add-private-function-with-signatures
Add private functions from game DLLs (server.dll/engine.dll) to metamod plugins using signature scanning and symbol lookup. Use when adding new private function hooks that require IDA Pro analysis, signature creation, cross-platform support (Windows/Linux), and runtime function pointer filling.
Best use case
add-private-function-with-signatures is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Add private functions from game DLLs (server.dll/engine.dll) to metamod plugins using signature scanning and symbol lookup. Use when adding new private function hooks that require IDA Pro analysis, signature creation, cross-platform support (Windows/Linux), and runtime function pointer filling.
Teams using add-private-function-with-signatures should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/add-private-function-with-signatures/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How add-private-function-with-signatures Compares
| Feature / Agent | add-private-function-with-signatures | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Add private functions from game DLLs (server.dll/engine.dll) to metamod plugins using signature scanning and symbol lookup. Use when adding new private function hooks that require IDA Pro analysis, signature creation, cross-platform support (Windows/Linux), and runtime function pointer filling.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# Add Private Function With Signatures
## Overview
This skill guides the process of adding private functions from game engine DLLs to metamod plugins. It covers IDA Pro analysis, signature creation, function type definition, and runtime hooking for both Windows and Linux platforms.
## Workflow
### Step 1: Analyze Function with IDA Pro
Use IDA Pro MCP tools to analyze the target function:
```bash
# Find the function
mcp__ida-pro-mcp__lookup_funcs("FunctionName")
# Get decompiled code
mcp__ida-pro-mcp__decompile("0xAddress")
# Get disassembly
mcp__ida-pro-mcp__disasm("0xAddress", max_instructions=30)
# Extract signature bytes
mcp__ida-pro-mcp__get_bytes({"addr": "0xAddress", "size": 50})
# Verify signature uniqueness (CRITICAL STEP!)
# Convert bytes to IDA search format (use signature_converter.py script)
python scripts/signature_converter.py spaced "\\x83\\xEC\\x2C\\xA1\\x2A\\x2A\\x2A\\x2A"
# Output: 83 EC 2C A1 ?? ?? ?? ??
# Search in IDA Pro with converted pattern
mcp__ida-pro-mcp__find_bytes("83 EC 2C A1 ?? ?? ?? ?? 33 C4")
# Result should show ONLY ONE match - your target function
# If multiple matches found, extend signature or use more specific bytes
```
**Critical**: Always verify signature uniqueness using `find_bytes`. If the pattern matches multiple functions, the signature is too generic and must be made more specific.
**Tip**: Use `scripts/signature_converter.py` to convert between formats:
```bash
# Convert C string to IDA format
python scripts/signature_converter.py spaced "\\x83\\xEC\\x2C"
# Convert IDA format to C string
python scripts/signature_converter.py c_string "83 EC 2C"
# Show all formats
python scripts/signature_converter.py all "83EC2C"
```
### Step 2: Define Function Type
Edit `fallguys/serverdef.h`:
```cpp
// Function signature from IDA: ReturnType __callingconv FunctionName(params)
typedef ReturnType(CALLING_CONVENTION *fnFunctionName)(ParamTypes);
PRIVATE_FUNCTION_EXTERN(FunctionName);
```
**Calling convention mapping**:
- `SC_SERVER_DECL` - fastcall (Windows) / cdecl (Linux), for class methods
- `SC_SERVER_CDECL` - cdecl (both platforms), for C functions
- Default - cdecl
For new calling conventions, see [calling-conventions.md](references/calling-conventions.md).
### Step 3: Add Function Signatures
Edit `fallguys/signatures.h`:
**Windows signature**:
```cpp
#ifdef _WIN32
#define FunctionName_Signature "\\x83\\xEC\\x2C\\xA1\\x2A\\x2A\\x2A\\x2A..."
```
**Linux signature and symbol**:
```cpp
#else
#define FunctionName_Signature "\\x55\\x57\\x56\\x53\\x83\\xEC\\x5C..."
#define FunctionName_Symbol "_Z23FunctionNameMangledName"
```
See [signature-patterns.md](references/signature-patterns.md) for signature creation guidelines.
