gf3-constrained-animation

A skill for creating minimal, GF(3)-constrained animations optimized for Slack emoji GIFs

16 stars

Best use case

gf3-constrained-animation is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

A skill for creating minimal, GF(3)-constrained animations optimized for Slack emoji GIFs

Teams using gf3-constrained-animation should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/gf3-constrained-animation/SKILL.md --create-dirs "https://raw.githubusercontent.com/plurigrid/asi/main/plugins/asi/skills/gf3-constrained-animation/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/gf3-constrained-animation/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How gf3-constrained-animation Compares

Feature / Agentgf3-constrained-animationStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

A skill for creating minimal, GF(3)-constrained animations optimized for Slack emoji GIFs

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# gf3-constrained-animation

A skill for creating minimal, GF(3)-constrained animations optimized for Slack emoji GIFs

## Capabilities

- Generate ternary-state animations (3 colors, 3 frames) with GF(3) conservation
- Enforce Slack emoji GIF constraints (size, color depth, frame count)
- Apply GF(3) arithmetic to animation transitions (e.g., state sums modulo 3)
- Integrate with Zig for low-level GF(3) operations and performance
- Validate animations using ordered locale principles (e.g., trifurcate decisions)

## Implementation

["Use Zig for core GF(3) arithmetic (e.g., modular addition/multiplication) and bit-packing of ternary states." "Leverage Slack GIF Creator primitives (e.g., `kaleidoscope`, `shake`) with strict constraints: 3 colors, 3 frames, and 64KB max size." "Apply ordered locale patterns to ensure animations adhere to GF(3) conservation (e.g., sum of color states modulo 3 remains constant)." "Implement a validation pipeline: 1) Check GF(3) conservation in state transitions, 2) Enforce Slack constraints via `check_slack_size`, 3) Optimize with `optimize_for_emoji`." "Example workflow: 1) Define 3-keyframe animation (idle, action, reset) in GF(3) states, 2) Use Zig to compute transitions, 3) Render with Slack GIF Creator, 4) Validate with ordered locale checks."]

## Parents

- zig-programming
- alife
- slack-gif-creator
- ordered-locale