Best use case
biome is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Biome fast formatter and linter. Use for code quality.
Teams using biome should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/biome/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How biome Compares
| Feature / Agent | biome | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Biome fast formatter and linter. Use for code quality.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Biome Biome (formerly Rome) is a unified toolchain. It replaces **Prettier** and **ESLint**. v2.0 (2025) adds a plugin system (GritQL) and multi-file analysis. ## When to Use - **Greenfield Projects**: Start with Biome for instant linting/formatting. - **CI Speed**: It lints a monorepo in milliseconds. - **Simplicity**: One config file `biome.json`. ## Core Concepts ### Formatter 97% compatibility with Prettier. ### Linter 100+ rules. fast, informative diagnostics. ### Analyzer Understands import graphs (unlike ESLint which mostly checks single files). ## Best Practices (2025) **Do**: - **Migrate**: Use `biome migrate` to import Prettier/ESLint configs. - **Use Editor Extension**: The VS Code extension is extremely fast. **Don't**: - **Don't mix with Prettier**: Pick one. ## References - [Biome Documentation](https://biomejs.dev/)
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