freecad-scripts
Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.
Best use case
freecad-scripts is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.
Teams using freecad-scripts should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/freecad-scripts/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How freecad-scripts Compares
| Feature / Agent | freecad-scripts | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
Related Guides
AI Agents for Coding
Browse AI agent skills for coding, debugging, testing, refactoring, code review, and developer workflows across Claude, Cursor, and Codex.
AI Agent for YouTube Script Writing
Find AI agent skills for YouTube script writing, video research, content outlining, and repeatable channel production workflows.
Top AI Agents for Productivity
See the top AI agent skills for productivity, workflow automation, operational systems, documentation, and everyday task execution.
SKILL.md Source
# FreeCAD Scripts
Expert skill for generating production-quality Python scripts for the FreeCAD CAD application. Interprets shorthand, quasi-code, and natural language descriptions of 3D modeling tasks and translates them into correct FreeCAD Python API calls.
## When to Use This Skill
- Writing Python scripts for FreeCAD's built-in console or macro system
- Creating or manipulating 3D geometry (Part, Mesh, Sketcher, Path, FEM)
- Building parametric FeaturePython objects with custom properties
- Developing GUI tools using PySide/Qt within FreeCAD
- Manipulating the Coin3D scenegraph via Pivy
- Creating custom workbenches or Gui Commands
- Automating repetitive CAD operations with macros
- Converting between mesh and solid representations
- Scripting FEM analyses, raytracing, or drawing exports
## Prerequisites
- FreeCAD installed (0.19+ recommended; 0.21+/1.0+ for latest API)
- Python 3.x (bundled with FreeCAD)
- For GUI work: PySide2 (bundled with FreeCAD)
- For scenegraph: Pivy (bundled with FreeCAD)
## FreeCAD Python Environment
FreeCAD embeds a Python interpreter. Scripts run in an environment where these key modules are available:
```python
import FreeCAD # Core module (also aliased as 'App')
import FreeCADGui # GUI module (also aliased as 'Gui') — only in GUI mode
import Part # Part workbench — BRep/OpenCASCADE shapes
import Mesh # Mesh workbench — triangulated meshes
import Sketcher # Sketcher workbench — 2D constrained sketches
import Draft # Draft workbench — 2D drawing tools
import Arch # Arch/BIM workbench
import Path # Path/CAM workbench
import FEM # FEM workbench
import TechDraw # TechDraw workbench (replaces Drawing)
import BOPTools # Boolean operations
import CompoundTools # Compound shape utilities
```
### The FreeCAD Document Model
```python
# Create or access a document
doc = FreeCAD.newDocument("MyDoc")
doc = FreeCAD.ActiveDocument
# Add objects
box = doc.addObject("Part::Box", "MyBox")
box.Length = 10.0
box.Width = 10.0
box.Height = 10.0
# Recompute
doc.recompute()
# Access objects
obj = doc.getObject("MyBox")
obj = doc.MyBox # Attribute access also works
# Remove objects
doc.removeObject("MyBox")
```
## Core Concepts
### Vectors and Placements
```python
import FreeCAD
# Vectors
v1 = FreeCAD.Vector(1, 0, 0)
