Threelab Skill

This skill allows AI agents to programmatically create, evolve, manage, and export generative art scenes through the Threelab MCP server.

14 stars
Complexity: medium

About this skill

The Threelab Skill empowers AI agents to interact with a local Threelab MCP (Meta-Creative Protocol) server to control generative art scenes. It provides a comprehensive set of tools for managing the entire lifecycle of a generative artwork, from initial creation based on descriptions to complex evolutionary processes and final export. Agents can leverage this skill to explore vast design spaces of algorithmic art by programmatically creating scenes using various pattern types and their parameters, browsing existing works, and inspecting their underlying 'genome' structure. Furthermore, it supports advanced generative techniques like mutating scene parameters, breeding two scenes together (crossover), and generating multiple candidates simultaneously through evolutionary strategies. This skill is ideal for artists, designers, and developers looking to automate and scale their generative art workflows. It allows for experimentation with complex visual systems without needing direct graphical interface interaction, making it suitable for scripting artistic explorations, integrating generative visuals into other applications, or creating dynamic content.

Best use case

The primary use case is the automated creation, exploration, and management of generative art scenes. Artists and researchers can use this skill to programmatically generate diverse visual outputs, explore variations through mutation and crossover, and curate collections, benefiting anyone who wants to leverage AI for algorithmic art creation and experimentation.

This skill allows AI agents to programmatically create, evolve, manage, and export generative art scenes through the Threelab MCP server.

Users can expect a new or modified generative art scene, its detailed genome parameters, or an exported version of a scene in a specified format (JSON, HTML, or React component).

Practical example

Example input

Design a dynamic generative art scene featuring a fractal-like pattern, a dark background, and a subtle bloom effect. Then, mutate it slightly to see a variant.

Example output

Scene 'fractal-dark-bloom' created successfully with ID: `gen_20231026_A1B2C3`. Variant 'gen_20231026_A1B2C3_mutated' also created. You can now explore or export them.

When to use this skill

  • To programmatically generate diverse visual art scenes based on textual descriptions.
  • To iteratively evolve or mutate existing generative art compositions through defined strategies.
  • To manage, browse, rate, and export generative art scenes in various formats (JSON, HTML, React).
  • To automate artistic exploration and create dynamic visual content without direct GUI interaction.

When not to use this skill

  • When direct GUI interaction and fine-grained manual control over visual elements are preferred.
  • For creating traditional, hand-drawn, or non-generative digital art.
  • If a Threelab MCP server is not set up, running, or accessible.
  • For advanced 3D modeling or animation features beyond generative scene parameters.

How Threelab Skill Compares

Feature / AgentThreelab SkillStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexitymediumN/A

Frequently Asked Questions

What does this skill do?

This skill allows AI agents to programmatically create, evolve, manage, and export generative art scenes through the Threelab MCP server.

How difficult is it to install?

The installation complexity is rated as medium. You can find the installation instructions above.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

Related Guides

SKILL.md Source

# Threelab Skill

Use Threelab MCP tools to create, evolve, and manage generative art scenes. The MCP server runs at `http://localhost:4912/mcp` and is configured in `.mcp.json`.

## Available Actions

### Create a scene from a description
When the user describes a visual they want, use `threelab_get_pattern_schemas` to see available pattern types and their parameters, then `threelab_create_scene` with an appropriate genome.

### Browse and explore
- `threelab_list_scenes` — find existing scenes by pattern type, tags, or visibility
- `threelab_get_scene` — inspect a scene's full genome and parameters
- `threelab_get_lineage` — trace a scene's evolutionary history

### Evolve and iterate
- `threelab_mutate_scene` — create a variant with tweaked parameters (strength 0-1)
- `threelab_crossover_scenes` — breed two scenes together
- `threelab_evolve_generation` — generate multiple candidates at once (strategies: mutate, crossover, random, mix)

### Curate
- `threelab_rate_scene` — rate a scene 1-5
- `threelab_fork_scene` — copy a scene to use as a starting point

### Export
- `threelab_export_scene` — export as `json` (raw genome), `html` (standalone page), or `react` (component)

## Genome Structure

A genome defines a scene:

```json
{
  "schemaVersion": 1,
  "layers": [
    {
      "patternType": "lissajous",
      "enabled": true,
      "blendMode": "normal",
      "opacity": 1.0,
      "params": { "freqX": 3, "freqY": 2, "points": 2000 }
    }
  ],
  "globalParams": {
    "backgroundColor": "#0a0a0f",
    "bloomStrength": 1.5,
    "bloomRadius": 0.4,
    "bloomThreshold": 0.2,
    "cameraDistance": 500,
    "cameraAzimuth": 0,
    "cameraPolar": 90,
    "cameraTargetX": 0,
    "cameraTargetY": 0,
    "cameraTargetZ": 0,
    "animation": { "speed": 1.0, "timeScale": 1.0 },
    "colorPalette": { "type": "rainbow", "colors": [] },
    "mouseInteraction": { "enabled": false, "mode": "repel", "strength": 1.0, "radius": 100 },
    "parallax": { "enabled": false, "strength": 0.5, "layers": 3 }
  }
}
```

## Pattern Types

Use `threelab_get_pattern_schemas` to get the full parameter list for any type. Common types:

- **Curves**: lissajous, attractor, spirograph, sphereSpirals, spaceFillingCurve, lSystems, flowField
- **Networks**: networkGraph, circlePacking
- **Mesh**: cloth, voronoi, waveInterference, truchetTiling, voxelLandscape
- **Shaders**: physarum, reactionDiffusion, fractal, domainWarping, magneticPendulum, cellularAutomata, electricField

## Tips

- Set `visibility: "public"` to make scenes appear in the gallery
- Use strength 0.2-0.4 for subtle mutations, 0.8-1.0 for dramatic changes
- Stack multiple layers with different patterns for complex compositions
- The `mix` evolution strategy gives the most variety (50% mutation, 30% crossover, 20% random)

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