render-icon-pipeline

Run the viz pipeline to render icons from existing glyphs. Entry point for the viz subproject covering palette generation, data building, manifest creation, and icon rendering for skills, agents, and teams. Always use build.sh as the pipeline entry point — never call Rscript directly.

9 stars

Best use case

render-icon-pipeline is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Run the viz pipeline to render icons from existing glyphs. Entry point for the viz subproject covering palette generation, data building, manifest creation, and icon rendering for skills, agents, and teams. Always use build.sh as the pipeline entry point — never call Rscript directly.

Teams using render-icon-pipeline should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/render-icon-pipeline/SKILL.md --create-dirs "https://raw.githubusercontent.com/pjt222/agent-almanac/main/i18n/caveman-lite/skills/render-icon-pipeline/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/render-icon-pipeline/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How render-icon-pipeline Compares

Feature / Agentrender-icon-pipelineStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Run the viz pipeline to render icons from existing glyphs. Entry point for the viz subproject covering palette generation, data building, manifest creation, and icon rendering for skills, agents, and teams. Always use build.sh as the pipeline entry point — never call Rscript directly.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Render Icon Pipeline

Run the viz pipeline end-to-end to render icons from existing glyphs. Covers palette generation, data building, manifest creation, and icon rendering for skills, agents, and teams.

**Canonical entry point**: `bash viz/build.sh [flags]` from the project root, or `bash build.sh [flags]` from `viz/`. This script handles platform detection (WSL, Docker, native), R binary selection, and step ordering. Never call `Rscript` directly for build scripts — that path is only for MCP server configuration.

## When to Use

- After creating or modifying glyph functions
- After adding new skills, agents, or teams to registries
- When icons need re-rendering for new or updated palettes
- For a full pipeline rebuild (e.g., after infrastructure changes)
- When setting up the viz environment for the first time

## Inputs

- **Optional**: Entity type — `skill`, `agent`, `team`, or `all` (default: `all`)
- **Optional**: Palette — specific palette name or `all` (default: `all`)
- **Optional**: Domain filter — specific domain for skill icons (e.g., `git`, `design`)
- **Optional**: Render mode — `full`, `incremental`, or `dry-run` (default: `incremental`)

## Procedure

### Step 1: Verify Prerequisites

Ensure the environment is ready for rendering.

1. Confirm `viz/build.sh` exists:
   ```bash
   ls -la viz/build.sh
   ```
2. Verify Node.js is available:
   ```bash
   node --version
   ```
3. Check that `viz/config.yml` exists (platform-specific R path profiles):
   ```bash
   ls viz/config.yml
   ```

`build.sh` handles R binary resolution automatically — you do not need to verify R paths manually. On WSL it uses `/usr/local/bin/Rscript` (WSL-native R), on Docker it uses the container R, and on native Linux/macOS it uses `Rscript` from PATH.

**Got:** `build.sh`, Node.js, and `config.yml` are present.

**If fail:** If `config.yml` is missing, the pipeline falls back to system defaults. If Node.js is missing, install via nvm.

### Step 2: Run the Pipeline

`build.sh` executes 5 steps in order:
1. Generate palette colors (R) → `palette-colors.json` + `colors-generated.js`
2. Build data (Node) → `skills.json`
3. Build manifests (Node) → `icon-manifest.json`, `agent-icon-manifest.json`, `team-icon-manifest.json`
4. Render icons (R) → `icons/` and `icons-hd/` WebP files
5. Generate terminal glyphs (Node) → `cli/lib/glyph-data.json`

**Full pipeline (all types, all palettes, standard + HD):**
```bash
bash viz/build.sh
```

**Incremental (skip icons that already exist on disk):**
```bash
bash viz/build.sh --skip-existing
```

**Single domain (skills only):**
```bash
bash viz/build.sh --only design
```

**Single entity type:**
```bash
bash viz/build.sh --type skill
bash viz/build.sh --type agent
bash viz/build.sh --type team
```

**Dry run (preview without rendering):**
```bash
bash viz/build.sh --dry-run
```

**Standard size only (skip HD):**
```bash
bash viz/build.sh --no-hd
```

All flags after `build.sh` are passed through to `build-all-icons.R`.

