robius-widget-patterns
CRITICAL: Use for Robius widget patterns. Triggers on: apply_over, TextOrImage, modal, 可复用, 模态, collapsible, drag drop, reusable widget, widget design, pageflip, 组件设计, 组件模式
Best use case
robius-widget-patterns is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
CRITICAL: Use for Robius widget patterns. Triggers on: apply_over, TextOrImage, modal, 可复用, 模态, collapsible, drag drop, reusable widget, widget design, pageflip, 组件设计, 组件模式
Teams using robius-widget-patterns should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/robius-widget-patterns/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How robius-widget-patterns Compares
| Feature / Agent | robius-widget-patterns | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
CRITICAL: Use for Robius widget patterns. Triggers on: apply_over, TextOrImage, modal, 可复用, 模态, collapsible, drag drop, reusable widget, widget design, pageflip, 组件设计, 组件模式
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Robius Widget Patterns Skill
Best practices for designing reusable Makepad widgets based on Robrix and Moly codebase patterns.
**Source codebases:**
- **Robrix**: Matrix chat client - Avatar, RoomsList, RoomScreen widgets
- **Moly**: AI chat application - Slot, ChatLine, PromptInput, AdaptiveView widgets
## When to Use
Use this skill when:
- Creating reusable Makepad widgets
- Designing widget component APIs
- Implementing text/image toggle patterns
- Dynamic styling in Makepad
- Keywords: robrix widget, makepad component, reusable widget, widget design pattern
## Production Patterns
For production-ready widget patterns, see the `_base/` directory:
| Pattern | Description |
|---------|-------------|
| 01-widget-extension | Add helper methods to widget references |
| 02-modal-overlay | Popups, dialogs using DrawList2d overlay |
| 03-collapsible | Expandable/collapsible sections |
| 04-list-template | Dynamic lists with LivePtr templates |
| 05-lru-view-cache | Memory-efficient view caching |
| 14-callout-tooltip | Tooltips with arrow positioning |
| 20-redraw-optimization | Efficient redraw patterns |
| 15-dock-studio-layout | IDE-style resizable panels |
| 16-hover-effect | Hover effects with instance variables |
| 17-row-based-grid-layout | Dynamic grid layouts |
| 18-drag-drop-reorder | Drag-and-drop widget reordering |
| 19-pageflip-optimization | PageFlip 切换优化,即刻销毁/缓存模式 |
| 21-collapsible-row-portal-list | Auto-grouping consecutive items in portal lists with FoldHeader |
| 22-dropdown-overlay | Dropdown popups using DrawList2d overlay (no layout push) |
## Standard Widget Structure
```rust
use makepad_widgets::*;
live_design! {
use link::theme::*;
use link::widgets::*;
pub MyWidget = {{MyWidget}} {
width: Fill, height: Fit,
flow: Down,
// Child widgets defined in DSL
inner_view = <View> {
// ...
}
}
}
#[derive(Live, LiveHook, Widget)]
pub struct MyWidget {
#[deref] view: View, // Delegate to inner View
#[live] some_property: f64, // DSL-configurable property
#[live(100.0)] default_val: f64, // With default value
#[rust] internal_state: State, // Rust-only state (not in DSL)
#[animator] animator: Animator, // For animations
}
impl Widget for MyWidget {
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
self.view.handle_event(cx, event, scope);
// Custom event handling...
}
fn draw_walk(&mut self, cx: &mut Cx2d, scope: &mut Scope, walk: Walk) -> DrawStep {
self.view.draw_walk(cx, scope, walk)
}
}
```
## Text/Image Toggle Pattern
A common pattern for widgets that show either text or an image (like avatars):
```rust
live_design! {
pub Avatar = {{Avatar}} {
width: 36.0, height: 36.0,
align: { x: 0.5, y: 0.5 }
flow: Overlay, // Stack views on top of each other
text_view = <View> {
visible: true, // Default visible
show_bg: true,
draw_bg: {
uniform background_color: #888888
fn pixel(self) -> vec4 {
let sdf = Sdf2d::viewport(self.pos * self.rect_size);
let c = self.rect_size * 0.5;
sdf.circle(c.x, c.x, c.x)
sdf.fill_keep(self.background_color);
return sdf.result
}
}
text = <Label> {
text: "?"
