinding
Route from current location to a target room/screen.
- Uses `world_graph.json` (compiled from `z3ed` data).
- Returns a sequence of actions: `[Go West Door, Take Stairs Up, Enter Cave]`.
### 3. Micro-Steering
Move Link to a specific pixel/tile coordinate.
- **Input:** Target X, Y.
- **Control:** PID-like loop reading RAM and pressing D-Pad.
- **Safety:** Checks for collisions (future) and stuck states.
## Workflow
1. **Where am I?**
- `navigator locate` -> "Room 0x1B (Dungeon), Tile (10, 20)".
2. **Route:**
- `navigator route --to 0x1A` -> "Path: West Door -> Room 0x1A".
3. **Execute:**
- `navigator drive --path ...` -> Autonomously moves Link.
## Dependencies
- **Data:** `~/src/hobby/yaze/world_graph.json` (Must be up-to-date with ROM).
- **Tools:** `z3ed` (for map data), Mesen2 socket CLI (for RAM/Input).
- **Scripts:** `~/src/hobby/yaze/scripts/ai/navigator.py`.
## Commands
- `navigator locate`: Print current localization info.
- `navigator route <target_id>`: Plan path to target.
- `navigator goto <target_id>`: Plan and execute movement.
## Example Prompts
- "Where am I currently located in the game?"
- "Navigate Link to Room 0x1A from the current position."
- "Find a path to the nearest Dungeon Exit."
- "What are the neighbors of the current room?"
## Troubleshooting
- **"Neighbors: []"**: Check `world_graph.json` connectivity. Run `map_compiler.py` again.
- **Localization Failed**: Ensure Mesen2 socket control is running (`/tmp/mesen2-*.sock`). Verify RAM addresses in `navigator.py` match the active ROM version.
- **Stuck Walking**: Micro-pathing collision avoidance is primitive. Manually guide Link if stuck on complex geometry.Related Skills
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