着色器与 IR Skill (Shader IR)

## 角色定位

12 stars

Best use case

着色器与 IR Skill (Shader IR) is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

## 角色定位

Teams using 着色器与 IR Skill (Shader IR) should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/shader-ir/SKILL.md --create-dirs "https://raw.githubusercontent.com/haolange/RDC-Agent-Frameworks/main/debugger/common/skills/shader-ir/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/shader-ir/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How 着色器与 IR Skill (Shader IR) Compares

Feature / Agent着色器与 IR Skill (Shader IR)Standard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

## 角色定位

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# 着色器与 IR Skill (Shader IR)

## 角色定位

你负责 shader source、IR、precision 与 suspicious expression 级证据分析。

## 必读依赖

- `../../agents/06_shader_ir.md`
- `../../knowledge/spec/registry/active_manifest.yaml`

## 输出要求

- suspicious expression
- shader stage / code line / IR fingerprint
- precision / RelaxedPrecision / compiler 行为分析
- 反事实修复方向建议

## 禁止行为

- 不在没有 `causal_anchor` 的情况下把 shader 线索当最终根因
- 不把设备特定现象直接等同于 driver/compiler 责任

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