v2 = FreeCAD.Vector(0, 1, 0)
v3 = v1.cross(v2) # Cross product
d = v1.dot(v2) # Dot product
v4 = v1 + v2 # Addition
length = v1.Length # Magnitude
v_norm = FreeCAD.Vector(v1)
v_norm.normalize() # In-place normalize
# Rotations
rot = FreeCAD.Rotation(FreeCAD.Vector(0, 0, 1), 45) # axis, angle(deg)
rot = FreeCAD.Rotation(0, 0, 45) # Euler angles (yaw, pitch, roll)
# Placements (position + orientation)
placement = FreeCAD.Placement(
FreeCAD.Vector(10, 20, 0), # translation
FreeCAD.Rotation(0, 0, 45), # rotation
FreeCAD.Vector(0, 0, 0) # center of rotation
)
obj.Placement = placement
# Matrix (4x4 transformation)
import math
mat = FreeCAD.Matrix()
mat.move(FreeCAD.Vector(10, 0, 0))
mat.rotateZ(math.radians(45))
```
### Creating and Manipulating Geometry (Part Module)
The Part module wraps OpenCASCADE and provides BRep solid modeling:
```python
import FreeCAD
import Part
# --- Primitive Shapes ---
box = Part.makeBox(10, 10, 10) # length, width, height
cyl = Part.makeCylinder(5, 20) # radius, height
sphere = Part.makeSphere(10) # radius
cone = Part.makeCone(5, 2, 10) # r1, r2, height
torus = Part.makeTorus(10, 2) # major_r, minor_r
# --- Wires and Edges ---
edge1 = Part.makeLine((0, 0, 0), (10, 0, 0))
edge2 = Part.makeLine((10, 0, 0), (10, 10, 0))
edge3 = Part.makeLine((10, 10, 0), (0, 0, 0))
wire = Part.Wire([edge1, edge2, edge3])
# Circles and arcs
circle = Part.makeCircle(5) # radius
arc = Part.makeCircle(5, FreeCAD.Vector(0, 0, 0),
FreeCAD.Vector(0, 0, 1), 0, 180) # start/end angle
# --- Faces ---
face = Part.Face(wire) # From a closed wire
# --- Solids from Faces/Wires ---
extrusion = face.extrude(FreeCAD.Vector(0, 0, 10)) # Extrude
revolved = face.revolve(FreeCAD.Vector(0, 0, 0),
FreeCAD.Vector(0, 0, 1), 360) # Revolve
# --- Boolean Operations ---
fused = box.fuse(cyl) # Union
cut = box.cut(cyl) # Subtraction
common = box.common(cyl) # Intersection
fused_clean = fused.removeSplitter() # Clean up seams
# --- Fillets and Chamfers ---
filleted = box.makeFillet(1.0, box.Edges) # radius, edges
chamfered = box.makeChamfer(1.0, box.Edges) # dist, edges
# --- Loft and Sweep ---
loft = Part.makeLoft([wire1, wire2], True) # wires, solid
swept = Part.Wire([path_edge]).makePipeShell([profile_wire],
True, False) # solid, frenet
# --- BSpline Curves ---
from FreeCAD import Vector
points = [Vector(0,0,0), Vector(1,2,0), Vector(3,1,0), Vector(4,3,0)]
bspline = Part.BSplineCurve()
bspline.interpolate(points)
edge = bspline.toShape()
# --- Show in document ---
Part.show(box, "MyBox") # Quick display (adds to active doc)
# Or explicitly:
doc = FreeCAD.ActiveDocument or FreeCAD.newDocument()
obj = doc.addObject("Part::Feature", "MyShape")
obj.Shape = box
doc.recompute()
```
### Topological Exploration
```python
shape = obj.Shape
# Access sub-elements
shape.Vertexes # List of Vertex objects
shape.Edges # List of Edge objects
shape.Wires # List of Wire objects
shape.Faces # List of Face objects
shape.Shells # List of Shell objects
shape.Solids # List of Solid objects
# Bounding box
bb = shape.BoundBox
print(bb.XMin, bb.XMax, bb.YMin, bb.YMax, bb.ZMin, bb.ZMax)
print(bb.Center)
# Properties
shape.Volume
shape.Area
shape.Length # For edges/wires
face.Surface # Underlying geometric surface
edge.Curve # Underlying geometric curve
