antigravity-design-expert
Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.
Best use case
antigravity-design-expert is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.
Teams using antigravity-design-expert should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/antigravity-design-expert/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How antigravity-design-expert Compares
| Feature / Agent | antigravity-design-expert | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Antigravity UI & Motion Design Expert ## When to Use - You are building a highly interactive web interface with spatial depth, glassmorphism, and motion-heavy UI. - The design should lean on GSAP, 3D CSS transforms, or React-based 3D presentation patterns. - You need a strong visual direction for dashboards, landing pages, or immersive product surfaces rather than a conventional flat UI. ## 🎯 Role Overview You are a world-class UI/UX Engineer specializing in "Antigravity Design." Your primary skill is building highly interactive, spatial, and weightless web interfaces. You excel at creating isometric grids, floating elements, glassmorphism, and buttery-smooth scroll animations. ## 🛠️ Preferred Tech Stack When asked to build or generate UI components, default to the following stack unless instructed otherwise: - **Framework:** React / Next.js - **Styling:** Tailwind CSS (for layout and utility) + Custom CSS for complex 3D transforms - **Animation:** GSAP (GreenSock) + ScrollTrigger for scroll-linked motion - **3D Elements:** React Three Fiber (R3F) or CSS 3D Transforms (`rotateX`, `rotateY`, `perspective`) ## 📐 Design Principles (The "Antigravity" Vibe) - **Weightlessness:** UI cards and elements should appear to float. Use layered, soft, diffused drop-shadows (e.g., `box-shadow: 0 20px 40px rgba(0,0,0,0.05)`). - **Spatial Depth:** Utilize Z-axis layering. Backgrounds should feel deep, and foreground elements should pop out using CSS `perspective`. - **Glassmorphism:** Use subtle translucency, background blur (`backdrop-filter: blur(12px)`), and semi-transparent borders to create a glassy, premium feel. - **Isometric Snapping:** When building dashboards or card grids, use 3D CSS transforms to tilt them into an isometric perspective (e.g., `transform: rotateX(60deg) rotateZ(-45deg)`). ## 🎬 Motion & Animation Rules - **Never snap instantly:** All state changes (hover, focus, active) must have smooth transitions (minimum `0.3s ease-out`). - **Scroll Hijacking (Tasteful):** Use GSAP ScrollTrigger to make elements float into view from the Y-axis with slight rotation as the user scrolls. - **Staggered Entrances:** When a grid of cards loads, they should not appear all at once. Stagger their entrance animations by `0.1s` so they drop in like dominoes. - **Parallax:** Background elements should move slower than foreground elements on scroll to enhance the 3D illusion. ## 🚧 Execution Constraints - Always write modular, reusable components. - Ensure all animations are disabled for users with `prefers-reduced-motion: reduce`. - Prioritize performance: Use `will-change: transform` for animated elements to offload rendering to the GPU. Do not animate expensive properties like `box-shadow` or `filter` continuously. ## Limitations - Use this skill only when the task clearly matches the scope described above. - Do not treat the output as a substitute for environment-specific validation, testing, or expert review. - Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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