guile-goblins-hoot

Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.

16 stars

Best use case

guile-goblins-hoot is best used when you need a repeatable AI agent workflow instead of a one-off prompt.

Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.

Teams using guile-goblins-hoot should expect a more consistent output, faster repeated execution, less prompt rewriting.

When to use this skill

  • You want a reusable workflow that can be run more than once with consistent structure.

When not to use this skill

  • You only need a quick one-off answer and do not need a reusable workflow.
  • You cannot install or maintain the underlying files, dependencies, or repository context.

Installation

Claude Code / Cursor / Codex

$curl -o ~/.claude/skills/guile-goblins-hoot/SKILL.md --create-dirs "https://raw.githubusercontent.com/plurigrid/asi/main/plugins/asi/skills/guile-goblins-hoot/SKILL.md"

Manual Installation

  1. Download SKILL.md from GitHub
  2. Place it in .claude/skills/guile-goblins-hoot/SKILL.md inside your project
  3. Restart your AI agent — it will auto-discover the skill

How guile-goblins-hoot Compares

Feature / Agentguile-goblins-hootStandard Approach
Platform SupportNot specifiedLimited / Varies
Context Awareness High Baseline
Installation ComplexityUnknownN/A

Frequently Asked Questions

What does this skill do?

Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.

Where can I find the source code?

You can find the source code on GitHub using the link provided at the top of the page.

SKILL.md Source

# Guile Goblins Hoot Skill

**Trit**: +1 (PLUS - generative distributed computation)
**Foundation**: Goblins + Hoot WASM + ocaps

## bmorphism Contributions

> *"all is bidirectional"*
> — [@bmorphism](https://gist.github.com/bmorphism/ead83aec97dab7f581d49ddcb34a46d4), Play/Coplay gist

**Portable Cognitive Agents**: Hoot compiles Goblins actors to WebAssembly, enabling the same cognitive agent to run anywhere — browser, server, embedded, blockchain. This portability embodies the "next trillion minds" vision.

**Bidirectional Actor Communication**: The Goblins `<-` operator implements bidirectional promise pipelining — the caller becomes a listener for the response. This aligns with bmorphism's Play/Coplay pattern where every action generates perception.

**Active Inference Actors**: Each Goblins actor implements [Active Inference in String Diagrams](https://arxiv.org/abs/2308.00861) at the micro level:
- **bcom** (become) → update internal model (belief)
- **methods** → available actions
- **vat** → Markov blanket (perceptual boundary)

## Core Concept

Goblins provides:
- Capability-secure actors
- Distributed vat model
- Promise pipelining
- Hoot compiles Scheme to WASM

## Goblins Basics

```scheme
(use-modules (goblins) (goblins actor-lib))

;; Define a counter actor
(define (^counter bcom [count 0])
  (define (inc)
    (bcom (^counter bcom (+ count 1))))
  (define (get) count)
  
  (methods
   [inc inc]
   [get get]))

;; Spawn and use
(define counter (spawn ^counter))
(<- counter 'inc)
(<- counter 'get)  ; => 1
```

## Hoot WASM

```scheme
;; Compile to WebAssembly
(use-modules (hoot compile))

(compile-file "program.scm" #:output "program.wasm")
```

## GF(3) Integration

```scheme
(define (trit-from-capability cap)
  (cond
   [(verifier? cap) -1]   ; MINUS: verification cap
   [(observer? cap) 0]    ; ERGODIC: observation cap
   [(actor? cap) +1]))    ; PLUS: action cap
```

## Canonical Triads

```
geiser-chicken (-1) ⊗ sicp (0) ⊗ guile-goblins-hoot (+1) = 0 ✓
interaction-nets (-1) ⊗ chemical-abstract-machine (0) ⊗ guile-goblins-hoot (+1) = 0 ✓
```



## Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

### Graph Theory
- **networkx** [○] via bicomodule
  - Universal graph hub

### Bibliography References

- `general`: 734 citations in bib.duckdb

## Cat# Integration

This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:

```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```

### GF(3) Naturality

The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```

This ensures compositional coherence in the Cat# equipment structure.