archive-behance
Archive Behance projects to Eagle DAM (Digital Asset Management) library. Use when user wants to archive or save a Behance project URL to their Eagle collection with proper metadata. Triggers include requests like '归档 https://www.behance.net/gallery/...', '保存 Behance 项目', 'archive behance project', or any request to download or save Behance gallery content to local Eagle library.
Best use case
archive-behance is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Archive Behance projects to Eagle DAM (Digital Asset Management) library. Use when user wants to archive or save a Behance project URL to their Eagle collection with proper metadata. Triggers include requests like '归档 https://www.behance.net/gallery/...', '保存 Behance 项目', 'archive behance project', or any request to download or save Behance gallery content to local Eagle library.
Teams using archive-behance should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/archive-behance/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How archive-behance Compares
| Feature / Agent | archive-behance | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Archive Behance projects to Eagle DAM (Digital Asset Management) library. Use when user wants to archive or save a Behance project URL to their Eagle collection with proper metadata. Triggers include requests like '归档 https://www.behance.net/gallery/...', '保存 Behance 项目', 'archive behance project', or any request to download or save Behance gallery content to local Eagle library.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Archive Behance
Archive Behance projects to Eagle DAM library with proper folder structure and metadata.
## Workflow
When user requests to archive a Behance URL:
1. **Extract project info** from the Behance page:
- Project title
- Creative field/category (e.g., "Illustration", "Graphic Design")
- All project images (from `mir-s3-cdn` domain)
- Tags
2. **Determine target folder** in Eagle library:
- Base path: `Collections > Behance`
- Subfolder based on creative field:
- "Illustration" → `插画`
- "Graphic Design" → `平面设计`
- "Photography" → `摄影`
- "UI/UX" → `UI/UX`
- "Motion Graphics" → `动效`
- "Typography" → `字体设计`
- Others → ask user or use `未分类`
3. **Create project folder** with sanitized name (slug from URL or project title)
4. **Download images** and create Eagle metadata:
- Use original image URL from `mir-s3-cdn-cf.behance.net`
- Name: use image alt text or generate sequential name
- URL: image source URL (permanent link)
- Tags: optional, can be empty
5. **Provide summary** to user with download statistics
## Browser Access
Use **Playwright MCP** (`mcp__plugin_playwright_playwright__browser_navigate`) to access Behance pages.
**Never** write Python/shell scripts that call Playwright directly.
## Extracting Project Data
Use JavaScript evaluation to extract:
```javascript
// Get project info and images
() => {
const images = [];
document.querySelectorAll('img').forEach((img, i) => {
if (img.src && img.src.includes('mir-s3-cdn')) {
images.push({
src: img.src,
alt: img.alt || '',
width: img.width,
height: img.height
});
}
});
// Filter to main project images only (exclude thumbnails and avatars)
const mainImages = images.filter(img =>
img.src.includes('project_modules') &&
!img.src.includes('/projects/404/')
);
return {
title: document.querySelector('h1')?.textContent?.trim() || '',
creativeField: document.querySelector('a[href*="field="]')?.textContent?.trim() || '',
tags: Array.from(document.querySelectorAll('a[href*="tracking_source=project_tag"]'))
.map(t => t.textContent.trim()),
images: mainImages
};
}
```
## Finding Target Folder in metadata.json
**Important**: `metadata.json` can be very large (100k+ tokens). **Never** read the entire file into memory.
### Method 1: Using grep (Recommended)
Use `grep` to extract just the folder ID without loading the entire file:
```python
import subprocess
import json
from pathlib import Path
def find_folder_id_by_name(library_root: Path, folder_name: str) -> str:
"""
Find folder ID by name using grep (memory efficient).
Returns folder ID or None if not found.
"""
metadata_path = library_root / "metadata.json"
# Use grep to find the line with the folder name
result = subprocess.run(
['grep', '-B', '5', f'"name": "{folder_name}"', str(metadata_path)],
capture_output=True, text=True
)
if result.returncode != 0:
return None
# Parse the output to find ID
for line in result.stdout.split('\n'):
if '"id":' in line:
# Extract ID from "id": "ABC123"
import re
match = re.search(r'"id":\s*"([^"]+)"', line)
if match:
return match.group(1)
return None
# Usage: Find "图形设计" folder ID
folder_id = find_folder_id_by_name(Path("."), "图形设计")
```
### Method 2: Using ijson (Streaming Parser)
For complex searches through nested structures, use `ijson` to stream-parse:
```python
import ijson
from pathlib import Path
def find_behance_folder(library_root: Path, creative_field: str) -> str:
"""
Find Behance subfolder ID using streaming JSON parser.
