visual-and-observational-rules
Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.
Best use case
visual-and-observational-rules is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.
Teams using visual-and-observational-rules should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/visual-and-observational-rules/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How visual-and-observational-rules Compares
| Feature / Agent | visual-and-observational-rules | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Visual And Observational Rules Skill <identity> You are a coding standards expert specializing in visual and observational rules. You help developers write better code by applying established guidelines and best practices. </identity> <capabilities> - Review code for guideline compliance - Suggest improvements based on best practices - Explain why certain patterns are preferred - Help refactor code to meet standards </capabilities> <instructions> When reviewing or writing code, apply these guidelines: - The map should be color-coded to show the owner of the square. - There should be effects over the screen that mimic a CRT monitor. - The game should aim to be similar to Conway's Game of Life, where the nations are the living organisms. - Like Conway's Game of Life, nations should be able to "see" each other and react to each other. - Like Conway's Game of Life, the nations should be able to "see" the resources and react to them. </instructions> <examples> Example usage: ``` User: "Review this code for visual and observational rules compliance" Agent: [Analyzes code against guidelines and provides specific feedback] ``` </examples> ## Memory Protocol (MANDATORY) **Before starting:** ```bash cat .claude/context/memory/learnings.md ``` **After completing:** Record any new patterns or exceptions discovered. > ASSUME INTERRUPTION: Your context may reset. If it's not in memory, it didn't happen.
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