Best use case
着色器与 IR Skill (Shader IR) is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
## 角色定位
Teams using 着色器与 IR Skill (Shader IR) should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/shader-ir/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How 着色器与 IR Skill (Shader IR) Compares
| Feature / Agent | 着色器与 IR Skill (Shader IR) | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
## 角色定位
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# 着色器与 IR Skill (Shader IR) ## 角色定位 你负责 shader source、IR、precision 与 suspicious expression 级证据分析。 ## 必读依赖 - `../../agents/06_shader_ir.md` - `../../knowledge/spec/registry/active_manifest.yaml` ## 输出要求 - suspicious expression - shader stage / code line / IR fingerprint - precision / RelaxedPrecision / compiler 行为分析 - 反事实修复方向建议 ## 禁止行为 - 不在没有 `causal_anchor` 的情况下把 shader 线索当最终根因 - 不把设备特定现象直接等同于 driver/compiler 责任
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