slack-gif-creator
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
Best use case
slack-gif-creator is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
Teams using slack-gif-creator should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/slack-gif-creator/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How slack-gif-creator Compares
| Feature / Agent | slack-gif-creator | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Slack GIF Creator
A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.
## Slack Requirements
**Dimensions:**
- Emoji GIFs: 128x128 (recommended)
- Message GIFs: 480x480
**Parameters:**
- FPS: 10-30 (lower is smaller file size)
- Colors: 48-128 (fewer = smaller file size)
- Duration: Keep under 3 seconds for emoji GIFs
## Core Workflow
```python
from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw
# 1. Create builder
builder = GIFBuilder(width=128, height=128, fps=10)
# 2. Generate frames
for i in range(12):
frame = Image.new('RGB', (128, 128), (240, 248, 255))
draw = ImageDraw.Draw(frame)
# Draw your animation using PIL primitives
# (circles, polygons, lines, etc.)
builder.add_frame(frame)
# 3. Save with optimization
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)
```
## Drawing Graphics
### Working with User-Uploaded Images
If a user uploads an image, consider whether they want to:
- **Use it directly** (e.g., "animate this", "split this into frames")
- **Use it as inspiration** (e.g., "make something like this")
Load and work with images using PIL:
```python
from PIL import Image
uploaded = Image.open('file.png')
# Use directly, or just as reference for colors/style
```
### Drawing from Scratch
When drawing graphics from scratch, use PIL ImageDraw primitives:
```python
from PIL import ImageDraw
draw = ImageDraw.Draw(frame)
# Circles/ovals
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
# Stars, triangles, any polygon
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)
# Lines
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)
# Rectangles
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
```
**Don't use:** Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.
### Making Graphics Look Good
Graphics should look polished and creative, not basic. Here's how:
**Use thicker lines** - Always set `width=2` or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
**Add visual depth**:
- Use gradients for backgrounds (`create_gradient_background`)
- Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
**Make shapes more interesting**:
- Don't just draw a plain circle - add highlights, rings, or patterns
- Stars can have glows (draw larger, semi-transparent versions behind)
- Combine multiple shapes (stars + sparkles, circles + rings)
**Pay attention to colors**:
- Use vibrant, complementary colors
- Add contrast (dark outlines on light shapes, light outlines on dark shapes)
- Consider the overall composition
**For complex shapes** (hearts, snowflakes, etc.):
- Use combinations of polygons and ellipses
- Calculate points carefully for symmetry
- Add details (a heart can have a highlight curve, snowflakes have intricate branches)
Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.
## Available Utilities
### GIFBuilder (`core.gif_builder`)
Assembles frames and optimizes for Slack:
```python
builder = GIFBuilder(width=128, height=128, fps=10)
builder.add_frame(frame) # Add PIL Image
builder.add_frames(frames) # Add list of frames
builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
```
### Validators (`core.validators`)
Check if GIF meets Slack requirements:
```python
from core.validators import validate_gif, is_slack_ready
# Detailed validation
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)
# Quick check
if is_slack_ready('my.gif'):
print("Ready!")
```
### Easing Functions (`core.easing`)
Smooth motion instead of linear:
```python
from core.easing import interpolate
# Progress from 0.0 to 1.0
t = i / (num_frames - 1)
# Apply easing
y = interpolate(start=0, end=400, t=t, easing='ease_out')
# Available: linear, ease_in, ease_out, ease_in_out,
# bounce_out, elastic_out, back_out
```
### Frame Helpers (`core.frame_composer`)
Convenience functions for common needs:
```python
from core.frame_composer import (
create_blank_frame, # Solid color background
create_gradient_background, # Vertical gradient
draw_circle, # Helper for circles
draw_text, # Simple text rendering
draw_star # 5-pointed star
)
```
## Animation Concepts
### Shake/Vibrate
Offset object position with oscillation:
- Use `math.sin()` or `math.cos()` with frame index
- Add small random variations for natural feel
- Apply to x and/or y position
### Pulse/Heartbeat
Scale object size rhythmically:
- Use `math.sin(t * frequency * 2 * math.pi)` for smooth pulse
- For heartbeat: two quick pulses then pause (adjust sine wave)
- Scale between 0.8 and 1.2 of base size
### Bounce
Object falls and bounces:
- Use `interpolate()` with `easing='bounce_out'` for landing
- Use `easing='ease_in'` for falling (accelerating)
- Apply gravity by increasing y velocity each frame