**Got:** Icons rendered to `viz/public/icons/<palette>/` and `viz/public/icons-hd/<palette>/`.

**If fail:**
- **renv hang on NTFS**: The viz `.Rprofile` bypasses `renv/activate.R` and sets `.libPaths()` directly. Ensure you run from `viz/` (build.sh does this automatically via `cd "$(dirname "$0")"`)
- **Missing R packages**: Run `Rscript -e "install.packages(c('ggplot2', 'ggforce', 'ggfx', 'ragg', 'magick', 'future', 'furrr', 'digest'))"` from the R environment that `build.sh` selects
- **No glyph mapped**: The entity needs a glyph function — use the `create-glyph` skill before rendering

### Step 3: Verify Output

Confirm the render completed successfully.

1. Check file counts match expectations:
   ```bash
   find viz/public/icons/cyberpunk -name "*.webp" | wc -l
   find viz/public/icons-hd/cyberpunk -name "*.webp" | wc -l
   ```
2. Check for reasonable file sizes (2-80 KB per icon)
3. Run the `audit-icon-pipeline` skill for a comprehensive check

**Got:** File counts match manifest entry counts. File sizes in expected range.

**If fail:** If counts don't match, some glyphs may have errored during rendering. Check the build log for `[ERROR]` lines.

## CLI Flag Reference

All flags are passed through `build.sh` to `build-all-icons.R`:

| Flag | Default | Description |
|------|---------|-------------|
| `--type <types>` | `all` | Comma-separated: skill, agent, team |
| `--palette <name>` | `all` | Single palette or `all` (9 palettes) |
| `--only <filter>` | none | Domain (skills) or entity ID (agents/teams) |
| `--skip-existing` | off | Skip icons with existing WebP files |
| `--dry-run` | off | List what would be generated |
| `--size <n>` | `512` | Output dimension in pixels |
| `--glow-sigma <n>` | `4` | Glow blur radius |
| `--workers <n>` | auto | Parallel workers (detectCores()-1) |
| `--no-cache` | off | Ignore content-hash cache |
| `--hd` | on | Enable HD variants (1024px) |
| `--no-hd` | off | Skip HD variants |
| `--strict` | off | Exit on first sub-script failure |

## What build.sh Does Internally

For reference only — do NOT run these steps manually:

```
cd viz/
# 1. Platform detection: sets R_CONFIG_ACTIVE (wsl, docker, or unset)
# 2. R binary selection: WSL → /usr/local/bin/Rscript, Docker → same, native → Rscript
# 3. $RSCRIPT generate-palette-colors.R
# 4. node build-data.js
# 5. node build-icon-manifest.js --type all
# 6. $RSCRIPT build-all-icons.R "$@"  (flags passed through)
# 7. node build-terminal-glyphs.js
```

## Docker Alternative

The pipeline can also run in Docker:

```bash
cd viz
docker compose up --build
```

This runs the full pipeline in an isolated Linux environment and serves the result on port 8080.

## Validation Checklist

- [ ] Ran `bash viz/build.sh` (not bare `Rscript`)
- [ ] Palette colors generated (JSON + JS)
- [ ] Data files built from registries
- [ ] Manifests generated from data
- [ ] Icons rendered for target types and palettes
- [ ] File counts match expectations
- [ ] File sizes in expected range (2-80 KB)

## Pitfalls

- **Calling Rscript directly**: Never run `Rscript build-icons.R` or `Rscript generate-palette-colors.R` manually. Always use `bash build.sh [flags]`. Direct Rscript calls bypass platform detection and may use the wrong R binary (Windows R via `~/bin/Rscript` wrapper instead of WSL-native R at `/usr/local/bin/Rscript`). Note: the Windows R path in CLAUDE.md and guides is for **MCP server configuration only**, not for build scripts.
- **Wrong working directory**: `build.sh` CDs to its own directory automatically (`cd "$(dirname "$0")"`), so you can call it from anywhere: `bash viz/build.sh` from project root works correctly.
- **Stale manifests**: `build.sh` runs Steps 1-5 in order, so manifests are always regenerated before rendering. If you only need manifests without rendering, use `node viz/build-data.js && node viz/build-icon-manifest.js` (the Node steps don't need R).
- **renv not activated**: The `.Rprofile` workaround requires running from `viz/` — `build.sh` handles this. Using `--vanilla` flag or running R from another directory will skip it.
- **Parallel on Windows**: Windows doesn't support fork-based parallelism — the pipeline auto-selects `multisession` via `config.yml`.

## Related Skills

- [audit-icon-pipeline](../audit-icon-pipeline/SKILL.md) — detect missing glyphs and icons before rendering
- [create-glyph](../create-glyph/SKILL.md) — create new glyph functions for entities missing icons
- [enhance-glyph](../enhance-glyph/SKILL.md) — improve existing glyphs before re-rendering

Related Skills

We are still matching the closest adjacent skills for this page. In the meantime, continue through the full directory.