### Step 4: Define Global Function Pointer
Edit `fallguys/server_hook.cpp` (or relevant .cpp file):
```cpp
PRIVATE_FUNCTION_DEFINE(ExistingFunction1);
PRIVATE_FUNCTION_DEFINE(ExistingFunction2);
PRIVATE_FUNCTION_DEFINE(FunctionName); // Add new line
```
This expands to:
```cpp
fnFunctionName g_pfn_FunctionName;
fnFunctionName g_call_original_FunctionName;
```
### Step 5: Fill Function Pointer in Meta_Attach
Edit `fallguys/meta_api.cpp`:
**Windows branch**:
```cpp
#ifdef _WIN32
FILL_FROM_SIGNATURE(server, FunctionName);
```
**Linux Sven Co-op 5.16+ branch**:
```cpp
if (CreateInterface("SCServerDLL003", nullptr) != nullptr)
{
FILL_FROM_SIGNATURE(server, FunctionName);
}
```
**Linux Sven Co-op 5.15 branch**:
```cpp
else
{
FILL_FROM_SYMBOL(server, FunctionName);
}
```
**Fill macros**:
- `FILL_FROM_SIGNATURE(module, name)` - Scan by signature
- `FILL_FROM_SYMBOL(module, name)` - Lookup by symbol
- `FILL_FROM_SIGNATURED_CALLER_FROM_END(module, name, offset)` - Scan caller signature
**Module options**: `server` (server.dll/so), `engine` (hw.dll/so)
### Step 6: Call Function in Business Code
Always check pointer before calling:
```cpp
if (g_pfn_FunctionName)
{
g_pfn_FunctionName(arg1, arg2);
}
```
**Example usage**:
```cpp
ASEXT_RegisterDocInitCallback([](CASDocumentation *pASDoc) {
if (g_pfn_RegisterSCScriptColor24)
{
g_pfn_RegisterSCScriptColor24(pASDoc);
}
});
```
## Checklist
- [ ] Analyze function with IDA Pro (decompile, disasm, bytes)
- [ ] Verify signature uniqueness in IDA Pro
- [ ] Define calling convention macro (if new) in `asext/include/asext_api.h`
- [ ] Define function typedef in `fallguys/serverdef.h`
- [ ] Add Windows signature in `fallguys/signatures.h`
- [ ] Add Linux signature and symbol in `fallguys/signatures.h`
- [ ] Add `PRIVATE_FUNCTION_DEFINE` in `fallguys/server_hook.cpp`
- [ ] Add Windows `FILL_FROM_SIGNATURE` in `fallguys/meta_api.cpp`
- [ ] Add Linux 5.16 `FILL_FROM_SIGNATURE` in `fallguys/meta_api.cpp`
- [ ] Add Linux 5.15 `FILL_FROM_SYMBOL` in `fallguys/meta_api.cpp`
- [ ] Call function with null check in business code
- [ ] Compile and test (Windows and Linux)
- [ ] Verify function found in logs
## Key Files
- `asext/include/asext_api.h` - Calling convention macros
- `fallguys/serverdef.h` - Function type definitions
- `fallguys/signatures.h` - Signatures and symbols
- `fallguys/server_hook.cpp` - Function pointer definitions
- `fallguys/meta_api.cpp` - Function pointer filling
- `metamod/signatures_template.h` - Macro definitions
## References
- [calling-conventions.md](references/calling-conventions.md) - Detailed calling convention guide
- [signature-patterns.md](references/signature-patterns.md) - Signature creation best practices
- [troubleshooting.md](references/troubleshooting.md) - Common issues and solutions
## Scripts
### signature_converter.py
Converts between three signature formats:
- **C String**: `\x83\xEC\x2C\xA1\x2A` (for code)
- **Spaced**: `83 EC 2C A1 ??` (for IDA Pro)
- **Compact**: `83EC2CA12A` (compressed)
**Usage**:
```bash
# Convert to IDA Pro format
python scripts/signature_converter.py spaced "\x83\xEC\x2C"
# Convert to C string format
python scripts/signature_converter.py c_string "83 EC 2C"
# Show all formats
python scripts/signature_converter.py all "83EC2C"
# Get help
python scripts/signature_converter.py --help
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