}
}
img_view = <View> {
visible: false, // Hidden by default
img = <Image> {
fit: Stretch,
width: Fill, height: Fill,
}
}
}
}
#[derive(LiveHook, Live, Widget)]
pub struct Avatar {
#[deref] view: View,
#[rust] info: Option<UserInfo>,
}
impl Avatar {
/// Show text content, hiding the image
pub fn show_text<T: AsRef<str>>(
&mut self,
cx: &mut Cx,
bg_color: Option<Vec4>,
info: Option<AvatarTextInfo>,
username: T,
) {
self.info = info.map(|i| i.into());
// Get first character
let first_char = utils::first_letter(username.as_ref())
.unwrap_or("?").to_uppercase();
self.label(ids!(text_view.text)).set_text(cx, &first_char);
// Toggle visibility
self.view(ids!(text_view)).set_visible(cx, true);
self.view(ids!(img_view)).set_visible(cx, false);
// Apply optional background color
if let Some(color) = bg_color {
self.view(ids!(text_view)).apply_over(cx, live! {
draw_bg: { background_color: (color) }
});
}
}
/// Show image content, hiding the text
pub fn show_image<F, E>(
&mut self,
cx: &mut Cx,
info: Option<AvatarImageInfo>,
image_set_fn: F,
) -> Result<(), E>
where
F: FnOnce(&mut Cx, ImageRef) -> Result<(), E>
{
let img_ref = self.image(ids!(img_view.img));
let res = image_set_fn(cx, img_ref);
if res.is_ok() {
self.view(ids!(img_view)).set_visible(cx, true);
self.view(ids!(text_view)).set_visible(cx, false);
self.info = info.map(|i| i.into());
}
res
}
/// Check current display status
pub fn status(&mut self) -> DisplayStatus {
if self.view(ids!(img_view)).visible() {
DisplayStatus::Image
} else {
DisplayStatus::Text
}
}
}
```
## Dynamic Styling with apply_over
Apply dynamic styles at runtime:
```rust
// Apply single property
self.view(ids!(content)).apply_over(cx, live! {
draw_bg: { color: #ff0000 }
});
// Apply multiple properties
self.view(ids!(message)).apply_over(cx, live! {
padding: { left: 20, right: 20 }
margin: { top: 10 }
});
// Apply with variables
let highlight_color = if is_selected { vec4(1.0, 0.0, 0.0, 1.0) } else { vec4(0.5, 0.5, 0.5, 1.0) };
self.view(ids!(item)).apply_over(cx, live! {
draw_bg: { color: (highlight_color) }
});
```
## Widget Reference Pattern
Implement `*Ref` methods for external API:
```rust
impl AvatarRef {
/// See [`Avatar::show_text()`].
pub fn show_text<T: AsRef<str>>(
&self,
cx: &mut Cx,
bg_color: Option<Vec4>,
info: Option<AvatarTextInfo>,
username: T,
) {
if let Some(mut inner) = self.borrow_mut() {
inner.show_text(cx, bg_color, info, username);
}
}
/// See [`Avatar::show_image()`].