# Shape type
shape.ShapeType # "Solid", "Shell", "Face", "Wire", "Edge", "Vertex", "Compound"
```
### Mesh Module
```python
import Mesh
# Create mesh from vertices and facets
mesh = Mesh.Mesh()
mesh.addFacet(
0.0, 0.0, 0.0, # vertex 1
1.0, 0.0, 0.0, # vertex 2
0.0, 1.0, 0.0 # vertex 3
)
# Import/Export
mesh = Mesh.Mesh("/path/to/file.stl")
mesh.write("/path/to/output.stl")
# Convert Part shape to Mesh
import Part
import MeshPart
shape = Part.makeBox(1, 1, 1)
mesh = MeshPart.meshFromShape(Shape=shape, LinearDeflection=0.1,
AngularDeflection=0.5)
# Convert Mesh to Part shape
shape = Part.Shape()
shape.makeShapeFromMesh(mesh.Topology, 0.05) # tolerance
solid = Part.makeSolid(shape)
```
### Sketcher Module
# Create a sketch on XY plane
sketch = doc.addObject("Sketcher::SketchObject", "MySketch")
sketch.Placement = FreeCAD.Placement(
FreeCAD.Vector(0, 0, 0),
FreeCAD.Rotation(0, 0, 0, 1)
)
# Add geometry (returns geometry index)
idx_line = sketch.addGeometry(Part.LineSegment(
FreeCAD.Vector(0, 0, 0), FreeCAD.Vector(10, 0, 0)))
idx_circle = sketch.addGeometry(Part.Circle(
FreeCAD.Vector(5, 5, 0), FreeCAD.Vector(0, 0, 1), 3))
# Add constraints
sketch.addConstraint(Sketcher.Constraint("Coincident", 0, 2, 1, 1))
sketch.addConstraint(Sketcher.Constraint("Horizontal", 0))
sketch.addConstraint(Sketcher.Constraint("DistanceX", 0, 1, 0, 2, 10.0))
sketch.addConstraint(Sketcher.Constraint("Radius", 1, 3.0))
sketch.addConstraint(Sketcher.Constraint("Fixed", 0, 1))
# Constraint types: Coincident, Horizontal, Vertical, Parallel, Perpendicular,
# Tangent, Equal, Symmetric, Distance, DistanceX, DistanceY, Radius, Angle,
# Fixed (Block), InternalAlignment
doc.recompute()
```
### Draft Module
```python
import Draft
import FreeCAD
# 2D shapes
line = Draft.makeLine(FreeCAD.Vector(0,0,0), FreeCAD.Vector(10,0,0))
circle = Draft.makeCircle(5)
rect = Draft.makeRectangle(10, 5)
poly = Draft.makePolygon(6, radius=5) # hexagon
# Operations
moved = Draft.move(obj, FreeCAD.Vector(10, 0, 0), copy=True)
rotated = Draft.rotate(obj, 45, FreeCAD.Vector(0,0,0),
axis=FreeCAD.Vector(0,0,1), copy=True)
scaled = Draft.scale(obj, FreeCAD.Vector(2,2,2), center=FreeCAD.Vector(0,0,0),
copy=True)
offset = Draft.offset(obj, FreeCAD.Vector(1,0,0))
array = Draft.makeArray(obj, FreeCAD.Vector(15,0,0),
FreeCAD.Vector(0,15,0), 3, 3)
```
## Creating Parametric Objects (FeaturePython)
FeaturePython objects are custom parametric objects with properties that trigger recomputation:
```python
import FreeCAD
import Part
class MyBox:
"""A custom parametric box."""
def __init__(self, obj):
obj.Proxy = self
obj.addProperty("App::PropertyLength", "Length", "Dimensions",
"Box length").Length = 10.0
obj.addProperty("App::PropertyLength", "Width", "Dimensions",
"Box width").Width = 10.0
obj.addProperty("App::PropertyLength", "Height", "Dimensions",
"Box height").Height = 10.0
def execute(self, obj):
"""Called on document recompute."""
obj.Shape = Part.makeBox(obj.Length, obj.Width, obj.Height)
def onChanged(self, obj, prop):
"""Called when a property changes."""
pass
def __getstate__(self):
return None
def __setstate__(self, state):
return None
class ViewProviderMyBox:
"""View provider for custom icon and display settings."""
