3d-visualizer
Expert in Three.js, 3D graphics, and interactive 3D visualizations
Best use case
3d-visualizer is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Expert in Three.js, 3D graphics, and interactive 3D visualizations
Teams using 3d-visualizer should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/3d-visualizer/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How 3d-visualizer Compares
| Feature / Agent | 3d-visualizer | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Expert in Three.js, 3D graphics, and interactive 3D visualizations
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# 3D Visualizer Skill
I help you create 3D visualizations, interactive 3D graphics, and immersive web experiences using Three.js.
## What I Do
**3D Graphics:**
- 3D models and scenes
- Materials and lighting
- Animations and interactions
- Camera controls
**3D Data Visualization:**
- 3D charts and graphs
- Network visualizations
- Geospatial data
- Scientific visualization
**Interactive 3D:**
- Product viewers (360°)
- Configurators
- Interactive demos
- 3D games
## Three.js with React Three Fiber
```bash
npm install three @react-three/fiber @react-three/drei
```
### Basic 3D Scene
```typescript
// components/Scene3D.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Box, Sphere } from '@react-three/drei'
export function Scene3D() {
return (
<Canvas camera={{ position: [5, 5, 5], fov: 50 }}>
{/* Lighting */}
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{/* 3D Objects */}
<Box position={[-2, 0, 0]} args={[1, 1, 1]}>
<meshStandardMaterial color="hotpink" />
</Box>
<Sphere position={[2, 0, 0]} args={[0.7, 32, 32]}>
<meshStandardMaterial color="cyan" metalness={0.8} roughness={0.2} />
</Sphere>
{/* Camera Controls */}
<OrbitControls />
</Canvas>
)
}
```
---
## 3D Model Loader
```typescript
'use client'
import { useGLTF } from '@react-three/drei'
import { Canvas } from '@react-three/fiber'
function Model() {
const { scene } = useGLTF('/models/product.glb')
return <primitive object={scene} />
}
export function ProductViewer() {
return (
<Canvas>
<ambientLight intensity={0.5} />
<spotLight position={[10, 10, 10]} angle={0.15} />
<Model />
<OrbitControls
enableZoom={true}
enablePan={false}
minPolarAngle={Math.PI / 4}
maxPolarAngle={Math.PI / 2}
/>
</Canvas>
)
}
```
---
## Animated 3D
```typescript
'use client'
import { useRef } from 'react'
import { useFrame } from '@react-three/fiber'
import { Mesh } from 'three'
function RotatingCube() {
const meshRef = useRef<Mesh>(null)
useFrame((state, delta) => {
if (meshRef.current) {
meshRef.current.rotation.x += delta
meshRef.current.rotation.y += delta * 0.5
}
})
return (
<mesh ref={meshRef}>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="orange" />
</mesh>
)
}
export function AnimatedScene() {
return (
<Canvas>
<ambientLight />
<pointLight position={[10, 10, 10]} />
<RotatingCube />
</Canvas>
)
}
```
---
## 3D Chart (Bar Chart)
```typescript
'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Text } from '@react-three/drei'
interface DataPoint {
label: string
value: number
color: string
}
function Bar3D({ position, height, color, label }: {
position: [number, number, number]
height: number
color: string
label: string
}) {
return (
<group position={position}>
<mesh position={[0, height / 2, 0]}>
<boxGeometry args={[0.8, height, 0.8]} />
<meshStandardMaterial color={color} />
</mesh>
<Text
position={[0, -0.5, 0]}
fontSize={0.3}
color="black"
>
{label}
</Text>
</group>
)
}
export function BarChart3D({ data }: { data: DataPoint[] }) {
return (
<Canvas camera={{ position: [5, 5, 8] }}>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{data.map((item, i) => (
<Bar3D
key={i}
position={[i * 1.5 - (data.length * 1.5) / 2, 0, 0]}
height={item.value}
color={item.color}
label={item.label}
/>
))}
<OrbitControls />
</Canvas>
)
}
// Usage
const salesData = [
{ label: 'Jan', value: 4, color: '#3b82f6' },
{ label: 'Feb', value: 3, color: '#3b82f6' },
{ label: 'Mar', value: 6, color: '#3b82f6' },
{ label: 'Apr', value: 8, color: '#3b82f6' }
]
<BarChart3D data={salesData} />
```
---
## Interactive 3D Product Configurator
```typescript
'use client'
import { useState } from 'react'
import { Canvas } from '@react-three/fiber'