Memory efficient for large metadata files.
"""
metadata_path = library_root / "metadata.json"
field_map = {
"Illustration": "插图",
"Graphic Design": "图形设计",
"Photography": "摄影",
"UI/UX": "UI/UX",
"Motion Graphics": "动画",
"Typography": "字体设计",
"Branding": "图形设计",
"3D Art": "3D Art",
"Architecture": "建筑",
"Fashion": "时尚",
"Advertising": "广告",
"Fine Arts": "美术",
"Crafts": "手工艺",
"Game Design": "游戏设计",
}
target_name = field_map.get(creative_field, "未分类")
with open(metadata_path, 'rb') as f:
# Stream through folders
for folder in ijson.items(f, 'folders.item'):
if folder.get('name') == 'Collections':
for child in folder.get('children', []):
if child.get('name') == 'Behance':
for subfolder in child.get('children', []):
if subfolder.get('name') == target_name:
return subfolder['id']
return None
```
### Method 3: Cached Folder IDs
For repeated operations, cache the folder IDs:
```python
# Cache of known Behance folder IDs (update as needed)
BEHANCE_FOLDER_IDS = {
"插图": "7UAPMLRGTWT",
"图形设计": "UWFE6X4QRC4",
"摄影": "36QLX1XSJCC",
"UI/UX": "LKC0V82UMSW",
"动画": "25BUAQGOJFH",
"3D Art": "6GIONKGOYTW",
"建筑": "CQPDELSDAAY",
"产品设计": "6FODRRZQTFO",
"时尚": "SWHR57VFNM0",
"广告": "JC3ZLIHEUSG",
"美术": "KP2UWOJ4WDN",
"手工艺": "PMQ8B3ODHKY",
"游戏设计": "0JAUXK03C29",
"声音": "ZS4GICO0BY8",
}
def get_behance_folder_id(creative_field: str) -> str:
"""Get folder ID from cache or use fallback."""
field_map = {
"Illustration": "插图",
"Graphic Design": "图形设计",
"Photography": "摄影",
"UI/UX": "UI/UX",
"Motion Graphics": "动画",
"Typography": "字体设计",
"Branding": "图形设计",
"3D Art": "3D Art",
"Architecture": "建筑",
"Fashion": "时尚",
"Advertising": "广告",
"Fine Arts": "美术",
"Crafts": "手工艺",
"Game Design": "游戏设计",
"Label Design": "图形设计",
}
target_name = field_map.get(creative_field)
if target_name:
return BEHANCE_FOLDER_IDS.get(target_name)
return None
```
### Field to Folder Mapping
| Behance Creative Field | Eagle Folder Name | Cached ID |
|------------------------|-------------------|-----------|
| Illustration | 插图 | 7UAPMLRGTWT |
| Graphic Design | 图形设计 | UWFE6X4QRC4 |
| Branding | 图形设计 | UWFE6X4QRC4 |
| Label Design | 图形设计 | UWFE6X4QRC4 |
| Photography | 摄影 | 36QLX1XSJCC |
| UI/UX | UI/UX | LKC0V82UMSW |
| Motion Graphics | 动画 | 25BUAQGOJFH |
| Typography | 字体设计 | (varies) |
| 3D Art | 3D Art | 6GIONKGOYTW |
| Architecture | 建筑 | CQPDELSDAAY |
| Fashion | 时尚 | SWHR57VFNM0 |
| Advertising | 广告 | JC3ZLIHEUSG |
| Fine Arts | 美术 | KP2UWOJ4WDN |
| Crafts | 手工艺 | PMQ8B3ODHKY |
| Game Design | 游戏设计 | 0JAUXK03C29 |
## Downloading Images
Use Python `requests` to download images with proper headers:
```python
import requests
from pathlib import Path
import time
def download_image(url: str, dest_path: Path, max_retries: int = 3) -> int:
"""
Download image from Behance CDN.
Returns file size in bytes.