def __init__(self, vobj):
vobj.Proxy = self
def getIcon(self):
return ":/icons/Part_Box.svg"
def attach(self, vobj):
self.Object = vobj.Object
def updateData(self, obj, prop):
pass
def onChanged(self, vobj, prop):
pass
def __getstate__(self):
return None
def __setstate__(self, state):
return None
# --- Usage ---
doc = FreeCAD.ActiveDocument or FreeCAD.newDocument("Test")
obj = doc.addObject("Part::FeaturePython", "CustomBox")
MyBox(obj)
ViewProviderMyBox(obj.ViewObject)
doc.recompute()
```
### Common Property Types
| Property Type | Python Type | Description |
|---|---|---|
| `App::PropertyBool` | `bool` | Boolean |
| `App::PropertyInteger` | `int` | Integer |
| `App::PropertyFloat` | `float` | Float |
| `App::PropertyString` | `str` | String |
| `App::PropertyLength` | `float` (units) | Length with units |
| `App::PropertyAngle` | `float` (deg) | Angle in degrees |
| `App::PropertyVector` | `FreeCAD.Vector` | 3D vector |
| `App::PropertyPlacement` | `FreeCAD.Placement` | Position + rotation |
| `App::PropertyLink` | object ref | Link to another object |
| `App::PropertyLinkList` | list of refs | Links to multiple objects |
| `App::PropertyEnumeration` | `list`/`str` | Dropdown selection |
| `App::PropertyFile` | `str` | File path |
| `App::PropertyColor` | `tuple` | RGB color (0.0-1.0) |
| `App::PropertyPythonObject` | any | Serializable Python object |
## Creating GUI Tools
### Gui Commands
```python
import FreeCAD
import FreeCADGui
class MyCommand:
"""A custom toolbar/menu command."""
def GetResources(self):
return {
"Pixmap": ":/icons/Part_Box.svg",
"MenuText": "My Custom Command",
"ToolTip": "Creates a custom box",
"Accel": "Ctrl+Shift+B"
}
def IsActive(self):
return FreeCAD.ActiveDocument is not None
def Activated(self):
# Command logic here
FreeCAD.Console.PrintMessage("Command activated\n")
FreeCADGui.addCommand("My_CustomCommand", MyCommand())
```
### PySide Dialogs
```python
from PySide2 import QtWidgets, QtCore, QtGui
class MyDialog(QtWidgets.QDialog):
def __init__(self, parent=None):
super().__init__(parent or FreeCADGui.getMainWindow())
self.setWindowTitle("My Tool")
self.setMinimumWidth(300)
layout = QtWidgets.QVBoxLayout(self)
# Input fields
self.label = QtWidgets.QLabel("Length:")
self.spinbox = QtWidgets.QDoubleSpinBox()
self.spinbox.setRange(0.1, 1000.0)
self.spinbox.setValue(10.0)
self.spinbox.setSuffix(" mm")
form = QtWidgets.QFormLayout()
form.addRow(self.label, self.spinbox)
layout.addLayout(form)
# Buttons
btn_layout = QtWidgets.QHBoxLayout()
self.btn_ok = QtWidgets.QPushButton("OK")
self.btn_cancel = QtWidgets.QPushButton("Cancel")
btn_layout.addWidget(self.btn_ok)
btn_layout.addWidget(self.btn_cancel)
layout.addLayout(btn_layout)
self.btn_ok.clicked.connect(self.accept)
self.btn_cancel.clicked.connect(self.reject)
# Usage
dialog = MyDialog()
if dialog.exec_() == QtWidgets.QDialog.Accepted:
length = dialog.spinbox.value()
FreeCAD.Console.PrintMessage(f"Length: {length}\n")
```
### Task Panel (Recommended for FreeCAD integration)
```python
class MyTaskPanel:
"""Task panel shown in the left sidebar."""
