glassmorphism
Glassmorphism design system skill. Use when building frosted-glass UI components with blur, transparency, and layered depth effects.
Best use case
glassmorphism is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Glassmorphism design system skill. Use when building frosted-glass UI components with blur, transparency, and layered depth effects.
Teams using glassmorphism should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/glassmorphism/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How glassmorphism Compares
| Feature / Agent | glassmorphism | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Glassmorphism design system skill. Use when building frosted-glass UI components with blur, transparency, and layered depth effects.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Glassmorphism Design Spec
## 4 Core Elements
1. **Transparency** — Semi-transparent backgrounds using `rgba()` or `hsla()` with alpha `0.05–0.4`
2. **Blur** — `backdrop-filter: blur()` ranging 8–40px for frosted-glass effect
3. **Border** — Subtle semi-transparent borders (`1px solid rgba(255,255,255,0.18)`) to define edges
4. **Shadow** — Soft layered `box-shadow` for depth separation from background
## CSS Tokens
Reference: [references/tokens.css](references/tokens.css)
Use CSS custom properties from `tokens.css` for consistent theming:
```css
@import "references/tokens.css";
.glass-card {
background: var(--glass-bg);
backdrop-filter: var(--glass-blur);
-webkit-backdrop-filter: var(--glass-blur);
border: var(--glass-border);
border-radius: var(--glass-radius);
box-shadow: var(--glass-shadow);
}
```
## Component Examples
### Card
```css
.glass-card {
background: var(--glass-bg);
backdrop-filter: var(--glass-blur);
-webkit-backdrop-filter: var(--glass-blur);
border: var(--glass-border);
border-radius: var(--glass-radius);
box-shadow: var(--glass-shadow);
padding: 1.5rem;
}
```
### Navbar
```css
.glass-nav {
background: var(--glass-bg-heavy);
backdrop-filter: var(--glass-blur-strong);
-webkit-backdrop-filter: var(--glass-blur-strong);
border-bottom: var(--glass-border);
box-shadow: var(--glass-shadow);
position: sticky;
top: 0;
z-index: 100;
}
```
### Modal Overlay
```css
.glass-modal-backdrop {
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(4px);
}
.glass-modal {
background: var(--glass-bg-heavy);
backdrop-filter: var(--glass-blur-strong);
-webkit-backdrop-filter: var(--glass-blur-strong);
border: var(--glass-border);
border-radius: var(--glass-radius-lg);
box-shadow: var(--glass-shadow-elevated);
}
```
### Button
```css
.glass-btn {
background: var(--glass-bg-light);
backdrop-filter: var(--glass-blur-light);
-webkit-backdrop-filter: var(--glass-blur-light);
border: var(--glass-border);
border-radius: var(--glass-radius);
transition: background 0.2s;
}
.glass-btn:hover {
background: var(--glass-bg);
}
```
## Browser Compatibility
| Feature | Chrome | Firefox | Safari | Edge |
| -------------------- | ------ | ------- | --------------- | ---- |
| `backdrop-filter` | 76+ | 103+ | 9+ (`-webkit-`) | 79+ |
| `rgba()` backgrounds | All | All | All | All |
- Always include `-webkit-backdrop-filter` for Safari support
- Firefox <103: use `@supports` fallback with solid semi-transparent bg
- Fallback pattern:
```css
.glass-card {
background: rgba(255, 255, 255, 0.85); /* fallback */
}
@supports (backdrop-filter: blur(1px)) {
.glass-card {
background: var(--glass-bg);
backdrop-filter: var(--glass-blur);
}
}
```
## Accessibility Notes
- Ensure **contrast ratio ≥ 4.5:1** for text over glass surfaces — test against all possible
backgrounds
- Provide `prefers-reduced-transparency` media query to disable blur/transparency for users who need
it
- Avoid placing critical text on highly transparent surfaces without a fallback
- Use `prefers-contrast: more` to increase border opacity and reduce transparency
```css
@media (prefers-reduced-transparency: reduce) {
.glass-card {
background: rgba(255, 255, 255, 0.92);
backdrop-filter: none;
}
}
@media (prefers-contrast: more) {
.glass-card {
background: rgba(255, 255, 255, 0.85);
border: 1px solid rgba(0, 0, 0, 0.3);
}
}
```Related Skills
write-a-skill
Create new agent skills with proper structure, progressive disclosure, and bundled resources. Use when user wants to create, write, or build a new skill.
web-search
Web search via DuckDuckGo. Use when the user needs to look up current information online.
web-fetch
Fetch a web page and extract readable text content. Use when user needs to retrieve or read a web page.
rust-workspace-bootstrap
Scaffold a production-ready Rust workspace with knope changesets, devenv, and GitHub Actions CI/release workflows. Use when starting a new Rust project or monorepo.
request-refactor-plan
Create a detailed refactor plan with tiny commits via user interview, then file it as a GitHub issue. Use when user wants to plan a refactor, create a refactoring RFC, or break a refactor into safe incremental steps.
quick-setup
Detect project type and generate .pi/ configuration. Use when setting up pi for a new project or when user asks to initialize pi config.
pwsh
PowerShell syntax reference — cmdlets, objects, pipelines, filtering, comparison operators, and Bash-to-PowerShell command equivalents
nushell
Nushell syntax reference for shell commands — variables, pipelines, tables, custom commands, control flow, Bash-to-Nu equivalents, and common gotchas
neubrutalism
Neubrutalism design system skill. Use when building bold UI with thick borders, offset solid shadows, high saturation colors, and minimal border radius.
liquid-glass
Apple Liquid Glass design system. Use when building UI with translucent, depth-aware glass morphism following Apple's design language. Provides CSS tokens, component patterns, dark/light mode, and animation specs.
improve-codebase-architecture
Explore a codebase to find opportunities for architectural improvement, focusing on making the codebase more testable by deepening shallow modules. Use when user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more AI-navigable.
grill-me
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".