"""
headers = {
"User-Agent": "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36",
"Referer": "https://www.behance.net/"
}
for attempt in range(max_retries):
try:
response = requests.get(url, headers=headers, timeout=60)
response.raise_for_status()
dest_path.write_bytes(response.content)
return len(response.content)
except Exception as e:
if attempt == max_retries - 1:
raise
time.sleep(1) # Wait before retry
```
### Handling SSL Errors
If you encounter `SSLEOFError` during batch downloads:
- Implement retry logic with exponential backoff
- Reduce concurrent connections
- Use smaller batch sizes
## Image URL Patterns
Behance images follow these patterns:
- Source: `https://mir-s3-cdn-cf.behance.net/project_modules/{size}/{hash}.{ext}`
- Size variants: `max_632`, `1400`, `1400_webp`, `original`
- For archiving: use the largest available (`1400` or `original`)
To get original size, replace size in URL:
```
/max_632_webp/ → /original/
/1400_webp/ → /original/
```
## Folder Mapping
| Behance Creative Field | Eagle Folder Name | Folder ID Example |
|------------------------|-------------------|-------------------|
| Illustration | 插图 | 7UAPMLRGTWT |
| Graphic Design | 图形设计 | UWFE6X4QRC4 |
| Photography | 摄影 | 36QLX1XSJCC |
| UI/UX | UI/UX | LKC0V82UMSW |
| Motion Graphics | 动画 | 25BUAQGOJFH |
| Typography | 字体设计 | (varies) |
| 3D Art | 3D Art | 6GIONKGOYTW |
| Architecture | 建筑 | CQPDELSDAAY |
| Fashion | 时尚 | SWHR57VFNM0 |
| Advertising | 广告 | JC3ZLIHEUSG |
| Fine Arts | 美术 | KP2UWOJ4WDN |
| Crafts | 手工艺 | PMQ8B3ODHKY |
| Game Design | 游戏设计 | 0JAUXK03C29 |
| (unknown) | 未分类 | ask user |
## Creating Eagle Metadata
Eagle stores metadata in `images/{ID}.info/metadata.json`:
```python
import json
import random
import string
from pathlib import Path
from datetime import datetime
from PIL import Image
def generate_eagle_id() -> str:
"""
Generate correct Eagle ID format.
- Asset ID: K + 12 chars = 13 chars total
- Folder ID: 11-13 chars, can start with any character
"""
chars = string.ascii_uppercase + string.ascii_lowercase + string.digits
return 'K' + ''.join(random.choices(chars, k=12))
def create_thumbnail(img_path: Path, thumb_path: Path, size=(240, 240)):
"""Create thumbnail for Eagle display."""
with Image.open(img_path) as img:
if img.mode in ('RGBA', 'P'):
img = img.convert('RGB')
img.thumbnail(size, Image.Resampling.LANCZOS)
background = Image.new('RGB', size, (255, 255, 255))
offset = ((size[0] - img.width) // 2, (size[1] - img.height) // 2)
background.paste(img, offset)
background.save(thumb_path, 'PNG')
def get_exif_orientation(img) -> int:
"""Get EXIF orientation, default to 1 (normal)."""
try:
exif = img._getexif()
if exif and 274 in exif:
return exif[274]
except:
pass
return 1
def create_eagle_asset(
library_root: Path,
image_url: str,
name: str,
folder_id: str,
tags: list = None
) -> dict:
"""
Create a complete Eagle asset with proper metadata.
CRITICAL: Must include all required fields for Eagle to recognize.
"""
# 1. Generate correct 13-char ID
asset_id = generate_eagle_id()
asset_dir = library_root / "images" / f"{asset_id}.info"
asset_dir.mkdir(parents=True, exist_ok=True)
# 2. Download image
ext = image_url.split('.')[-1].split('?')[0]
if ext not in ['jpg', 'jpeg', 'png', 'webp', 'gif']:
ext = 'jpg'
# CRITICAL: Filename must match metadata "name" field!
img_path = asset_dir / f"{name}.{ext}"
download_image(image_url, img_path)
# 3. Generate thumbnail (REQUIRED!)
# Thumbnail name must match: {name}_thumbnail.png
thumb_path = asset_dir / f"{name}_thumbnail.png"
create_thumbnail(img_path, thumb_path)
# 4. Get image info
with Image.open(img_path) as img:
width, height = img.size
orientation = get_exif_orientation(img)
stat = img_path.stat()
now_ms = int(datetime.now().timestamp() * 1000)
# 5. Create complete metadata with ALL required fields
metadata = {
"id": asset_id, # 13 chars, K + 12 alphanumeric
"name": name,
"size": stat.st_size,
"btime": int(stat.st_birthtime * 1000), # birth time in ms
"mtime": int(stat.st_mtime * 1000), # modification time in ms
"ext": ext,
"width": width,
"height": height,
"orientation": orientation, # 1=normal, 6=90deg, etc.