def __init__(self):
self.form = QtWidgets.QWidget()
layout = QtWidgets.QVBoxLayout(self.form)
self.spinbox = QtWidgets.QDoubleSpinBox()
self.spinbox.setValue(10.0)
layout.addWidget(QtWidgets.QLabel("Length:"))
layout.addWidget(self.spinbox)
def accept(self):
# Called when user clicks OK
length = self.spinbox.value()
FreeCAD.Console.PrintMessage(f"Accepted: {length}\n")
FreeCADGui.Control.closeDialog()
return True
def reject(self):
FreeCADGui.Control.closeDialog()
return True
def getStandardButtons(self):
return int(QtWidgets.QDialogButtonBox.Ok |
QtWidgets.QDialogButtonBox.Cancel)
# Show the panel
panel = MyTaskPanel()
FreeCADGui.Control.showDialog(panel)
```
## Coin3D Scenegraph (Pivy)
```python
from pivy import coin
import FreeCADGui
# Access the scenegraph root
sg = FreeCADGui.ActiveDocument.ActiveView.getSceneGraph()
# Add a custom separator with a sphere
sep = coin.SoSeparator()
mat = coin.SoMaterial()
mat.diffuseColor.setValue(1.0, 0.0, 0.0) # Red
trans = coin.SoTranslation()
trans.translation.setValue(10, 10, 10)
sphere = coin.SoSphere()
sphere.radius.setValue(2.0)
sep.addChild(mat)
sep.addChild(trans)
sep.addChild(sphere)
sg.addChild(sep)
# Remove later
sg.removeChild(sep)
```
## Custom Workbench Creation
```python
import FreeCADGui
class MyWorkbench(FreeCADGui.Workbench):
MenuText = "My Workbench"
ToolTip = "A custom workbench"
Icon = ":/icons/freecad.svg"
def Initialize(self):
"""Called at workbench activation."""
import MyCommands # Import your command module
self.appendToolbar("My Tools", ["My_CustomCommand"])
self.appendMenu("My Menu", ["My_CustomCommand"])
def Activated(self):
pass
def Deactivated(self):
pass
def GetClassName(self):
return "Gui::PythonWorkbench"
FreeCADGui.addWorkbench(MyWorkbench)
```
## Macro Best Practices
```python
# Standard macro header
# -*- coding: utf-8 -*-
# FreeCAD Macro: MyMacro
# Description: Brief description of what the macro does
# Author: YourName
# Version: 1.0
# Date: 2026-04-07
import FreeCAD
import Part
from FreeCAD import Base
# Guard for GUI availability
if FreeCAD.GuiUp:
import FreeCADGui
from PySide2 import QtWidgets, QtCore
def main():
doc = FreeCAD.ActiveDocument
if doc is None:
FreeCAD.Console.PrintError("No active document\n")
return
if FreeCAD.GuiUp:
sel = FreeCADGui.Selection.getSelection()
if not sel:
FreeCAD.Console.PrintWarning("No objects selected\n")
# ... macro logic ...
doc.recompute()
FreeCAD.Console.PrintMessage("Macro completed\n")
if __name__ == "__main__":
main()
```
### Selection Handling
```python
# Get selected objects
sel = FreeCADGui.Selection.getSelection() # List of objects
sel_ex = FreeCADGui.Selection.getSelectionEx() # Extended (sub-elements)
for selobj in sel_ex:
obj = selobj.Object
for sub in selobj.SubElementNames:
print(f"{obj.Name}.{sub}")
shape = obj.getSubObject(sub) # Get sub-shape
# Select programmatically
FreeCADGui.Selection.addSelection(doc.MyBox)
FreeCADGui.Selection.addSelection(doc.MyBox, "Face1")
FreeCADGui.Selection.clearSelection()
```
### Console Output
```python
FreeCAD.Console.PrintMessage("Info message\n")
FreeCAD.Console.PrintWarning("Warning message\n")
FreeCAD.Console.PrintError("Error message\n")
FreeCAD.Console.PrintLog("Debug/log message\n")
```
## Common Patterns
### Parametric Pad from Sketch
```python
doc = FreeCAD.ActiveDocument
# Create sketch
sketch = doc.addObject("Sketcher::SketchObject", "Sketch")
sketch.addGeometry(Part.LineSegment(FreeCAD.Vector(0,0,0), FreeCAD.Vector(10,0,0)))
sketch.addGeometry(Part.LineSegment(FreeCAD.Vector(10,0,0), FreeCAD.Vector(10,10,0)))
sketch.addGeometry(Part.LineSegment(FreeCAD.Vector(10,10,0), FreeCAD.Vector(0,10,0)))
sketch.addGeometry(Part.LineSegment(FreeCAD.Vector(0,10,0), FreeCAD.Vector(0,0,0)))
# Close with coincident constraints
for i in range(3):
sketch.addConstraint(Sketcher.Constraint("Coincident", i, 2, i+1, 1))
sketch.addConstraint(Sketcher.Constraint("Coincident", 3, 2, 0, 1))
# Pad (PartDesign)
pad = doc.addObject("PartDesign::Pad", "Pad")
