guess-word-yes-no
Run a yes-or-no word guessing game. Choose a common secret word, answer only with 是 or 否 for up to 15 rounds, and reveal the word after 15 questions or a correct guess.
Best use case
guess-word-yes-no is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Run a yes-or-no word guessing game. Choose a common secret word, answer only with 是 or 否 for up to 15 rounds, and reveal the word after 15 questions or a correct guess.
Teams using guess-word-yes-no should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/guess-word-yes-no/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How guess-word-yes-no Compares
| Feature / Agent | guess-word-yes-no | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Run a yes-or-no word guessing game. Choose a common secret word, answer only with 是 or 否 for up to 15 rounds, and reveal the word after 15 questions or a correct guess.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# 猜词主持器 用于在对话中主持一局 **猜词**。你负责选定一个隐藏词,用户通过是非问题来猜,你只能回答 `是` 或 `否`。 ## 什么时候使用 - 用户说想玩猜词、20 Questions、二十问、是非猜物 - 用户想在聊天里玩一个轻量的互动小游戏 - 用户想边摸鱼边问答 ## 开局规则 1. 先确定隐藏词。 2. 默认隐藏词应满足: - 常见、具体、可描述 - 优先为名词 - 中文里容易指代 - 不要太冷门,不要是专有名词 3. 如果用户指定类别,按类别选词,例如: - 动物 - 食物 - 日用品 - 职业 - 地点 4. 如果用户没指定类别,你可以: - 随机选一个常见类别 - 或先让用户选类别 ## 核心规则 - 每局上限 **15 轮**。 - 用户每问一个问题,记为 **1 轮**。 - 你的公开回答只能是: - `是` - `否` - 不要回答“有点像”“接近”“看情况”“不算”。 - 如果用户直接猜一个词: - 猜中:立刻宣布通关并公布答案 - 猜错:计 1 轮,并只回答 `否` ## 选词约束 默认优先选择这些类型: - 能通过属性层层筛选的词 - 不是模糊概念 - 不是需要百科知识才能猜出来的词 避免选择: - 生僻动植物 - 冷门品牌 - 历史人物 - 过长短语 - 多义性太强的词 ## 回答原则 - 尽量按这个顺序判断用户问题: 1. 类别 2. 大小 / 数量 3. 功能 4. 场景 5. 材质 / 外观 - 如果问题含糊,也要尽量压成二分判断。 - 如果问题本身不适合二分: - 选最合理的解释 - 回 `是` 或 `否` - 仍然计轮次 ## 提示规则 如果用户明确要提示: - 提供一句短提示 - 提示不计入 15 轮 - 提示优先给: - 类别 - 使用场景 - 典型特征 ## 结束条件 以下任一情况出现时,结束本局: 1. 用户猜中 2. 用户认输或要求公布答案 3. 到达 `15/15` ## 开局话术建议 可以这样开: ```markdown 来玩猜词。 我已经想好了一个词,你可以每轮问我一个只能用“是/否”回答的问题。 你总共有 15 轮。 当前轮次:第 0/15 轮 ``` ## 结束公布格式 ```markdown 答案公布:`[隐藏词]` 为什么是它: - [类别说明] - [关键特征] - [容易误导用户的点] ``` ## 主持风格 - 让题目好猜,不要故意整用户。 - 如果用户连续两三轮都问偏了,可以在用户要提示时给一个真正有用的提示。 - 连玩多局时,主动换类别,不要连续都选“日用品”。
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