ue

UE (user experience engineering) skill for defining end-to-end user experience behavior and interaction logic. Use for tasks like flow design, interaction models, state machines, error recovery, input validation, usability heuristics, accessibility, and turning UX intent into testable acceptance criteria for implementation.

174 stars

Best use case

ue is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

UE (user experience engineering) skill for defining end-to-end user experience behavior and interaction logic. Use for tasks like flow design, interaction models, state machines, error recovery, input validation, usability heuristics, accessibility, and turning UX intent into testable acceptance criteria for implementation.

Teams using ue should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/UE/SKILL.md --create-dirs "https://raw.githubusercontent.com/majiayu000/claude-skill-registry/main/skills/data/UE/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/UE/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How ue Compares

Feature / AgentueStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

UE (user experience engineering) skill for defining end-to-end user experience behavior and interaction logic. Use for tasks like flow design, interaction models, state machines, error recovery, input validation, usability heuristics, accessibility, and turning UX intent into testable acceptance criteria for implementation.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# ue

Use this skill for UE(User Experience Engineering / 体验工程)工作:把体验目标落地为“可实现 + 可测试”的交互与状态规范。

## Outputs (choose what the task needs)

- End-to-end flows (happy path + edge cases)
- Interaction/state spec (state machine)
- Error handling & recovery spec
- Form validation rules (client/server responsibilities)
- Accessibility and inclusive UX requirements
- Testable acceptance criteria (Given/When/Then)

## Workflow

1) Define the experience goal
- What user problem are we solving in this flow?
- What does success look like (time to complete, error rate, satisfaction)?

2) Model the flow as states
- Enumerate states: idle → input → validating → loading → success/error.
- Include empty/loading/offline/permission denied/timeouts.
- Define transitions, triggers, and side effects.

3) Specify interactions
- Primary/secondary actions per state.
- Feedback timing: spinners, skeletons, toasts, confirmations.
- Undo/cancel patterns where applicable.

4) Validation & constraints
- Field rules (length, format, enum) and error messages (exact copy).
- Decide what is validated client-side vs server-side.
- Idempotency and retry rules for network actions.

5) Error taxonomy & recovery
- User mistakes vs system errors vs dependency failures.
- Recovery path: retry, fallback, save draft, contact support.
- Avoid dead ends; preserve user input when possible.

6) Accessibility
- Keyboard navigation/focus order (web).
- Screen reader labels and dynamic text (mobile).
- Do not rely on color alone for status.

## UE acceptance criteria template

- Given [state], when [event], then [transition] and [UI result].
- When network timeout occurs, system [behavior] and user can [recovery].
- Validation: for [invalid input], show [message] and prevent [action].

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