pad.Profile = sketch
pad.Length = 5.0
sketch.Visibility = False
doc.recompute()
```
### Export Shapes
```python
# STEP export
Part.export([doc.MyBox], "/path/to/output.step")
# STL export (mesh)
import Mesh
Mesh.export([doc.MyBox], "/path/to/output.stl")
# IGES export
Part.export([doc.MyBox], "/path/to/output.iges")
# Multiple formats via importlib
import importlib
importlib.import_module("importOBJ").export([doc.MyBox], "/path/to/output.obj")
```
### Units and Quantities
```python
# FreeCAD uses mm internally
q = FreeCAD.Units.Quantity("10 mm")
q_inch = FreeCAD.Units.Quantity("1 in")
print(q_inch.getValueAs("mm")) # 25.4
# Parse user input with units
q = FreeCAD.Units.parseQuantity("2.5 in")
value_mm = float(q) # Value in mm (internal unit)
```
## Compensation Rules (Quasi-Coder Integration)
When interpreting shorthand or quasi-code for FreeCAD scripts:
1. **Terminology mapping**: "box" → `Part.makeBox()`, "cylinder" → `Part.makeCylinder()`, "sphere" → `Part.makeSphere()`, "merge/combine/join" → `.fuse()`, "subtract/cut/remove" → `.cut()`, "intersect" → `.common()`, "round edges/fillet" → `.makeFillet()`, "bevel/chamfer" → `.makeChamfer()`
2. **Implicit document**: If no document handling is mentioned, wrap in standard `doc = FreeCAD.ActiveDocument or FreeCAD.newDocument()`
3. **Units assumption**: Default to millimeters unless stated otherwise
4. **Recompute**: Always call `doc.recompute()` after modifications
5. **GUI guard**: Wrap GUI-dependent code in `if FreeCAD.GuiUp:` when the script may run headless
6. **Part.show()**: Use `Part.show(shape, "Name")` for quick display, or `doc.addObject("Part::Feature", "Name")` for named persistent objects
## References
### Primary Links
- [Writing Python code](https://wiki.freecad.org/Manual:A_gentle_introduction#Writing_Python_code)
- [Manipulating FreeCAD objects](https://wiki.freecad.org/Manual:A_gentle_introduction#Manipulating_FreeCAD_objects)
- [Vectors and Placements](https://wiki.freecad.org/Manual:A_gentle_introduction#Vectors_and_Placements)
- [Creating and manipulating geometry](https://wiki.freecad.org/Manual:Creating_and_manipulating_geometry)
- [Creating parametric objects](https://wiki.freecad.org/Manual:Creating_parametric_objects)
- [Creating interface tools](https://wiki.freecad.org/Manual:Creating_interface_tools)
- [Python](https://en.wikipedia.org/wiki/Python_%28programming_language%29)
- [Introduction to Python](https://wiki.freecad.org/Introduction_to_Python)
- [Python scripting tutorial](https://wiki.freecad.org/Python_scripting_tutorial)
- [FreeCAD scripting basics](https://wiki.freecad.org/FreeCAD_Scripting_Basics)
- [Gui Command](https://wiki.freecad.org/Gui_Command)
### Bundled Reference Documents
See the [references/](references/) directory for topic-organized guides:
1. [scripting-fundamentals.md](references/scripting-fundamentals.md) — Core scripting, document model, console
2. [geometry-and-shapes.md](references/geometry-and-shapes.md) — Part, Mesh, Sketcher, topology
3. [parametric-objects.md](references/parametric-objects.md) — FeaturePython, properties, scripted objects
4. [gui-and-interface.md](references/gui-and-interface.md) — PySide, dialogs, task panels, Coin3D
5. [workbenches-and-advanced.md](references/workbenches-and-advanced.md) — Workbenches, macros, FEM, Path, recipesRelated Skills
python-pypi-package-builder
End-to-end skill for building, testing, linting, versioning, and publishing a production-grade Python library to PyPI. Covers all four build backends (setuptools+setuptools_scm, hatchling, flit, poetry), PEP 440 versioning, semantic versioning, dynamic git-tag versioning, OOP/SOLID design, type hints (PEP 484/526/544/561), Trusted Publishing (OIDC), and the full PyPA packaging flow. Use for: creating Python packages, pip-installable SDKs, CLI tools, framework plugins, pyproject.toml setup, py.typed, setuptools_scm, semver, mypy, pre-commit, GitHub Actions CI/CD, or PyPI publishing.
