Best use case
gf3-tripartite is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
GF(3) Tripartite Orchestration
Teams using gf3-tripartite should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/gf3-tripartite/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How gf3-tripartite Compares
| Feature / Agent | gf3-tripartite | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
GF(3) Tripartite Orchestration
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# GF(3) Tripartite Orchestration
A skill for coordinating multi-agent systems using GF(3) (Galois Field of 3 elements) conservation. Implements the core pattern: **local choice χ ∈ {-1, 0, +1} determines all state transitions**.
## Description
This skill enables agents to:
- Assign trit values (-1, 0, +1) to operations and entities
- Verify GF(3) conservation: Σχ ≡ 0 (mod 3)
- Coordinate triadic agent compositions
- Map operations to deterministic colors via Gay.jl
## Usage
### Trit Assignment
When orchestrating multiple agents or operations, assign trits:
| Trit | Role | Semantics |
|------|------|-----------|
| **+1** (PLUS) | Generator | Create, advance, produce |
| **0** (ERGODIC) | Transformer | Process, maintain, equilibrate |
| **-1** (MINUS) | Absorber | Consume, validate, verify |
### Conservation Check
For any triplet of operations to compose correctly:
```
trit(A) + trit(B) + trit(C) ≡ 0 (mod 3)
```
Valid triplets:
- (+1, +1, +1) → 3 ≡ 0 ✓
- (+1, 0, -1) → 0 ≡ 0 ✓
- (+1, -1, 0) → 0 ≡ 0 ✓
- (0, 0, 0) → 0 ≡ 0 ✓
- (-1, -1, +1) → -1 ≡ 0? → -1 + 3 = 2 ✗ (invalid!)
### Example: ALIFE Structural Diffing
Three orthogonal vectors for change:
| Vector | Type | Trit | Description |
|--------|------|------|-------------|
| α | Behavioral/State | 0 (ERGODIC) | Time evolution within fixed ontology |
| β | Structural/Type | +1 (PLUS) | Mutation of code, morphology, parameters |
| γ | Bridge/Coherence | -1 (MINUS) | Meta-layer mapping structure to function |
Sum: α(0) + β(+1) + γ(-1) = 0 ✓
## Applications
### Multi-Agent Coordination
```
Agent A (Explorer, +1) - generates new possibilities
Agent B (Processor, 0) - transforms and routes
Agent C (Validator, -1) - verifies and absorbs
Σ = +1 + 0 + (-1) = 0 ✓
```
### World-Hopping (Counterfactual Navigation)
```
World-Hopping (+1) - explore parallel worlds
Triad-Interleave (0) - weave between possibilities
Epistemic-Arbitrage (-1) - exploit knowledge differentials
Σ = 0 ✓
```
### Categorical Rewriting
```
DisCoPy-Monoidal (+1) - compose diagrams
Categorical-Rewriting (0) - apply DPO/SPO rules
Graph-Grafting (-1) - attach/detach subgraphs
Σ = 0 ✓
```
## Color Mapping
Each trit maps to a deterministic color via Gay.jl:
| Trit | Index | Hex (seed=69) |
|------|-------|---------------|
| +1 | 1 | #301ADC |
| 0 | 2 | #7330AD |
| -1 | 3 | #D192DD |
For GF(3)² (9 colors), use indices 0-8:
```
(0,0)=#301ADC (0,+)=#7330AD (0,-)=#D192DD
(+,0)=#D9DE86 (+,+)=#DD77D4 (+,-)=#E1798E
(-,0)=#A80EA2 (-,+)=#EB39A7 (-,-)=#A724AB
```
## Scripts
### Julia Validation
```bash
julia scripts/validate.jl
```
### miniKanren Relations
```bash
guile -l scripts/gf3-kanren.scm
```
## References
- GF(3) Conservation: `GADGET-SYNTHESIS.md`
- ALIFE Structural Diffing: `ALIFE-STRUCTURAL-DIFFING.md`
- Gay.jl Deterministic Coloring: https://github.com/plurigrid/Gay.jl
- Powers (1973) - Behavior: The Control of Perception
## Author
Generated via GF(3) Tripartite Orchestration skill.
## Tags
`gf3` `tripartite` `multi-agent` `coordination` `conservation` `coloring`
## Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
### Graph Theory
- **networkx** [○] via bicomodule
- Universal graph hub
### Bibliography References
- `general`: 734 citations in bib.duckdb
## Cat# Integration
This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:
```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```
### GF(3) Naturality
The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```
This ensures compositional coherence in the Cat# equipment structure.Related Skills
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**Version**: 1.0.0
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