add-icon
Add a new Tabler icon to the project. Use when adding icons to the UI.
Best use case
add-icon is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Add a new Tabler icon to the project. Use when adding icons to the UI.
Teams using add-icon should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/add-icon/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How add-icon Compares
| Feature / Agent | add-icon | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Add a new Tabler icon to the project. Use when adding icons to the UI.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Add Icon Skill
This skill guides you through adding a new icon from Tabler Icons to the project.
## Process
**Icons are managed via `icons.json` and automatically built by Vite plugin.**
### Steps
1. **Choose Icon**
- Browse available icons: https://tabler.io/icons
- Note the icon name (e.g., `folder-open`, `info-circle`)
2. **Add to icons.json**
- Edit `renderer/icons.json`
- Add the icon name to the JSON array (in alphabetical order)
3. **Build Icon Sprite (Automatic)**
- Icon sprite is automatically generated when Vite builds
- Just run `just dev` or `cargo build`
4. **Add Rust Enum Variant**
- Edit `desktop/src/components/icon.rs`
- Add variant to `IconName` enum (use PascalCase)
- Add case to `Display` implementation
### Example
**renderer/icons.json:**
```json
[
"folder",
"folder-open",
"file"
]
```
**desktop/src/components/icon.rs:**
```rust
pub enum IconName {
Folder,
FolderOpen,
File,
}
impl std::fmt::Display for IconName {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
IconName::Folder => write!(f, "folder"),
IconName::FolderOpen => write!(f, "folder-open"),
IconName::File => write!(f, "file"),
}
}
}
```
### File Locations
| File | Purpose | Git Tracked |
|------|---------|-------------|
| `renderer/icons.json` | Icon list configuration | ✅ Yes |
| `renderer/vite.config.ts` | Icon sprite plugin | ✅ Yes |
| `renderer/public/icons/tabler-sprite.svg` | Generated sprite (Vite source) | ❌ No |
| `assets/dist/icons/tabler-sprite.svg` | Build output (Dioxus asset) | ❌ No |
### Important
- **NEVER** edit generated SVG files directly
- The `assets/dist/` directory is `.gitignore`d as build output
- Icon sprite generation is automatic via Vite plugin (`buildStart` hook)
- Rust code references icons via `asset!("/assets/dist/icons/tabler-sprite.svg")`
- Icons come from `@tabler/icons` npm package (outline style only)
### Build Process
```
icons.json
↓
Vite plugin (buildStart hook)
↓
renderer/public/icons/tabler-sprite.svg
↓
Vite build
↓
assets/dist/icons/tabler-sprite.svg
↓
Rust asset!() macro
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