3d-games

3D game development principles. Rendering, shaders, physics, cameras.

6 stars

Best use case

3d-games is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

3D game development principles. Rendering, shaders, physics, cameras.

Teams using 3d-games should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/3d-games/SKILL.md --create-dirs "https://raw.githubusercontent.com/netbarros/psique/main/.codex/skills/game-development/3d-games/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/3d-games/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How 3d-games Compares

Feature / Agent3d-gamesStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

3D game development principles. Rendering, shaders, physics, cameras.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# 3D Game Development

> Principles for 3D game systems.

---

## 1. Rendering Pipeline

### Stages

```
1. Vertex Processing → Transform geometry
2. Rasterization → Convert to pixels
3. Fragment Processing → Color pixels
4. Output → To screen
```

### Optimization Principles

| Technique | Purpose |
|-----------|---------|
| **Frustum culling** | Don't render off-screen |
| **Occlusion culling** | Don't render hidden |
| **LOD** | Less detail at distance |
| **Batching** | Combine draw calls |

---

## 2. Shader Principles

### Shader Types

| Type | Purpose |
|------|---------|
| **Vertex** | Position, normals |
| **Fragment/Pixel** | Color, lighting |
| **Compute** | General computation |

### When to Write Custom Shaders

- Special effects (water, fire, portals)
- Stylized rendering (toon, sketch)
- Performance optimization
- Unique visual identity

---

## 3. 3D Physics

### Collision Shapes

| Shape | Use Case |
|-------|----------|
| **Box** | Buildings, crates |
| **Sphere** | Balls, quick checks |
| **Capsule** | Characters |
| **Mesh** | Terrain (expensive) |

### Principles

- Simple colliders, complex visuals
- Layer-based filtering
- Raycasting for line-of-sight

---

## 4. Camera Systems

### Camera Types

| Type | Use |
|------|-----|
| **Third-person** | Action, adventure |
| **First-person** | Immersive, FPS |
| **Isometric** | Strategy, RPG |
| **Orbital** | Inspection, editors |

### Camera Feel

- Smooth following (lerp)
- Collision avoidance
- Look-ahead for movement
- FOV changes for speed

---

## 5. Lighting

### Light Types

| Type | Use |
|------|-----|
| **Directional** | Sun, moon |
| **Point** | Lamps, torches |
| **Spot** | Flashlight, stage |
| **Ambient** | Base illumination |

### Performance Consideration

- Real-time shadows are expensive
- Bake when possible
- Shadow cascades for large worlds

---

## 6. Level of Detail (LOD)

### LOD Strategy

| Distance | Model |
|----------|-------|
| Near | Full detail |
| Medium | 50% triangles |
| Far | 25% or billboard |

---

## 7. Anti-Patterns

| ❌ Don't | ✅ Do |
|----------|-------|
| Mesh colliders everywhere | Simple shapes |
| Real-time shadows on mobile | Baked or blob shadows |
| One LOD for all distances | Distance-based LOD |
| Unoptimized shaders | Profile and simplify |

---

> **Remember:** 3D is about illusion. Create the impression of detail, not the detail itself.

## When to Use
This skill is applicable to execute the workflow or actions described in the overview.

Related Skills

web-games

6
from netbarros/psique

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

pc-games

6
from netbarros/psique

PC and console game development principles. Engine selection, platform features, optimization strategies.

mobile-games

6
from netbarros/psique

Mobile game development principles. Touch input, battery, performance, app stores.

2d-games

6
from netbarros/psique

2D game development principles. Sprites, tilemaps, physics, camera.

zustand-store-ts

6
from netbarros/psique

Create Zustand stores with TypeScript, subscribeWithSelector middleware, and proper state/action separation. Use when building React state management, creating global stores, or implementing reacti...

zoom-automation

6
from netbarros/psique

Automate Zoom meeting creation, management, recordings, webinars, and participant tracking via Rube MCP (Composio). Always search tools first for current schemas.

zoho-crm-automation

6
from netbarros/psique

Automate Zoho CRM tasks via Rube MCP (Composio): create/update records, search contacts, manage leads, and convert leads. Always search tools first for current schemas.

zendesk-automation

6
from netbarros/psique

Automate Zendesk tasks via Rube MCP (Composio): tickets, users, organizations, replies. Always search tools first for current schemas.

zapier-make-patterns

6
from netbarros/psique

No-code automation democratizes workflow building. Zapier and Make (formerly Integromat) let non-developers automate business processes without writing code. But no-code doesn't mean no-complexity ...

youtube-summarizer

6
from netbarros/psique

Extract transcripts from YouTube videos and generate comprehensive, detailed summaries using intelligent analysis frameworks

youtube-automation

6
from netbarros/psique

Automate YouTube tasks via Rube MCP (Composio): upload videos, manage playlists, search content, get analytics, and handle comments. Always search tools first for current schemas.

xss-html-injection

6
from netbarros/psique

This skill should be used when the user asks to "test for XSS vulnerabilities", "perform cross-site scripting attacks", "identify HTML injection flaws", "exploit client-side injection...