32-example-webgl-server — Unity WebGL 서버 가이드
Status: ACTIVE
Best use case
32-example-webgl-server — Unity WebGL 서버 가이드 is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Status: ACTIVE
Teams using 32-example-webgl-server — Unity WebGL 서버 가이드 should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/32-example-webgl-server/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How 32-example-webgl-server — Unity WebGL 서버 가이드 Compares
| Feature / Agent | 32-example-webgl-server — Unity WebGL 서버 가이드 | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Status: ACTIVE
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# 32-example-webgl-server — Unity WebGL 서버 가이드 Status: ACTIVE AppliesTo: v10 Type: GUIDE --- ## Scope UnityExample WebGL 빌드 → NestJS(WebGLServer)로 로컬 서빙 → 브라우저 스모크 테스트 --- ## SSOT Paths | 구분 | 경로 | |------|------| | **Unity project** | `framework-cs/apps/UnityExample/` | | **WebGL build output (default)** | `output/unity-webgl/UnityExample/` | | **NestJS server app** | `framework-ts/apps/WebGLServer/` | | **환경변수 정의 (SSOT)** | `framework-ts/apps/WebGLServer/env.spec.json` | | **.env.example (자동 생성)** | `framework-ts/apps/WebGLServer/.env.example` | --- ## Build Steps (Unity) 1. Unity Editor에서 `framework-cs/apps/UnityExample` 프로젝트 열기 2. **File → Build Settings** 3. **Platform: WebGL** 선택 → **Switch Platform** 4. **Development Build: On** (스모크 테스트 동안) 5. **Build** 클릭 → 출력 경로: `output/unity-webgl/UnityExample/` --- ## Run Steps ### Step 1: (권장) GameServer 실행 ```bash cd framework-ts npm ci npm -w game-server run start ``` ### Step 2: WebGL 정적 서버 실행 ```bash cd framework-ts npm -w webgl-server run start:dev ``` ### Step 3: 브라우저 접속 ``` http://localhost:8081/ ``` --- ## Environment Variables > **SSOT**: `env.spec.json` → `.env.example`는 자동 생성 (수동 편집 금지) > > 환경변수 변경 시: `env.spec.json` 수정 → `npm -w webgl-server run env:sync` | 변수 | 기본값 | 설명 | |------|--------|------| | `WEBGL_ROOT` | `output/unity-webgl/UnityExample` | WebGL 빌드 출력 경로 | | `WEBGL_PORT` | `8081` | 서버 포트 (1..65535) | ```bash # .env.example 생성/갱신 npm -w webgl-server run env:sync # 기본 실행 cd framework-ts npm -w webgl-server run start:dev # 포트 지정 cd framework-ts WEBGL_PORT=8091 npm -w webgl-server run start:dev # 루트+포트 지정 cd framework-ts WEBGL_ROOT=output/unity-webgl/UnityExample WEBGL_PORT=8091 npm -w webgl-server run start:dev ``` --- ## Smoke Checklist | 항목 | 확인 | |------|------| | 로딩/씬 진입 OK | [ ] | | console error 0 (특히 `.jslib not found`, `undefined symbol`, `Module.*`, `ERR_*`) | [ ] | | (권장) WS 연결 성공 (서버 로그 + 브라우저 로그) | [ ] | --- ## DoD (Definition of Done) - [ ] WebGL 로딩 성공, 씬 진입 - [ ] 브라우저 콘솔 치명 에러 0 - [ ] `WEBGL_PORT` 설정 시 해당 포트로 기동 확인 - [ ] (권장) WS 연결 확인: - 서버 로그에 connect 흔적 - 브라우저에서 연결 성공 로그 또는 게임 UI에 연결 표시 --- ## Hard Rules 1. **WebGL은 반드시 HTTP 서버로 서빙한다** (파일 직접 열기 금지) 2. **로컬 서빙은 NestJS(WebGLServer)를 표준으로 사용한다** 3. **DoD는 "빌드 성공"이 아니라 브라우저 로드 + 콘솔 에러 0까지 포함한다** --- ## Server Features - **Port**: `WEBGL_PORT` (기본값 8081) - **Static serving**: `WEBGL_ROOT` 폴더 정적 서빙 - **SPA fallback**: 정적 파일 없으면 `index.html`로 fallback - **MIME types**: `.wasm`, `.data`, `.gz`, `.br` 헤더 자동 설정 - **Validation**: `index.html` 없으면 명확한 에러 메시지 후 종료 --- ## Related - [30-example-network-server](../30-example-network-server/SKILL.md) — Game Protocol TS 서버 예제 - [31-example-network-client](../31-example-network-client/SKILL.md) — Game Protocol TS 클라이언트 예제 - [03-ssot](../03-ssot/SKILL.md) — Example Apps SSOT - [30-env-management](../../devian-tools/30-env-management/SKILL.md) — 환경변수 관리 정책
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