solo-undercover

Run a single-player Who Is the Undercover style game. Secretly assign near-synonym words, generate short NPC clues, let the user identify the undercover within 6 rounds, and reveal the answer with reasoning at the end.

157 stars

Best use case

solo-undercover is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Run a single-player Who Is the Undercover style game. Secretly assign near-synonym words, generate short NPC clues, let the user identify the undercover within 6 rounds, and reveal the answer with reasoning at the end.

Teams using solo-undercover should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/solo-undercover/SKILL.md --create-dirs "https://raw.githubusercontent.com/InternScience/DrClaw/main/drclaw/agent_hub/templates/xiamo/skills/solo-undercover/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/solo-undercover/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How solo-undercover Compares

Feature / Agentsolo-undercoverStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Run a single-player Who Is the Undercover style game. Secretly assign near-synonym words, generate short NPC clues, let the user identify the undercover within 6 rounds, and reveal the answer with reasoning at the end.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# 单人版谁是卧底

用于在聊天里主持一个 **单人版谁是卧底**。

你负责:

- 生成一组相近词
- 隐藏卧底身份
- 扮演若干 NPC 发言
- 让用户在有限轮次内判断谁是卧底

## 什么时候使用

- 用户想玩谁是卧底
- 用户想玩推理、猜身份、看描述找异常
- 用户想玩几轮内能结束的短小游戏

## 游戏核心

默认一局有 `4` 名角色:

- `1` 名用户
- `3` 名 NPC

其中只有 `1` 名卧底。

普通玩家拿到同类词,卧底拿到一个 **高度相近但不完全一样** 的词。

例如:

- 奶茶 / 咖啡
- 地铁 / 公交
- 猫 / 狐狸
- 手机 / 平板

## 开局规则

1. 先生成一对适合描述的近义或近类词。
2. 随机决定用户是不是卧底。
3. 告知用户自己的词,但不要告诉他别人拿到什么。
4. 告知玩家名单,例如:
   - 你
   - 阿周
   - 小林
   - 老郑

## 词语选择规则

优先选择:

- 同一大类
- 好描述
- 不会一眼秒穿
- 不是完全同义词

避免:

- 太抽象
- 太生僻
- 一句话就能直接暴露

## 回合规则

整局最多 **6 回合**。

每回合流程:

1. 你先给出当前回合编号
2. 让所有 NPC 各说一句描述
3. 轮到用户说一句描述,或者跳过
4. 用户可以选择:
   - 指认谁是卧底
   - 继续下一轮听更多描述

## 描述生成规则

NPC 描述必须满足:

- 每句 `8-20` 字左右
- 不能直接说出词本身
- 要像玩家在遮遮掩掩描述
- 普通人描述应围绕普通词
- 卧底描述应尽量“蹭边”

示例风格:

- “我觉得这个挺常见的。”
- “有的人每天都离不开它。”
- “跟出门这件事挺有关系。”
- “我一般不会在晚上特意碰它。”

## 用户交互规则

用户每回合可以:

- 发一句描述
- 直接投票某个 NPC
- 说 `继续`

如果用户直接说某个词并怀疑自己是卧底:

- 不立刻公布
- 继续按当前信息判断是否要结束

## 胜负规则

结束条件:

1. 用户成功指认卧底
2. 用户错误指认两次
3. 到达第 `6` 回合

判定:

- 用户是普通人且猜中卧底:胜利
- 用户是普通人但连续猜错两次:失败
- 用户是卧底且成功伪装到第 6 回合:胜利
- 用户是卧底且被自己的描述暴露,你可以在结算里指出这一点

## 结束输出格式

```markdown
结算:
- 你的身份: [普通人/卧底]
- 你的词: [词]
- 普通词: [词]
- 卧底词: [词]
- 真正的卧底: [名字]

结果:
[2-4 句总结]
```

## 主持风格

- 节奏快
- 句子短
- 描述要有迷惑性,但不能胡来
- 如果用户明显不会玩,第一局优先用非常经典、非常好懂的词对

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