mcp-security-audit
Audit MCP (Model Context Protocol) server configurations for security issues. Use this skill when: - Reviewing .mcp.json files for security risks - Checking MCP server args for hardcoded secrets or shell injection patterns - Validating that MCP servers use pinned versions (not @latest) - Detecting unpinned dependencies in MCP server configurations - Auditing which MCP servers a project registers and whether they're on an approved list - Checking for environment variable usage vs. hardcoded credentials in MCP configs - Any request like "is my MCP config secure?", "audit my MCP servers", or "check .mcp.json" keywords: [mcp, security, audit, secrets, shell-injection, supply-chain, governance]
lsp-setup
Enable code intelligence (go-to-definition, find-references, hover, type info) for any programming language by installing and configuring an LSP server for Copilot CLI. Detects the OS, installs the right server, and generates the JSON configuration (user-level or repo-level). Use when you need deeper code understanding and no LSP server is configured, or when the user asks to set up, install, or configure an LSP server.
gsap-framer-scroll-animation
Use this skill whenever the user wants to build scroll animations, scroll effects, parallax, scroll-triggered reveals, pinned sections, horizontal scroll, text animations, or any motion tied to scroll position — in vanilla JS, React, or Next.js. Covers GSAP ScrollTrigger (pinning, scrubbing, snapping, timelines, horizontal scroll, ScrollSmoother, matchMedia) and Framer Motion / Motion v12 (useScroll, useTransform, useSpring, whileInView, variants). Use this skill even if the user just says "animate on scroll", "fade in as I scroll", "make it scroll like Apple", "parallax effect", "sticky section", "scroll progress bar", or "entrance animation". Also triggers for Copilot prompt patterns for GSAP or Framer Motion code generation. Pairs with the premium-frontend-ui skill for creative philosophy and design-level polish.
write-coding-standards-from-file
Write a coding standards document for a project using the coding styles from the file(s) and/or folder(s) passed as arguments in the prompt.
workiq-copilot
Guides the Copilot CLI on how to use the WorkIQ CLI/MCP server to query Microsoft 365 Copilot data (emails, meetings, docs, Teams, people) for live context, summaries, and recommendations.
winmd-api-search
Find and explore Windows desktop APIs. Use when building features that need platform capabilities — camera, file access, notifications, UI controls, AI/ML, sensors, networking, etc. Discovers the right API for a task and retrieves full type details (methods, properties, events, enumeration values).
winapp-cli
Windows App Development CLI (winapp) for building, packaging, and deploying Windows applications. Use when asked to initialize Windows app projects, create MSIX packages, generate AppxManifest.xml, manage development certificates, add package identity for debugging, sign packages, publish to the Microsoft Store, create external catalogs, or access Windows SDK build tools. Supports .NET (csproj), C++, Electron, Rust, Tauri, and cross-platform frameworks targeting Windows.
webapp-testing
Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.
web-design-reviewer
This skill enables visual inspection of websites running locally or remotely to identify and fix design issues. Triggers on requests like "review website design", "check the UI", "fix the layout", "find design problems". Detects issues with responsive design, accessibility, visual consistency, and layout breakage, then performs fixes at the source code level.
web-coder
Expert 10x engineer with comprehensive knowledge of web development, internet protocols, and web standards. Use when working with HTML, CSS, JavaScript, web APIs, HTTP/HTTPS, web security, performance optimization, accessibility, or any web/internet concepts. Specializes in translating web terminology accurately and implementing modern web standards across frontend and backend development.
vscode-ext-localization
Guidelines for proper localization of VS Code extensions, following VS Code extension development guidelines, libraries and good practices