"modificationTime": now_ms, # Eagle internal timestamp
"lastModified": now_ms, # Last modified timestamp
"folders": [folder_id],
"tags": tags or [],
"isDeleted": False,
"url": image_url,
"annotation": "",
"palettes": []
}
# 6. Save metadata
meta_path = asset_dir / "metadata.json"
meta_path.write_text(json.dumps(metadata, ensure_ascii=False, indent=2))
return metadata
```
## Rebuilding mtime.json Index
Eagle relies on `mtime.json` for fast resource loading. After adding resources, rebuild it:
```python
def rebuild_mtime_index(library_root: Path):
"""Rebuild mtime.json index after adding new resources."""
mtime_data = {}
for asset_dir in library_root.glob('images/K*.info'):
meta_path = asset_dir / 'metadata.json'
if meta_path.exists():
asset_id = asset_dir.name.replace('.info', '')
stat = meta_path.stat()
mtime_data[asset_id] = int(stat.st_mtime * 1000)
# Atomic write
mtime_path = library_root / 'mtime.json'
temp = mtime_path.with_suffix('.tmp')
temp.write_text(json.dumps(mtime_data, ensure_ascii=False))
temp.replace(mtime_path)
print(f"Rebuilt index: {len(mtime_data)} assets")
```
## Verifying Asset Integrity
After creating resources, verify they are complete:
```python
def verify_asset_integrity(asset_dir: Path) -> dict:
"""
Verify a single Eagle asset is complete and valid.
Returns validation result with errors and warnings.
"""
result = {'valid': True, 'errors': [], 'warnings': []}
# Check metadata exists
meta_path = asset_dir / 'metadata.json'
if not meta_path.exists():
result['valid'] = False
result['errors'].append('Missing metadata.json')
return result
# Parse metadata
try:
meta = json.loads(meta_path.read_text())
except json.JSONDecodeError:
result['valid'] = False
result['errors'].append('Invalid metadata.json format')
return result
# Validate required fields
required = ['id', 'name', 'size', 'btime', 'mtime', 'ext',
'width', 'height', 'orientation', 'modificationTime',
'lastModified', 'folders', 'isDeleted']
for field in required:
if field not in meta:
result['errors'].append(f'Missing field: {field}')
# Validate ID format (CRITICAL!)
asset_id = meta.get('id', '')
if len(asset_id) != 13:
result['errors'].append(f'ID length {len(asset_id)} != 13')
if not asset_id.startswith('K'):
result['warnings'].append('ID should start with K')
# Validate image file
ext = meta.get('ext', 'jpg')
img_path = asset_dir / f'{asset_id}.{ext}'
if not img_path.exists():
result['errors'].append(f'Missing image: {img_path.name}')
# Validate thumbnail (REQUIRED for Eagle to display)
thumbs = list(asset_dir.glob('*_thumbnail.png'))
if not thumbs:
result['errors'].append('Missing thumbnail')
result['valid'] = len(result['errors']) == 0
return result
def verify_folder_assets(library_root: Path, folder_id: str) -> dict:
"""Verify all assets in a specific folder."""
results = {'valid': 0, 'invalid': 0, 'details': []}
for asset_dir in library_root.glob('images/K*.info'):
meta_path = asset_dir / 'metadata.json'
if not meta_path.exists():
continue
meta = json.loads(meta_path.read_text())
if folder_id not in meta.get('folders', []):
continue
result = verify_asset_integrity(asset_dir)
if result['valid']:
results['valid'] += 1
else:
results['invalid'] += 1
results['details'].append({
'name': meta.get('name', 'unknown'),
'errors': result['errors']
})
return results
```
## Complete Workflow Example
```python
def archive_behance_project(
library_root: Path,
project_url: str,
project_title: str,
creative_field: str,
images: list
):
"""Complete workflow to archive a Behance project."""