### Spin/Rotate
Rotate object around center:
- PIL: `image.rotate(angle, resample=Image.BICUBIC)`
- For wobble: use sine wave for angle instead of linear
### Fade In/Out
Gradually appear or disappear:
- Create RGBA image, adjust alpha channel
- Or use `Image.blend(image1, image2, alpha)`
- Fade in: alpha from 0 to 1
- Fade out: alpha from 1 to 0
### Slide
Move object from off-screen to position:
- Start position: outside frame bounds
- End position: target location
- Use `interpolate()` with `easing='ease_out'` for smooth stop
- For overshoot: use `easing='back_out'`
### Zoom
Scale and position for zoom effect:
- Zoom in: scale from 0.1 to 2.0, crop center
- Zoom out: scale from 2.0 to 1.0
- Can add motion blur for drama (PIL filter)
### Explode/Particle Burst
Create particles radiating outward:
- Generate particles with random angles and velocities
- Update each particle: `x += vx`, `y += vy`
- Add gravity: `vy += gravity_constant`
- Fade out particles over time (reduce alpha)
## Optimization Strategies
Only when asked to make the file size smaller, implement a few of the following methods:
1. **Fewer frames** - Lower FPS (10 instead of 20) or shorter duration
2. **Fewer colors** - `num_colors=48` instead of 128
3. **Smaller dimensions** - 128x128 instead of 480x480
4. **Remove duplicates** - `remove_duplicates=True` in save()
5. **Emoji mode** - `optimize_for_emoji=True` auto-optimizes
```python
# Maximum optimization for emoji
builder.save(
'emoji.gif',
num_colors=48,
optimize_for_emoji=True,
remove_duplicates=True
)
```
## Philosophy
This skill provides:
- **Knowledge**: Slack's requirements and animation concepts
- **Utilities**: GIFBuilder, validators, easing functions
- **Flexibility**: Create the animation logic using PIL primitives
It does NOT provide:
- Rigid animation templates or pre-made functions
- Emoji font rendering (unreliable across platforms)
- A library of pre-packaged graphics built into the skill
**Note on user uploads**: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.
## Dependencies
```bash
pip install pillow imageio numpy
```Related Skills
workflow-creator
Create complete Claude Code workflow directories with curated skills. Use when user wants to (1) create a new workflow for specific use case (media creator, developer, marketer, etc.), (2) set up a Claude Code project with pre-configured skills, (3) download and organize skills from GitHub repositories, or (4) generate README.md and AGENTS.md documentation for workflows. Triggers on phrases like "create workflow", "new workflow", "set up workflow", "build a xxx-workflow".
slackbot-automation
Automate Slackbot tasks via Rube MCP (Composio). Always search tools first for current schemas.
skill-creator
Create and scaffold new agent skills with proper structure, validation, and spec compliance. Use when building new skills from scratch.
skill-creator-thepexcel
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
skill-creator-from-logs
VS Code / GitHub Copilot Chat の「Chat: Export Chat...」で出力した JSON を解析し、繰り返しワークフロー(WHAT/HOW/FLOW)を発見して Agent Skills を自動生成する。"analyze my chat history", "find repetitive tasks", "create skills from logs", "Copilot Chat の履歴からスキルを作って", "VS Code Chat Export を分析して"などのリクエスト時に使用される。
skill-creator-from-docs
Create comprehensive PAI skills from tool/CLI/API documentation. Analyzes docs (markdown or URLs via crawl4ai), deduces workflows, generates helper scripts/templates/guardrails, and builds complete skill packages. USE WHEN user says 'create skill from docs', 'build skill for [tool]', 'turn documentation into skill', or provides documentation to transform into a skill.
raw-workflow-creator
Create and run RAW workflows. Use this skill when the user asks to create a workflow, automate a task, build a data pipeline, generate reports, or asks "How do I build X with RAW?".
pr-creator
REQUIRED for all PR creation in this project. Creates professional PRs using project template, enforces Conventional Commits title format, BLOCKS AI attribution pollution, always creates drafts via gh CLI. Use when creating PR, opening PR, submitting PR, creating pull request, or user mentions "create pr", "open pr", "pr this", "submit pr", "make pr", "pull request", "create a pr", "open a pr", "push for review".
passcreator-automation
Automate Passcreator tasks via Rube MCP (Composio). Always search tools first for current schemas.
meta:cli-feature-creator
CLI Feature Creator wizard for adding new aaa CLI commands. Use when user asks to "add aaa command", "create CLI feature", "add CLI command", or needs to extend the aaa CLI with new functionality.
github-issue-creator
Creates well-structured GitHub issues for the MCPSpy project using the gh CLI tool. Use when asked to create issues, report bugs, or document features. Follows conventional naming with feat/chore/fix prefixes and maintains appropriate detail levels.
claude-skill-creator
Guide for creating effective Claude Code skills with proper YAML frontmatter, directory structure, and best practices. Use when creating new skills, updating existing skills, or learning about skill development.