lua

Lua scripting for game development, embedded systems, and configuration. Use for .lua files.

7 stars

Best use case

lua is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Lua scripting for game development, embedded systems, and configuration. Use for .lua files.

Teams using lua should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/lua/SKILL.md --create-dirs "https://raw.githubusercontent.com/G1Joshi/Agent-Skills/main/skills/languages/lua/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/lua/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How lua Compares

Feature / AgentluaStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Lua scripting for game development, embedded systems, and configuration. Use for .lua files.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Lua

A powerful, efficient, lightweight, embeddable scripting language.

## When to Use

- Game Development (Roblox, WoW, Love2D)
- Embedded Systems
- Configuration scripting (Neovim, Nginx)
- Extending applications

## Quick Start

```lua
print("Hello, World!")

function factorial(n)
  if n == 0 then
    return 1
  else
    return n * factorial(n - 1)
  end
end
```

## Core Concepts

### Tables

The only complex data structure in Lua. Used as arrays, dictionaries, sets, and objects.

```lua
t = { key = "value", [1] = "first" }
print(t.key)
```

### Metatables

Allow changing the behavior of tables (e.g., operator overloading, inheritance).

### Indices

Arrays are 1-indexed (start at 1, not 0).

## Best Practices

**Do**:

- Use `local` variables by default (performance and scope)
- Use standard libraries where possible
- Understand table length operator `#` behavior with holes

**Don't**:

- Pollute the global namespace
- Ignore `nil` (undefined variables are `nil`)

## References

- [Lua 5.4 Reference Manual](https://www.lua.org/manual/5.4/)