# 1. Find target folder
folder_id = find_behance_folder(library_root, creative_field)
if not folder_id:
raise ValueError(f"Folder not found for: {creative_field}")
# 2. Create project folder in metadata.json
# CRITICAL: Must verify folder is actually saved before downloading!
project_folder_id = create_project_folder(
library_root, folder_id, project_title
)
# 3. Verify folder exists before downloading (DEFENSIVE!)
# This catches cases where metadata.json wasn't properly saved
verify_metadata = json.loads((library_root / "metadata.json").read_text())
folder_exists = False
for folder in verify_metadata.get("folders", []):
if folder["name"] == "Collections":
for child in folder.get("children", []):
if child["name"] == "Behance":
for sub in child.get("children", []):
for proj in sub.get("children", []):
if proj["id"] == project_folder_id:
folder_exists = True
break
if not folder_exists:
raise RuntimeError(
f"CRITICAL: Folder {project_folder_id} was not saved to metadata.json! "
"Do not proceed with downloads. Check file permissions and disk space."
)
# 4. Download all images
downloaded = []
failed = []
for i, img_info in enumerate(images, 1):
try:
name = img_info.get('alt') or f"{project_title} - {i}"
create_eagle_asset(
library_root=library_root,
image_url=img_info['src'],
name=name,
folder_id=project_folder_id,
tags=[]
)
downloaded.append(img_info)
except Exception as e:
failed.append({'url': img_info['src'], 'error': str(e)})
# 5. Rebuild index (CRITICAL!)
rebuild_mtime_index(library_root)
# 6. Verify all assets
verification = verify_folder_assets(library_root, project_folder_id)
if verification['invalid'] > 0:
print(f"⚠️ {verification['invalid']} assets failed verification")
for detail in verification['details']:
print(f" - {detail['name']}: {detail['errors']}")
# 7. Return summary
return {
'project': project_title,
'folder_id': project_folder_id,
'downloaded': len(downloaded),
'failed': len(failed),
'verified': verification['valid']
}
```
## Project Folder Naming
Use the URL slug or sanitized project title:
- URL: `https://www.behance.net/gallery/244361827/New-raft-new-river`
- Folder: `New-raft-new-river` (use slug from URL)
Sanitize rules:
- Remove leading/trailing whitespace
- Replace multiple spaces with single space
- Keep alphanumeric, hyphens, underscores
- Max length: 100 characters
## Common Mistakes and Fixes
### ID Length Error
**Problem:** Eagle doesn't recognize resources with 24-char IDs.
**Wrong:**
```python
# ❌ Generates 24-char ID
def generate_id_wrong():
timestamp = int(time.time() * 1000) # 13 chars
random = ''.join(choices(chars, k=10)) # 10 chars
return f"K{timestamp}{random}" # 1+13+10 = 24 chars ❌
# Result: K1771836829121PXBP4Wt1hE (24 chars)
```
**Correct:**
```python
# ✅ Generates 13-char ID
def generate_eagle_id():
chars = ascii_uppercase + ascii_lowercase + digits
return 'K' + ''.join(choices(chars, k=12)) # 1+12 = 13 chars ✅
# Result: KldZIybF9RPGJ (13 chars)
```
### Missing Required Fields
**Problem:** Eagle shows folder but not resources.
**Missing fields that cause issues:**
- `orientation` - Required for image display
- `modificationTime` - Required for sorting
- `lastModified` - Required for sync
### Filename Mismatch
**Problem:** Thumbnail visible but original file won't open.
**Cause:** Filename doesn't match metadata `name` field.
**Wrong:**
```python
# metadata.json: "name": "New raft new river - 26"
# Actual file: KldZIybF9RPGJ.jpg ❌ Eagle can't find it
```
**Correct:**
```python
# metadata.json: "name": "New raft new river - 26"
# Actual file: New raft new river - 26.jpg ✅ Matches name field
```
### Missing Thumbnail
**Problem:** Resources invisible in grid view.
**Required file structure:**
```
KldZIybF9RPGJ.info/
├── New raft new river - 26.jpg # Original image (matches "name" field)
├── metadata.json # Metadata
└── New raft new river - 26_thumbnail.png # Thumbnail (matches filename)
```
### Outdated mtime.json
**Problem:** Eagle can't find new resources.
**Fix:** Always rebuild index after adding resources.
### Project Folder Not Saved
**Problem:** Resources downloaded but not visible in Eagle. Folder appears to be created but doesn't exist in metadata.json.