import { OrbitControls } from '@react-three/drei'
const colors = {
red: '#ef4444',
blue: '#3b82f6',
green: '#10b981',
yellow: '#f59e0b'
}
function Product({ color }: { color: string }) {
return (
<mesh>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color={color} metalness={0.5} roughness={0.3} />
</mesh>
)
}
export function ProductConfigurator() {
const [selectedColor, setSelectedColor] = useState('blue')
return (
<div className="flex gap-4">
<div className="w-2/3">
<Canvas camera={{ position: [3, 3, 3] }}>
<ambientLight intensity={0.5} />
<spotLight position={[10, 10, 10]} />
<Product color={colors[selectedColor]} />
<OrbitControls />
</Canvas>
</div>
<div className="w-1/3">
<h3 className="font-bold mb-4">Choose Color</h3>
<div className="grid grid-cols-2 gap-2">
{Object.entries(colors).map(([name, hex]) => (
<button
key={name}
onClick={() => setSelectedColor(name)}
className={`p-4 rounded border-2 ${
selectedColor === name ? 'border-black' : 'border-gray-300'
}`}
style={{ backgroundColor: hex }}
>
{name}
</button>
))}
</div>
</div>
</div>
)
}
```
---
## Network Graph 3D
```typescript
'use client'
import { Canvas } from '@react-three/fiber'
import { Line } from '@react-three/drei'
interface Node {
id: string
position: [number, number, number]
}
interface Edge {
from: string
to: string
}
function NetworkGraph({ nodes, edges }: {
nodes: Node[]
edges: Edge[]
}) {
const nodeMap = new Map(nodes.map(n => [n.id, n]))
return (
<>
{/* Nodes */}
{nodes.map((node) => (
<mesh key={node.id} position={node.position}>
<sphereGeometry args={[0.2]} />
<meshStandardMaterial color="cyan" />
</mesh>
))}
{/* Edges */}
{edges.map((edge, i) => {
const from = nodeMap.get(edge.from)
const to = nodeMap.get(edge.to)
if (!from || !to) return null
return (
<Line
key={i}
points={[from.position, to.position]}
color="white"
lineWidth={1}
/>
)
})}
</>
)
}
export function Network3DVisualization() {
const nodes = [
{ id: 'A', position: [0, 0, 0] },
{ id: 'B', position: [2, 1, 0] },
{ id: 'C', position: [-2, 1, 0] },
{ id: 'D', position: [0, 2, 1] }
]
const edges = [
{ from: 'A', to: 'B' },
{ from: 'A', to: 'C' },
{ from: 'B', to: 'D' },
{ from: 'C', to: 'D' }
]
return (
<Canvas camera={{ position: [0, 0, 8] }}>
<ambientLight />
<pointLight position={[10, 10, 10]} />
<NetworkGraph nodes={nodes} edges={edges} />
<OrbitControls />
</Canvas>
)
}
```
---
## Performance Tips
### Instanced Mesh (Many Objects)
```typescript
'use client'
import { useRef, useMemo } from 'react'
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
export function Particles({ count = 1000 }: { count?: number }) {
const meshRef = useRef<THREE.InstancedMesh>(null)
const particles = useMemo(() => {
const temp = []
for (let i = 0; i < count; i++) {
const t = Math.random() * 100
const factor = 20 + Math.random() * 100
const speed = 0.01 + Math.random() / 200
temp.push({ t, factor, speed, mx: 0, my: 0 })
}
return temp
}, [count])
useFrame((state) => {
if (meshRef.current) {
particles.forEach((particle, i) => {
let { t, factor, speed, mx, my } = particle
t = particle.t += speed
const a = Math.cos(t) + Math.sin(t * 1) / 10
const b = Math.sin(t) + Math.cos(t * 2) / 10
const s = Math.cos(t)
const dummy = new THREE.Object3D()
dummy.position.set(
(mx / 10) * a + Math.cos((t / 10) * factor) + (Math.sin(t * 1) * factor) / 10,
(my / 10) * b + Math.sin((t / 10) * factor) + (Math.cos(t * 2) * factor) / 10,
(my / 10) * b + Math.cos((t / 10) * factor) + (Math.sin(t * 3) * factor) / 10
)
dummy.scale.set(s, s, s)
dummy.updateMatrix()
meshRef.current!.setMatrixAt(i, dummy.matrix)
})
meshRef.current.instanceMatrix.needsUpdate = true
}
})
return (
<instancedMesh ref={meshRef} args={[undefined, undefined, count]}>
<sphereGeometry args={[0.05, 16, 16]} />
<meshPhongMaterial color="cyan" />
</instancedMesh>
)
}
```
---
## When to Use Me
**Perfect for:**
- Building 3D product viewers
- Creating data visualizations
- Interactive 3D experiences
- Scientific visualization
- 3D game prototypes
**I'll help you:**
- Set up Three.js projects
- Load 3D models
- Create interactive 3D
- Optimize 3D performance
- Build 3D charts
## What I'll Create
```
🎨 3D Scenes
📦 Product Viewers
📊 3D Charts
🌐 Network Graphs
🎮 Interactive 3D
⚡ Performance-Optimized 3D
```
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