pub fn show_image<F, E>(
&self,
cx: &mut Cx,
info: Option<AvatarImageInfo>,
image_set_fn: F,
) -> Result<(), E>
where
F: FnOnce(&mut Cx, ImageRef) -> Result<(), E>
{
if let Some(mut inner) = self.borrow_mut() {
inner.show_image(cx, info, image_set_fn)
} else {
Ok(())
}
}
}
```
## Collapsible/Expandable Pattern
```rust
live_design! {
pub CollapsibleSection = {{CollapsibleSection}} {
flow: Down,
header = <View> {
cursor: Hand,
icon = <Icon> { }
title = <Label> { text: "Section" }
}
content = <View> {
visible: false,
// Expandable content here
}
}
}
#[derive(Live, LiveHook, Widget)]
pub struct CollapsibleSection {
#[deref] view: View,
#[rust] is_expanded: bool,
}
impl CollapsibleSection {
pub fn toggle(&mut self, cx: &mut Cx) {
self.is_expanded = !self.is_expanded;
self.view(ids!(content)).set_visible(cx, self.is_expanded);
// Rotate icon
let rotation = if self.is_expanded { 90.0 } else { 0.0 };
self.view(ids!(header.icon)).apply_over(cx, live! {
draw_icon: { rotation: (rotation) }
});
self.redraw(cx);
}
}
```
## Loading State Pattern
```rust
live_design! {
pub LoadableContent = {{LoadableContent}} {
flow: Overlay,
content = <View> {
visible: true,
// Main content
}
loading_overlay = <View> {
visible: false,
show_bg: true,
draw_bg: { color: #00000088 }
align: { x: 0.5, y: 0.5 }
<BouncingDots> { }
}
error_view = <View> {
visible: false,
error_label = <Label> { }
}
}
}
#[derive(Live, LiveHook, Widget)]
pub struct LoadableContent {
#[deref] view: View,
#[rust] state: LoadingState,
}
pub enum LoadingState {
Idle,
Loading,
Loaded,
Error(String),
}
impl LoadableContent {
pub fn set_state(&mut self, cx: &mut Cx, state: LoadingState) {
self.state = state;
match &self.state {
LoadingState::Idle | LoadingState::Loaded => {
self.view(ids!(content)).set_visible(cx, true);
self.view(ids!(loading_overlay)).set_visible(cx, false);
self.view(ids!(error_view)).set_visible(cx, false);
}
LoadingState::Loading => {
self.view(ids!(content)).set_visible(cx, true);
self.view(ids!(loading_overlay)).set_visible(cx, true);
self.view(ids!(error_view)).set_visible(cx, false);
}
LoadingState::Error(msg) => {
self.view(ids!(content)).set_visible(cx, false);
self.view(ids!(loading_overlay)).set_visible(cx, false);
self.view(ids!(error_view)).set_visible(cx, true);
self.label(ids!(error_view.error_label)).set_text(cx, msg);
}
}
self.redraw(cx);
}
}
```
## PortalList Item Pattern
For virtual list items:
```rust
live_design! {
pub ItemsList = {{ItemsList}} {
list = <PortalList> {
keep_invisible: false,
auto_tail: false,
width: Fill, height: Fill,
flow: Down,
// Item templates
item_entry = <ItemEntry> {}
header = <SectionHeader> {}
empty = <View> {}
}
}
}
impl Widget for ItemsList {
fn draw_walk(&mut self, cx: &mut Cx2d, scope: &mut Scope, walk: Walk) -> DrawStep {
while let Some(item) = self.view.draw_walk(cx, scope, walk).step() {
if let Some(mut list) = item.as_portal_list().borrow_mut() {
list.set_item_range(cx, 0, self.items.len());
while let Some(item_id) = list.next_visible_item(cx) {
let item = list.item(cx, item_id, live_id!(item_entry));
// Populate item with data
self.populate_item(cx, item, &self.items[item_id]);
item.draw_all(cx, scope);
}
}
}
DrawStep::done()
}
}
```
## Best Practices
1. **Use `#[deref]` for delegation**: Delegate to inner View for standard behavior
2. **Separate DSL properties (`#[live]`) from Rust state (`#[rust]`)**
3. **Implement both inner methods and `*Ref` wrappers**
4. **Use `apply_over` for dynamic runtime styling**
5. **Use `flow: Overlay` for toggle/swap patterns**
6. **Use `set_visible()` to toggle between alternative views**
7. **Always call `redraw(cx)` after state changes**
## Reference Files
- `references/widget-patterns.md` - Additional widget patterns (Robrix)
- `references/styling-patterns.md` - Dynamic styling patterns (Robrix)
- `references/moly-widget-patterns.md` - Moly-specific patterns
- `Slot` widget for runtime content replacement
- `MolyRoot` conditional rendering wrapper
- `AdaptiveView` for responsive Mobile/Desktop layouts
- Chat line variants (UserLine, BotLine, ErrorLine, etc.)
- `CommandTextInput` with action buttons
- Sidebar navigation with radio buttons
## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.Related Skills
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