**Cause:** Folder created in memory but not properly persisted to metadata.json, or saved to wrong location in the JSON tree.
**Correct Implementation:**
```python
def create_project_folder(library_root: Path, parent_folder_id: str,
project_name: str) -> str:
"""
Create project folder in metadata.json with verification.
Returns the new folder ID.
"""
import json
import random
import string
from datetime import datetime
from pathlib import Path
def generate_folder_id():
chars = string.ascii_uppercase + string.ascii_lowercase + string.digits
return ''.join(random.choices(chars, k=13))
metadata_path = library_root / "metadata.json"
# Read current metadata
with open(metadata_path, 'r', encoding='utf-8') as f:
metadata = json.load(f)
# Generate folder
folder_id = generate_folder_id()
now_ms = int(datetime.now().timestamp() * 1000)
new_folder = {
"id": folder_id,
"name": project_name,
"description": "",
"children": [],
"modificationTime": now_ms,
"tags": [],
"password": "",
"passwordTips": ""
}
# Find and update parent folder
folder_added = False
for folder in metadata.get("folders", []):
if folder["name"] == "Collections":
for child in folder.get("children", []):
if child["name"] == "Behance":
for sub in child.get("children", []):
if sub["id"] == parent_folder_id:
sub.setdefault("children", []).append(new_folder)
folder_added = True
print(f"Added to: Collections > Behance > {sub['name']}")
break
if folder_added:
break
if folder_added:
break
if not folder_added:
raise ValueError(f"Parent folder {parent_folder_id} not found!")
# CRITICAL: Verify before saving
# Write to temp file first
temp_path = metadata_path.with_suffix('.tmp')
with open(temp_path, 'w', encoding='utf-8') as f:
json.dump(metadata, f, ensure_ascii=False, indent=2)
# Atomic rename
temp_path.replace(metadata_path)
# CRITICAL: Verify the save worked
with open(metadata_path, 'r', encoding='utf-8') as f:
verify = json.load(f)
folder_found = False
for folder in verify.get("folders", []):
if folder["name"] == "Collections":
for child in folder.get("children", []):
if child["name"] == "Behance":
for sub in child.get("children", []):
for proj in sub.get("children", []):
if proj["id"] == folder_id:
folder_found = True
break
if not folder_found:
raise RuntimeError(f"Folder {folder_id} not found after save!")
print(f"✅ Folder created and verified: {project_name} (ID: {folder_id})")
return folder_id
```
**Verification Checklist:**
1. ✅ Parent folder ID exists in metadata.json
2. ✅ New folder added to correct parent's `children` array
3. ✅ File saved atomically (temp file → rename)
4. ✅ Re-read and verify folder exists after save
5. ✅ Only proceed with downloads after folder verification
## Providing User Summary
After archiving, provide a comprehensive summary:
```python
def generate_summary(
project_title: str,
project_url: str,
author: str,
creative_field: str,
folder_path: str,
downloaded: list,
failed: list
) -> str:
"""Generate a formatted summary for the user."""
