Best use case
hvm-runtime is best used when you need a repeatable AI agent workflow instead of a one-off prompt.
HVM Runtime Skill
Teams using hvm-runtime should expect a more consistent output, faster repeated execution, less prompt rewriting.
When to use this skill
- You want a reusable workflow that can be run more than once with consistent structure.
When not to use this skill
- You only need a quick one-off answer and do not need a reusable workflow.
- You cannot install or maintain the underlying files, dependencies, or repository context.
Installation
Claude Code / Cursor / Codex
Manual Installation
- Download SKILL.md from GitHub
- Place it in
.claude/skills/hvm-runtime/SKILL.mdinside your project - Restart your AI agent — it will auto-discover the skill
How hvm-runtime Compares
| Feature / Agent | hvm-runtime | Standard Approach |
|---|---|---|
| Platform Support | Not specified | Limited / Varies |
| Context Awareness | High | Baseline |
| Installation Complexity | Unknown | N/A |
Frequently Asked Questions
What does this skill do?
HVM Runtime Skill
Where can I find the source code?
You can find the source code on GitHub using the link provided at the top of the page.
SKILL.md Source
# hvm-runtime Skill
> *"Optimal reduction at the speed of light. Interaction nets meet GPUs."*
## Overview
**HVM Runtime** (Higher-order Virtual Machine) implements massively parallel functional computation using interaction nets. Compiles functional code to GPU-accelerated graph reduction.
## GF(3) Role
| Aspect | Value |
|--------|-------|
| Trit | +1 (PLUS) |
| Role | GENERATOR |
| Function | Generates optimal parallel reductions |
## Architecture
```
┌─────────────────────────────────────────────────────────────────┐
│ HVM RUNTIME │
├─────────────────────────────────────────────────────────────────┤
│ │
│ Source Code Compiler Runtime Output │
│ (+1 GEN) (0 COORD) (+1 GEN) (result) │
│ │ │ │ │ │
│ ▼ ▼ ▼ ▼ │
│ ┌───────┐ ┌────────┐ ┌──────────┐ ┌─────────┐ │
│ │ Bend │─────►│ Compile│───►│ Parallel │──►│ Normal │ │
│ │ Lang │ │ to Net │ │ Reduce │ │ Form │ │
│ └───────┘ └────────┘ └──────────┘ └─────────┘ │
│ │ │
│ ┌──────────────┼──────────────┐ │
│ ▼ ▼ ▼ │
│ GPU CUDA Metal │
│ Threads Cores Shaders │
│ │
└─────────────────────────────────────────────────────────────────┘
```
## Interaction Net Compilation
```haskell
-- Bend source (functional language for HVM)
def fib(n):
match n:
0: 0
1: 1
_: fib(n-1) + fib(n-2)
-- Compiles to interaction net nodes:
-- λ, App, Dup, Era, Sup, Con
```
## Node Types
```rust
// HVM interaction net nodes
enum Node {
// Lambda abstraction
Lam {
body: Port,
var: Port
},
// Application
App {
func: Port,
arg: Port
},
// Duplicator (for lazy sharing)
Dup {
label: u32,
left: Port,
right: Port
},
// Eraser (garbage collection)
Era,
// Superposition (parallel branches)
Sup {
label: u32,
left: Port,
right: Port
},
// Constructor (data types)
Con {
tag: u32,
fields: Vec<Port>
},
}
```
## Parallel Reduction
```rust
// GPU-parallel interaction
fn parallel_reduce(net: &mut Net, gpu: &Gpu) {
loop {
// Find all active pairs (redexes)
let redexes = find_redexes(net);
if redexes.is_empty() {
break; // Normal form reached
}
// Reduce all in parallel on GPU
gpu.dispatch(redexes.len(), |i| {
let (a, b) = redexes[i];
interact(net, a, b);
});
}
}
// Core interaction rules
fn interact(net: &mut Net, a: Node, b: Node) {
match (a.tag, b.tag) {
// β-reduction: (λx.body) @ arg → body[x := arg]
(LAM, APP) => {
link(a.body, b.arg);
link(a.var, b.func);
},
// Duplication: Dup @ λ → λ₁, λ₂
(DUP, LAM) => {
let lam1 = new_node(LAM);
let lam2 = new_node(LAM);
// ... wire up
},
// Erasure: Era @ any → nothing
(ERA, _) => {
// Node b is garbage collected
},
// Superposition annihilation
(SUP, SUP) if a.label == b.label => {
link(a.left, b.left);
link(a.right, b.right);
},
// Superposition commutation
(SUP, SUP) => {
// Create 4 new nodes, rewire
},
}
}
```
## Optimal Sharing
```
Traditional: HVM (Optimal):
f (expensive) f (expensive)
│ │
├───► result1 ┌───┴───┐
│ │ Dup │
└───► result2 └───┬───┘
│
Computes f twice! ├───► result1 (shared!)
