physic-claw-vea
An interactive 3D visualization application featuring an "Augmented Entity" with reactive shaders and emotional states.
Best use case
physic-claw-vea is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
An interactive 3D visualization application featuring an "Augmented Entity" with reactive shaders and emotional states.
Teams using physic-claw-vea should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/physic-claw-vea/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How physic-claw-vea Compares
| Feature / Agent | physic-claw-vea | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
An interactive 3D visualization application featuring an "Augmented Entity" with reactive shaders and emotional states.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# PhysicClaw-VEA
## Overview
PhysicClaw-VEA is an advanced interactive 3D experience built with **React Three Fiber** and **Three.js**. The core of the application is an "Augmented Entity" that dynamically reacts to simulated internal states such as "thinking", emotions, and intensity levels through custom shaders and animations.
## Key Features
### 🎨 Advanced 3D Visualization
- Immersive scene rendering using React Three Fiber.
- Support for loaded 3D models (GLB/FBX) with animation playback.
- Fallback to procedural geometry when models are loading or unavailable.
### ⚡ Reactive Shaders (`EnergyShader`)
- Custom GLSL shaders that visually modify the entity in real-time.
- Visual parameters include:
- **Intensity**: Fluctuating energy levels.
- **Thinking State**: Visual pulses indicating processing.
- **Mood**: Color shifts based on the entity's emotional state.
### 🧠 "Soul" System (State Management)
- Powered by **Zustand** for global state management (`soulStore`).
- Simulates the entity's internal "soul" or consciousness, driving the visual changes and behaviors.
### 💬 Chat Interface
- An overlay interface allowing users to interact with the entity via text.
- Connects directly to the entity's state to trigger responses or visual changes.
## Tech Stack
- **Frontend**: React (v19), TypeScript, Vite
- **3D Graphics**: Three.js, React Three Fiber, Dre
- **State**: Zustand
- **Styling**: Tailwind CSS (configured)
## Installation & Usage
1. **Install dependencies**:
```bash
npm install
```
2. **Run locally**:
```bash
npm run dev
```
3. **Build**:
```bash
npm run build
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