lines = [
"## 归档完成 ✅",
"",
f"**项目**: [{project_title}]({project_url})",
f"**作者**: {author}",
f"**分类**: {creative_field} → **{folder_path}**",
f"**图片数量**: {len(downloaded)} 张",
]
if failed:
lines.append(f"**失败**: {len(failed)} 张")
lines.extend([
"",
"### 已下载图片",
"",
"| 序号 | 分辨率 | 大小 |",
"|------|--------|------|",
])
for i, img in enumerate(downloaded[:10], 1):
lines.append(
f"| {i} | {img['width']}×{img['height']} | {img['size']/1024:.1f} KB |"
)
if len(downloaded) > 10:
lines.append(f"| ... | 还有 {len(downloaded) - 10} 张 | |")
lines.extend([
"",
"### 元数据信息",
"",
"每张图片都包含完整的 Eagle 元数据:",
f"- **名称**: `{project_title} - {{序号}}`",
"- **来源 URL**: Behance 永久链接",
"- **尺寸**: 宽度 × 高度",
f"- **文件夹**: {folder_path}",
"",
f"现在打开 Eagle 应用,在 **{folder_path}** 中即可查看这些图片。"
])
return "\n".join(lines)
```
## Complete Example
**User request:** "归档 https://www.behance.net/gallery/244361827/New-raft-new-river"
**Implementation steps:**
1. Navigate to the URL using Playwright MCP
2. Extract project info: title, creative field, images
3. Parse metadata.json to find target folder ID for "Illustration" → "插图"
4. Download each image using requests with retry logic
5. Create metadata.json for each asset with proper folder reference
6. Generate summary showing download statistics
**Expected output:**
```
## 归档完成 ✅
**项目**: [New raft, new river.](https://www.behance.net/gallery/244361827/New-raft-new-river)
**作者**: Jesús Sotés
**分类**: Illustration → **Collections > Behance > 插图**
**图片数量**: 26 张
### 已下载图片
| 序号 | 分辨率 | 大小 |
|------|--------|------|
| 1 | 1400×840 | 57.7 KB |
| 2 | 1400×2149 | 413.8 KB |
| ... | ... | ... |
现在打开 Eagle 应用,在 **Collections > Behance > 插图** 中即可查看这些图片。
```
## References
- [Eagle Metadata Format](references/eagle-metadata.md) - Complete specification for Eagle's JSON metadata structureRelated Skills
distill-and-archive
从网址提取知识点并归档到笔记系统的工作流。当用户说"distill"、"把这个归档到笔记"、"整理到 maps"、"保存到知识库"或类似请求时触发。支持从 URL distill 知识点、调研笔记系统结构、制定归档计划、等待用户确认后执行归档和提交。
open-u-dashboard
open understand dashboard for user
sync-template-skill
这是一个技能文件的模板,展示了技能的基本结构和内容组织方式。
talk-humanize
Be direct and informative. No filler, no fluff, but give enough to be useful.
search-web
使用 Evaluator-optimizer 模式进行系统性多轮网络搜索,采用结构化 Ask 流程在搜索前澄清研究目标。基于 YC Office Hours 的提问方法论,确保搜索方向清晰、结果可验证。当用户需要深入调查复杂主题、验证假设或全面收集信息时使用。
save-to-eagle
归档网络内容到 Eagle 素材库。支持:(1) Behance/Pixiv 图片归档,(2) 网页视频录制(页面动画、滚动录制)。使用方式:'归档 [URL]' 归档图片;'录制网页视频 [URL]' 录制页面动画;'滚动录制 [URL]' 自动滚动截图。支持评分如 '归档 [URL], 3/5'。
save-ob-chaos
将对话内容快速存档到 Obsidian Chaos 文件夹。触发词:"存档到 Obsidian"、"保存到 Chaos"、"ob 存档"、"记下这个"、"保存这段内容"、"存到 chaos"。
save-ob-chaos-mermaid
将 Mermaid 图表保存到 Obsidian Chaos 文件夹。触发词:"保存 mermaid 到 chaos"、"mermaid 存档"。
save-ob-chaos-excalidraw
绘制 Excalidraw 图表并存档到 Obsidian Chaos 文件夹。触发词:"画个图存到 Obsidian"、"excalidraw 存档"、"画个流程图保存"、"画图存到 chaos"、"创建图表并存档"、"画架构图到 ob"。
release-project
项目版本发布流程指导,帮助用户完成版本规划、Changelog 管理、版本号升级、Git 标签创建和 npm 首次发布准备。Use when: (1) 用户需要发布新版本 (2) 需要创建版本发布流程 (3) 需要管理版本号和 Changelog (4) 需要自动化版本发布 (5) 需要检查 release 分支同步 (6) 首次 npm 发布准备
recognize-codebase-branch-flow
识别并记忆项目 git 分支模型
rebase-commits
将零散的 commits 整合为清晰的逻辑提交,使 Git 历史更易读。 Use when: (1) 用户说 "rebase commits"、"整理提交历史"、"让历史更干净" (2) 用户想将多个相关 commits 合并为逻辑单元 (3) 完成一个功能后需要清理 commit 历史 (4) 提交历史混乱,需要重新组织