└───► result2
```
## Bend Language Examples
```python
# Parallel map (auto-parallelizes)
def pmap(f, xs):
fold xs:
List.nil: List.nil
List.cons: List.cons(f(xs.head), pmap(f, xs.tail))
# Parallel reduce
def sum(xs):
fold xs:
List.nil: 0
List.cons: xs.head + sum(xs.tail)
# GPU-accelerated recursion
def parallel_fib(n):
bend val = 0, i = 0:
when i < n:
left = fork(val + 1, i + 1)
right = fork(val, i + 2)
left + right
else:
val
```
## Performance Characteristics
| Operation | Complexity | GPU Speedup |
|-----------|------------|-------------|
| β-reduction | O(1) | N/A |
| Duplication | O(size) | 10-100x |
| Parallel map | O(n/cores) | 100-1000x |
| Fold | O(log n) | 10-100x |
## GF(3) Integration
```python
class GF3HVMRuntime:
"""HVM runtime with GF(3) node classification."""
TRIT = 1 # GENERATOR role
# Node roles in GF(3)
NODE_TRITS = {
'LAM': 1, # GENERATOR: creates values
'APP': 0, # COORDINATOR: routes computation
'DUP': 0, # COORDINATOR: manages sharing
'ERA': -1, # VALIDATOR: garbage collection
'CON': 1, # GENERATOR: constructs data
'SUP': 0, # COORDINATOR: parallel branches
}
def verify_conservation(self, net):
"""Check GF(3) conservation after reduction."""
trit_sum = sum(self.NODE_TRITS[n.tag] for n in net.nodes)
return trit_sum % 3 == 0
```
## GF(3) Triads
```
hvm-runtime (+1) ⊗ interaction-nets (0) ⊗ linear-logic (-1) = 0 ✓
hvm-runtime (+1) ⊗ datalog-fixpoint (0) ⊗ type-checker (-1) = 0 ✓
hvm-runtime (+1) ⊗ triadic-skill-orchestrator (0) ⊗ narya-proofs (-1) = 0 ✓
```
## Commands
```bash
# Run Bend program
bend run program.bend
# Compile to HVM
bend compile program.bend -o program.hvm
# GPU execution
bend run program.bend --gpu cuda
# Profile reduction
bend run program.bend --profile
# Show interaction net
bend debug program.bend --show-net
```
---
**Skill Name**: hvm-runtime
**Type**: Parallel Computation / Lambda Calculus
**Trit**: +1 (PLUS - GENERATOR)
**GF(3)**: Generates optimal parallel reductions
## Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
### Graph Theory
- **networkx** [○] via bicomodule
- Universal graph hub
### Bibliography References
- `general`: 734 citations in bib.duckdb
## Cat# Integration
This skill maps to Cat# = Comod(P) as a bicomodule in the Prof home:
```
Trit: 0 (ERGODIC)
Home: Prof (profunctors/bimodules)
Poly Op: ⊗ (parallel composition)
Kan Role: Adj (adjunction bridge)
```
### GF(3) Naturality
The skill participates in triads where:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```
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