gotchi-3d-custom-render
Render custom Aavegotchi 3D images from arbitrary trait and wearable combinations. Use when the user describes a synthetic or hypothetical gotchi look in plain language, asks for an outfit preview, headshot, or full-body image, and is not asking for an existing onchain token by tokenId or inventory URL.
Best use case
gotchi-3d-custom-render is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
Render custom Aavegotchi 3D images from arbitrary trait and wearable combinations. Use when the user describes a synthetic or hypothetical gotchi look in plain language, asks for an outfit preview, headshot, or full-body image, and is not asking for an existing onchain token by tokenId or inventory URL.
Teams using gotchi-3d-custom-render should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/gotchi-3d-custom-render/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How gotchi-3d-custom-render Compares
| Feature / Agent | gotchi-3d-custom-render | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
Render custom Aavegotchi 3D images from arbitrary trait and wearable combinations. Use when the user describes a synthetic or hypothetical gotchi look in plain language, asks for an outfit preview, headshot, or full-body image, and is not asking for an existing onchain token by tokenId or inventory URL.
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
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SKILL.md Source
# gotchi-3d-custom-render Use this skill when the user wants a custom 3D gotchi render from selected traits, wearable IDs, wearable names, or a named preset. Plain-language requests should also route here, for example: - "render an ETH gotchi with common eyes, aagent hat, shades, shirt, headset, and pistol" - "show me a custom gotchi portrait on a cream background" - "make a gotchi outfit preview with wizard hat and blue wand" - "give me a headshot of a hypothetical gotchi with shades and a fedora" Do not wait for the user to explicitly say `gotchi-3d-custom-render`. ## What this skill does - writes a structured render request JSON - uses the hosted Aavegotchi renderer by default for official-style output - falls back to the local Unity batch worker when hosted assets are unavailable - returns: - full-body PNG - headshot PNG - manifest JSON - supports friendlier presets, slot aliases, themed backgrounds, and render-mode selection - wearable flags accept either numeric IDs or quoted wearable names - supports plain-language outfit requests after routing picks this skill ## Constraints - requires a local Unity editor installation - hosted mode matches the existing Aavegotchi renderer look much more closely, but may ignore custom local-only pose behavior - Unity fallback is still useful for hypothetical combinations or local debugging - hosted mode can run on non-Unity hosts as long as `node`, `jq`, and `python3` with Pillow are available - intended for local development first, then AAi/Telegram integration through hosted mode ## Routing Notes - Prefer this skill when the user describes a look, outfit, traits, wearables, background, portrait, headshot, or hypothetical gotchi. - Prefer `aavegotchi-3d-renderer` instead when the user gives a tokenId or inventory URL for an existing gotchi. - If the user gives both a tokenId and custom outfit instructions, clarify whether they want the real token render or a hypothetical custom loadout. ## Entry points - main wrapper: `scripts/render-custom-gotchi.sh` - preset gallery helper: `scripts/render-preset-gallery.sh` - direct Unity runner: `scripts/run-unity-render.sh` - Unity project: `unity/GotchiCustomRenderer` ## Quick usage From the skill root: ```bash bash scripts/render-custom-gotchi.sh \ --preset aagent-eth ``` Default mode is `hosted`. Use `--render-mode auto` if you specifically want hosted-first with Unity fallback, or `--render-mode unity` for local-only rendering. Outputs land in: - `Renders/<slug>-full.png` - `Renders/<slug>-headshot.png` - `Renders/<slug>-manifest.json` ## Input contract Supported flags: - `--preset` - `--slug` - `--haunt-id` - `--collateral` - `--eye-shape` - `--eye-color` - `--skin-id` - `--background` - `--pose` - `--body` - `--face` - `--eyes` - `--head` - `--pet` - `--hand-left` - `--hand-right` - `--left-hand` - `--right-hand` - `--slot` - `--wearables` - `--print-presets` - `--write-only` - `--render-mode` - `--hosted-only` - `--unity-only` - `--find-wearable` Wearable flags can take either: - numeric IDs like `--head 59` - quoted names like `--head 'Aagent Fedora Hat'` ## Friendly Examples ```bash bash scripts/render-custom-gotchi.sh --find-wearable aagent bash scripts/render-custom-gotchi.sh --preset portrait-eth bash scripts/render-custom-gotchi.sh --preset aagent-eth bash scripts/render-custom-gotchi.sh --preset aagent-eth --render-mode auto bash scripts/render-custom-gotchi.sh --body 'Aagent Shirt' --face 'Aagent Headset' --eyes 'Aagent Shades' --head 'Aagent Fedora Hat' --hand-right 'Aagent Pistol' bash scripts/render-custom-gotchi.sh --wearables 'head=56,hand-right=58' --bg gotchi-radio --pose hero bash scripts/render-custom-gotchi.sh --slot hat=56 --slot weapon=58 --background transparent bash scripts/render-preset-gallery.sh bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook --skip-failures bash scripts/render-preset-gallery.sh --preset aagent-eth --gallery-name quicklook --open ``` Natural-language request examples this skill should handle: - "render a custom ETH gotchi with common eyes and an aagent pistol" - "show me a gotchi with aagent hat, shades, shirt, and headset" - "make a portrait gotchi on a studio cream background" - "preview this outfit on an ETH gotchi with common eyes" If you need to inspect the request shape or adjust it manually, read `references/request-schema.md`. If you need the preset list or alias vocabulary, read `references/presets.md`. ## When to read extra files - read `references/request-schema.md` when you need the exact JSON payload layout - read `references/presets.md` when you need preset names, background aliases, or friendlier slot names - read `references/wearables.tsv` when you need the built-in wearable name catalog used on non-Unity hosts - read `unity/GotchiCustomRenderer/Assets/Editor/GotchiCustomRenderCLI.cs` only when changing the Unity render behavior
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